You probably taking Go Shiina's credit for the dungeon tracks cause I dont remember a thing from Sakuraba's part tbh.
This battle theme is better than most/all? of Berseria's.
You probably taking Go Shiina's credit for the dungeon tracks cause I dont remember a thing from Sakuraba's part tbh.
Not split screen but yes. One person controls the story and roaming and everybody then fights in each battle.Does this game have co-op capability? Like split screen?
Not split screen but yes. One person controls the story and roaming and everybody then fights in each battle.
Yep!Sooooo, I can couch co-op with this?
Xillia had some decent town music but I can't remember a thing outside of that. Except for the Xillia 2 opening theme of course
This battle theme is better than most/all? of Berseria's.
Xillia does manage to have one of my favorite battle themes, but I think Xillia's music is generally speaking, still more memorable than Berseria's. Especially with towns/dungeons.
Berseria has character themes and a couple of standout tracks, but the only reason I remember most of it is just from the amount of time I've played the game. I missed Sakuraba's older stuff, that faster, 90s/early 00s synth sound was a lot of fun and provided me with some of my favorite game OST stuff despite its simplicity.
You're right that Zestiria had some very good music, but the best songs (including the ones you mentioned) were not by the main composer, Sakuraba, but by Go Shiina, who did like 13 tracks for Tales of Zestiria, which were all fantastic. Sakuraba isn't bad, but most of his music in the Tales series (at least as of late) is somewhat bland. He only really produces about 2-5 memorable songs per game (if that). It's fine since he has to constantly churn out 90 track OSTs for each Tales game, and Namco tells him to make the music sound "Tales like", but when they add a secondary composer like Go Shiina that makes music that completely overshadows Sakuraba's output in the same game, it's easy to notice. Sakuraba can make good music. He's responsible for Dark Souls, Baten Kaitos, Star Ocean, and even some Mario sport spinoffs. It's just that Namco is holding him back on what kind of music he can make when it comes to Tales games.
60 hours? I'm at 45h and just got past that part. Intense too.
What are you spending your time on?
I spend a lot of time tinkering with my arte trees for every new area with monsters. I configure every party member's arte trees that can take advantage of all of a monsters' weaknesses' so I can do weak-chain combos with them. I'm guessing that has added quite a bit to my playtime. Just trying to get really good with the combat system and utilizing every character. I don't like playing through games w/o somewhat mastering the systems in place. There is quite a lot that goes into the mechanics and systems in ToB. Trying to get good with switch blasts, etc. Eizen is very a good reserve character to switch blast into when you stun people. You can go to town on enemies with his soul break and chain it into his second sould break.
I also spend a lot of time with enhancing/dismantling aspect in the shop. (My shop rank is 9 already!). Constantly switching out mastered equipment with unused.
I also do all the code red deamon fights. I also just unlocked a potentite that increases grade bonus after consectutive battles which gives me evne more incentive to fight every enemy in an area so I can stack grade bonuses. This in turn makes me level up my equipment faster. (I once got 80 grade in a fight vs a dire foe enemy with 2.0x grade bonus lol)
The gameplay loop is so addictive. I also watch every skit (but I read fast,so I'm skipping through most of the skit so I'm reading faster than they talk). I also engage with every green bubble on the map to talk with NPCs.
A lot of people don't play like me in this game it seems. I'm not just playing Velvet and button mashing. I'm actively trying to understand every character's strength and weakness. There is so much depth to this game that's it's a shame when I read when people are saying "Velvet is so OP, just mash buttons,"...
Every character is unique.
Magilou destroys in heavy caster encounters.
Eizen is a beast when he gets his second soul break that allows him to continue combo'ing after his first.
Roko is a 1v1 beast.
Velvet, although she is OP, has a lot of nuanace with her soul breaks and ability to abuse most weaknesses.
Still messing with Laphi, tho truly don't get him yet.
Eleanor is quite hard to understand, haven't played much of her yet.
A lot of people don't play like me in this game it seems. I'm not just playing Velvet and button mashing. I'm actively trying to understand every character's strength and weakness. There is so much depth to this game that's it's a shame when I read when people are saying "Velvet is so OP, just mash buttons,"...
You probably taking Go Shiina's credit for the dungeon tracks cause I dont remember a thing from Sakuraba's part tbh.
It's alright but it doesnt do anything against the best song in a battle.
I actually love Xillia battle themes. There are tracks that are on par with Baten Kaitos and other non Tales of Games there than the other games he has done in the series. Kinda wish the team would let him try something else with the OST cause he sounds uninspired tbh.
That's more of a failure on the developers than the player. They decided it was okay to mash buttons in any combinations with whatever artes you choose. If they think that's okay, then why should the player care for that depth? They're treating players like their inept.
Uh well duh, nothing compares to Fatalize aka best battle track ever.
As for Xillia, the actual best battle theme was sadly relegated to DLC
Despite liking some of Sakuraba's output for Zestiria (3rd battle theme, Sorey's theme, Journey's End), I would still say that the best music in the game was by Go Shiina. Yeah, Sakuraba's output was better in Zestiria compared to the stuff in Xillia and Graces (I think his few memorable tracks in Xillia 2 beat his Zestiria stuff), but overall was still overshadowed by all of the Go Shiina songs being way more memorable. Alisha's theme, Zaveid battle theme, a 4 trial themes, and Rising Up just to name a few.Don't sell the man, short. Sakuraba's Zestiria output is well above his average, enough so that some of my favorite tracks from that game aren't just Go Shiina's. I like most of the field tunes and the 1st battle theme but if I had to pick one favorite of his... it might be the set of music related to Pendrago - The rainy city, the cathedral, and the city again once the curse is lifted.
My favorite moment in the entire game might be right after exiting the cathedral. The track restores the pride of this dignified city but the dialogue of the confused clergymen and townspeople and the chords in the track make it immediately obvious that even amidst the now shining sun there is still evil in the imperial capital, just that the empire is a little less dim now. It's an unusually nuanced scene that stands out in my memory of the game.after killing the bishop
How do I set the difficulty to Intense? I just bumped it to Hard the other day, but Intense does not seem to be an option?
Also, how do SG work? I see that some of my artes require SG, but I don't see a number anywhere during battle that says how much SG I have.
Despite liking some of Sakuraba's output for Zestiria (3rd battle theme, Sorey's theme, Journey's End), I would still say that the best music in the game was by Go Shiina. Yeah, Sakuraba's output was better in Zestiria compared to the stuff in Xillia and Graces (I think his few memorable tracks in Xillia 2 beat his Zestiria stuff), but overall was still overshadowed by all of the Go Shiina songs being way more memorable. Alisha's theme, Zaveid battle theme, a 4 trial themes, and Rising Up just to name a few.
Despite liking some of Sakuraba's output for Zestiria (3rd battle theme, Sorey's theme, Journey's End), I would still say that the best music in the game was by Go Shiina. Yeah, Sakuraba's output was better in Zestiria compared to the stuff in Xillia and Graces (I think his few memorable tracks in Xillia 2 beat his Zestiria stuff), but overall was still overshadowed by all of the Go Shiina songs being way more memorable. Alisha's theme, Zaveid battle theme, a 4 trial themes, and Rising Up just to name a few.
How do I set the difficulty to Intense? I just bumped it to Hard the other day, but Intense does not seem to be an option?
Also, how do SG work? I see that some of my artes require SG, but I don't see a number anywhere during battle that says how much SG I have.
Despite liking some of Sakuraba's output for Zestiria (3rd battle theme, Sorey's theme, Journey's End), I would still say that the best music in the game was by Go Shiina. Yeah, Sakuraba's output was better in Zestiria compared to the stuff in Xillia and Graces (I think his few memorable tracks in Xillia 2 beat his Zestiria stuff), but overall was still overshadowed by all of the Go Shiina songs being way more memorable. Alisha's theme, Zaveid battle theme, a 4 trial themes, and Rising Up just to name a few.
Yep!
I'm sure you say that to all the boys. 💅You are my sunshine
Journey's End is Go Shiina I believe. I don't think Sakuraba has vocals in his tracks, like ever?
One thing Sakuraba almost always nails is the final boss theme. Hoping not to be proved wrong.
Journey's End is Shiina.
You get Intense difficulty by beating this one red demon thingy in an area early on. I think it was a butterfly or something. I'd be more descriptive, but it's hard to remember exactly where I fought this thing since all the locations look the same :v
(but yeah, just make sure to do all the optional bosses as you come across them)
The SG thing seems confusing at first since you assume that one diamond is one move, but what the diamonds actually are is the number of actions you can do in a given string.
If you have 3 diamonds, you can push 3 buttons and the game will count it as one chain.
(this is important because if you put magic or something in your combo, being in the same chain is necessary for the reduced spell casting times)
But this doesn't necessarily mean that you can't just go into another chain right away. As long as there's still blue in your diamonds, you can continue to push buttons. Once it's all red though, the enemies will parry your attacks and that's your signal to start blocking until you recharge.
The cost of an arte is essentially how much blue will be drained from your diamonds every time you perform the move.
e: I kind of feel like playing Zesteria lmao. But maybe I should rather play Symphonia since I seem to have it on Steam, never finished that game.
Just finished the game. Berseria is a great entry to the Tales series and is the game for the series that FF XV should have been.
I think I was way too low of a level for the last fight but that's my own doing. Never got wiped once but got close a few times throughout the game.
There's no depth. You can have one button for every single enemy type in an area. Most of the time you're fine with one or two plus an extra if you run into a Dire foe. Plenty of artes inflict stun too, so it's not like you're limited in SG ever.
You can't even die while therionized, because Velvet vill always finish with a Break arte at 1 hp, which can be followed up by another Break soul almost infinitely if you're lucky with stuns.
This battle system is a pretty big step down from what the managed with Xillia 2's weapon switching and Graces/Zestiria's fixed martial artes tree + bindable artes.
I've yet to die on a boss fight on Intense. In Graces/Xillia/Zestiria I died for hours on certain bosses.
I just hit the 10h mark and this really feels like the entry the series needed. The minigames, amount of costumes, side things to do and good presentations makes up for the last entries. Still, the equipment system (seriously, stop coming up with over complicated systems for equipement, just serve the traditional stat based equipment) and the bad dungeon design are my main gripes with the game so far.
I'm actually liking Laphicet even though I expected to hate him based on his stereotype. The dinamic between Eizen and Rokuro or whatever is actually refreshing. But I still don't like Velvet.
We can all agree that at least Zavied's theme is kickass, right?
I just got to the mid game plot twist. I have a question aboutmalevolence. Alright, we know that it results from negative emotion that stems in the hearts of humans. Daemon's have always existed and up till the Opening they just weren't perceived physically. However, wouldn't Therion's needed to have exist all over to stop the over production of malevolence? I get it on a human by human basis where someone may turn, but it doesn't make sense for an entire village to turn at once if there weren't Therion's all over consuming malevolence. The entire world would be fucked if Therion's weren't always around.
I just got to the mid game plot twist. I have a question aboutmalevolence. Alright, we know that it results from negative emotion that stems in the hearts of humans. Daemon's have always existed and up till the Opening they just weren't perceived physically. However, wouldn't Therion's needed to have exist all over to stop the over production of malevolence? I get it on a human by human basis where someone may turn, but it doesn't make sense for an entire village to turn at once if there weren't Therion's all over consuming malevolence. The entire world would be fucked if Therion's weren't always around.
Anyone else let the opening play every time on startup?
Being able to choose your own tree and customize it as you play is depth. I mean, yeah you can press one button per enemy type for each area but the fact you can assign your skills to be able to do that is huge. It's not player input depth but strategy/planning depth.
If there's any one area that Berseria fails in respect to combat is that it doesn't provide enough variety of enemies in each area to force players to consider how to configure their chains best and force trade-offs in optimal vs coverage.