Can anyone find a tweet or comment when Sakurai mention that we are almost bottom if barrel with newcomer trailers and when did he said that?
It was the miiverse post announcing the robin trailer.
edit: beaten
Can anyone find a tweet or comment when Sakurai mention that we are almost bottom if barrel with newcomer trailers and when did he said that?
Lol man you got meThere are plenty of websites that cater to fetishes like that. Don't think I can post them here...
There are plenty of websites that cater to fetishes like that. Don't think I can post them here...
Nah, getting 4/5 stocks on level 9 cpus is not that hard cause they are exploitable, Just keep playing until the controls feel more untuitive, and mess around with the control options once you have the full game.
Test Information​
Attack: Mario's (fresh) Usmash, fully charged
Hitting: Link
Stage: Final Destination form Battlefield
Testing: Affect of Vector Influence on Survival
Mario's Percent: 0%
Results​
No Vector Influence: Link dies at exactly 83%
Upward VI: Link dies at exactly 70%
Downward VI: Link dies at exactly 122%
holy fuuuuuuuuuuuuuuck
I take Street Fighter as a example:
If SF designers would be listening to the players, we would probably be stuck in SF Turbo II.
Same goes to SF:3rd -> Street Fighter 4. Players adapted to the new mechanics.
It seems like the melee scene just don't want to develop/adapt to new skills.
I take Street Fighter as a example:
If SF designers would be listening to the players, we would probably be stuck in SF Turbo II.
Same goes to SF:3rd -> Street Fighter 4. Players adapted to the new mechanics.
It seems like the melee scene just don't want to develop/adapt to new skills.
I'm sad in can't find any good pit footage
Difference is huge D:
Could have swore I've seen some good quality Dark Pit recently. Or do you want White Pit absolutely?
It gets better!
Main Test Revisit: Uncharged Edition​
Test Information
Attack: Mario's (fresh) Usmash, not charged
Stage: Final Destination form Battlefield
Testing: Affect of Vector Influence on Survival
Mario's Percent: 0%
Results: Link
No Vector Influence: Link dies at exactly 126%
Upward VI: Link dies at exactly 108%
Downward VI: Link dies at exactly 178%
Difference is huge D:
This means you have to be more aggressive.
It gets better!
Main Test Revisit: Uncharged Edition​
Test Information
Attack: Mario's (fresh) Usmash, not charged
Stage: Final Destination form Battlefield
Testing: Affect of Vector Influence on Survival
Mario's Percent: 0%
Results: Link
No Vector Influence: Link dies at exactly 126%
Upward VI: Link dies at exactly 108%
Downward VI: Link dies at exactly 178%
It's just that though, an opinion. Plenty of people have another, different opinion.
they tried to make the game something it clearly wasn't designed to be
as did melee before.
I would agree that melee is more suited for competitive play. That's never been the issue. This discussion came about because of people like you talking as if brawl never had a scene, or that it wasn't taken seriously.
It gets better!
Main Test Revisit: Uncharged Edition​
Test Information
Attack: Mario's (fresh) Usmash, not charged
Stage: Final Destination form Battlefield
Testing: Affect of Vector Influence on Survival
Mario's Percent: 0%
Results: Link
No Vector Influence: Link dies at exactly 126%
Upward VI: Link dies at exactly 108%
Downward VI: Link dies at exactly 178%
Revven pls, now you make me want to go back and make one of those.There's my "roster". I'm still a little iffy on some of the choices in it, the last few being ones I'm more interested in just trying out rather than actually playing them seriously. I am going to try every newcomer once regardless but the ones on that roster are the ones I'm probably going to be using.
I put my veteran mains at the front but I don't think they'll stay that way for very long, it's very possible I'll main a newcomer and then my secondaries will be vets or something.
Beyond that, those are the characters I'm looking to possibly dig into.
I take Street Fighter as a example:
If SF designers would be listening to the players, we would probably be stuck in SF Turbo II.
Same goes to SF:3rd -> Street Fighter 4. Players adapted to the new mechanics.
It seems like the melee scene just don't want to develop/adapt to new skills.
It's still early, but yeah, that's what I've heard.To those with the game, how is Lucina compared to Marth?
Is her 'entire sword=same damage' better than Marth's 'sword tip=highest damage' style of play?
.
It was on miiverse when he was announcing the Robin/Lucina/Falcon trailer.
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGG_w5Nyg
Pretty sure that was when the Robin/Lucina/Cpt. Falcon trailer was released.
It was the miiverse post announcing the robin trailer.
edit: beaten
Thank youI went from wavedashing to using DACUS, Setting up combos with throws to IC chaingrabs, Being offensive to being campy, Going offstage to kill to going off stage to stall. Don't assume things. I gave Bawl a shot and adapted to it's changes and still didn't like it. Get out of here with that BS
The changes made in those games were always made with a purely competitive scene in mind. The removal or addition of some mechanics were still built around high-skill execution.
The changes being made in smash games are usually to facilitate a wider audience, often in a way that makes it easier for less skilled players to remain alive and have a chance to gain at least some kills.
Now, nt his instance i'm not complaining that this is a bad thing. I'm just pointing out that there's some flaws to your assumption there.
I don't agree. Only adding mechanics on player feedback != players critiquing mechanics. No one is saying that new games should play exactly like old games. I think people would say that taking out random damage and adding throw teching are good changes to Street Fighter and that changing throws from from one button to two buttons is questionably good. That said, new mechanics aren't good just because they're new. People are talking about and critiquing new mechanics to understand the impact they have on the game.
I want white pit since I hear they have different propertiesCould have swore I've seen some good quality Dark Pit recently. Or do you want White Pit absolutely?
Thanks! It surly sound like Shulk is last trailer so I wouldn't expect to see DHD and Bowser Jr trailers.
To those with the game, how is Lucina compared to Marth?
Is her 'entire sword=same damage' better than Marth's 'sword tip=highest damage' style of play?
It was mentioned that Melee was aimed for the hardcore crowd but Sakurai regretted the decision and stated he won't make the same type of game again.
Brawl had a pretty dedicated competitve community which I've seen in the Florida area one/two? years ago.
Smash 3DS/Wii U should have no problems having that.
It was mentioned that Melee was aimed for the hardcore crowd but Sakurai regretted the decision and stated he won't make the same type of game again.
Brawl had a pretty dedicated competitve community which I've seen in the Florida area one/two? years ago.
Smash 3DS/Wii U should have no problems having that.
Yes, I definitely feel that Shulk is the last newcomer trailer we'll get.
Here's hoping we get a cool CG intro for the Wii U version!
Yes, I definitely feel that Shulk is the last newcomer trailer we'll get.
Here's hoping we get a cool CG intro for the Wii U version!
Oh yeah, are there any FMVs in the 3DS game? I don't remember seeing any footage of it. I know they use them for the Wii U version.
There's the How to Play video when you wait on the title screen but I think that's it.Oh yeah, are there any FMVs in the 3DS game? I don't remember seeing any footage of it. I know they use them for the Wii U version.
Lucy feels like she might be better thanks to her higher speed and still doing good damage despite the lack of sweet spot. They both feel a lot worse than before though
I doubt Sakurai had any idea of what competitive melee would end up being. And what I said is true, there are rules in place to make sure the game can be competitive, it's not inherent to the design.
I really want to see the effect the rage mechanic has on these stats.
Sakurai even said he regrets what happened with melee
Thank you
And it's totally understandable. However, I didnt explain my point that well.
What i want to say is, its too early to decide whether or not sm4sh will be viable competitively. There's a lot to discover (see the "rage" effect"), and a lot to adapt.
Some people are hating the new ledge mechanics and its their right to say what they like or not, because its their opinion.
However, we just cant go and say the game wont be viable competitively, when probably the new ledge mechanics are more a good (stop camping the ledge!) and a bad thing.
Brawl had a pretty dedicated competitve community which I've seen in the Florida area one/two? years ago.
Smash 3DS/Wii U should have no problems having that.
Let me just say the game does feel competitively viable. This doesn't mean all the mechanics are good automatically and just need to be adjusted to. We don't even know if these things are that bad yet but we are discussing and airing our concerns. Few people are even saying these mechanics are the end of this games viability but are instead saying "these things are bad and here is why". Stop telling us to accept and adapt. Tell us WHY we should except and adapt and why these things are good.
Let me also just say from experience that killing without gimps or spikes is very hard in this one. DHD is an already campy character but even worse is how hard it is to kill him off stage. Living to crazy percents is common and up smashes almost never kill.
This is so frustrating.
It seems like every other comment I read is the opposite, one says she's the exact same aside from her hitboxes. The next says she is a little different/faster/whatever.
So she actually is faster?
Is the fan fiction still going?
Tell us WHY we should except and adapt and why these things are good.
Me tooI think author quit since the game is out. What a shame. I would like to see the closure.
Her run speed is a little faster but her attacks are not.
http://smashbros-miiverse.com/stagesIs there a place where I can find a list of the Brawl/Melee stages used by the 3DS version?
So far, Wii U only used:
- (Brawl) Halberd
- (Brawl) Castle Siege
Nope, there's no cutscenes whatsoever in smash 3DS.
Is there a place where I can find a list of the Brawl/Melee stages used by the 3DS version?
So far, Wii U only used:
- (Brawl) Halberd
- (Brawl) Castle Siege
Anyone got any good Ike impressions? I've heard he's been a popular character, but also that he hasn't changed much. Just curious if any streamers have uploaded any stuff on him.
While I love Ike, I'm not sure I'll be using him much this time around. Too many other people I want to try out! ZSS was my main in brawl and sounds even better, Palutena sounds really interesting, and hell, even Duck Hunt has won me over.