I have "The Naked City" and "The Consul's Car" downloadable cases up for grab if anybody wants them. First PM in my inbox gets it.
I just traded the game in. Overall, I enjoyed it, but the game really did wear on me after awhile. The driving stopped being fun when I realized how detrimental it was to your end score. I made my partner drive for the last half of the game because I was tired of getting 10 feet from a case mission, only to get an emergency call and have to turn around and drive HALFWAY ACROSS THE CITY to get to it. I swear, they needed to put those emergency calls closer to the important case areas. Most of my car damage was gotten driving to and from those far out places for a 3 minute side mission.
I had turned off the helping hand options at the start of the game, but it quickly turned them back on part of the way through the game because it was obvious the clue finding/interrogation game mechanic wasn't really affected by making the clues harder to find. The game's real meat was the storyline and not the gameplay itself (which was a little disappointing).
I know they set out to make this game as un-GTA as possible, but I feel that that hurt the game as well. The fact that the ONLY gameplay in the game involved clue finding and interrogations made the game mundane very quickly. I would've killed for some other side stuff to do, since the city was amazingly massive and detailed. I felt like I never wanted to go anywhere and explore because there was no payoff. In fact, exploring and experimenting is blatantly frowned upon with everything going against you at the end of a case. I would've loved to drive rampant through the streets, finding rampable areas to test the cars on.
All in all, it was a cool idea for a videogame and I'm happy I played it, but it just made me want GTA V.
I just traded the game in. Overall, I enjoyed it, but the game really did wear on me after awhile. The driving stopped being fun when I realized how detrimental it was to your end score. I made my partner drive for the last half of the game because I was tired of getting 10 feet from a case mission, only to get an emergency call and have to turn around and drive HALFWAY ACROSS THE CITY to get to it. I swear, they needed to put those emergency calls closer to the important case areas. Most of my car damage was gotten driving to and from those far out places for a 3 minute side mission.
I had turned off the helping hand options at the start of the game, but it quickly turned them back on part of the way through the game because it was obvious the clue finding/interrogation game mechanic wasn't really affected by making the clues harder to find. The game's real meat was the storyline and not the gameplay itself (which was a little disappointing).
I know they set out to make this game as un-GTA as possible, but I feel that that hurt the game as well. The fact that the ONLY gameplay in the game involved clue finding and interrogations made the game mundane very quickly. I would've killed for some other side stuff to do, since the city was amazingly massive and detailed. I felt like I never wanted to go anywhere and explore because there was no payoff. In fact, exploring and experimenting is blatantly frowned upon with everything going against you at the end of a case. I would've loved to drive rampant through the streets, finding rampable areas to test the cars on.
All in all, it was a cool idea for a videogame and I'm happy I played it, but it just made me want GTA V.