GillianSeed79
Member
Also, someone, must be spoiler tagged, explain Golden Butterfly for me. I'm still going to finish this, but, that case left a really sour taste in my mouth.
I like this, and I like Gabe's art, but he's never been very good with likenesses. I think with all the focus on facial scanning in LA Noire, it's important that Phelps looks like Aaron Staton.Dechaios said:I'm surprised this hadn't been posted yet... Gabe from PA's take on Cole.
http://i.imgur.com/jKxHo.jpg
Jipan said:I thought the ending was decent; I'm neither shocked nor satisfied, so I can't say that I liked the ending. The way Cole died was abrupt so that got me annoyed and I was at least hoping that there would be a cut scene showing Kelso and co. trying to look for him. They pulled a off a RDR with John's death, except that I thought John's death was more tragic and surprising. I was expecting Kelso and Cole to open up their own P.D. business. The whole church sermon in the ending was pretty meh, and I thought the game would have been fine without the WWII flash backs. I had a feeling that something bad was gonna go down when they decided to pull off a GTAIV and turn the last couple of missions into shootouts. I don't know where the story can go from here.
GillianSeed79 said:Also, someone, must be spoiler tagged, explain Golden Butterfly for me. I'm still going to finish this, but, that case left a really sour taste in my mouth.
bender said:If you accuse Hugo, the game penalizes you and thus the three star rating.
That's stupid as fuck.bender said:If you accuse Hugo, the game penalizes you and thus the three star rating.
bender said:If you accuse Hugo, the game penalizes you and thus the three star rating.
bender said:If you accuse Hugo, the game penalizes you and thus the three star rating.
Y2Kev said:Is it? I was forced to charge someone in the case I replayed. Maybe it doesn't apply for all cases? Or maybe I still had too much evidence?
Square Triangle said:Watching the end cut scene right now.
Fuck this game. I don't care what it offers, if the ending sucks- like this game- it means nothing to me. Very disappointed. =(
This game is like Heavy Rain Ver. 2 or Heavy Rain of 2011. A lot of awesome mechanics and features and the story just kills it completely. Did David Cage write LA Noire?
Mifune said:Just finished Golden Butterfly. That was incredible.
No, this game doesn't actually simulate real police work. But it does a great job of expressing the gut punch that detectives must feel day in and day out. Holy shit,that Leroy character was despicable. I'd never felt grossed out by a human character in a videogame before.
Just a wonderfully ambiguous episode that kind of made me examine some of my own personal biases. Can't say the medium has often made me take a look in the mirror like that.
I realize I'm outnumbered, but I love this game.
In what way though?Foliorum Viridum said:I think most people understand the themes and aims of the story, but ultimately it's poorly told, so that doesn't really matter.
I didn't even know they existed until the very last case when I found one quite by accident. I think they are scattered at random. I've played the game a lot and only have found about five.bryehn said:And what's the deal with film reels? I'm 14 cases in and stil haven't come across a single one. 4/5 starred every case so far, are they just randomly scattered in the needlessly open world with nothing to do?
I discussed it a few pages backShiloa said:In what way though?
Erm. Re: your postFoliorum Viridum said:I discussed it a few pages back
Shiloa said:Erm. Re: your post
1) Police cared about reputation. Get in line or get out. That's the point. The game didn't cheat you. The police wanted someone convicted. Rusty gives the best insight on this whole aspect.
2) Cole got let home early in the war. He decided to join the police force. The story of L.A. Noire takes place over a long period of time. Cole doesn't rise up the ranks in three cases. In that time, his unit come back to L.A. and do their business. What's so implausible?
Regarding Cole cheating, you must realise that this is a different time. Your perceptions of what is believable is entirely shaped by your moral conditioning as you have grown up. Modern society has very different values. Adultery was a more serious issue back then. Add in the fact it was with a German drug addict, the press had a new plaything to divert hatred to.
It's clear from those two why you might feel the story is ridiculous. If you don't understand that the different time period altered not just the setting, but the way of life, morals and reasoning, then you won't find the story believable. But that still doesn't support the accusation that it's poorly told.
Atruvius said:If you didn't knowThere is still a cutscene after the credits.
Papercuts said:1. From the player's point of view, this is immensely unsatisfying, which is the issue people have. I realized what was happened, yet still had to spend a large chunk of the game putting away innocent people. Overthinking these parts meant the game yelled at you. Everyone roots for you to put away the pedophile, but the husband had way more linked to him. I wanted to be the good man here and get who would be more likely to be the actual killer, and the game yelled at me--the choice really was that shallow. It literally makes me lose interest in all the cases afterwards, knowing it didn't matter if i did anything right because I would get the wrong guy anyway.
Cole's cheating is awfully told. You get one or two scenes of him going to the bar to watch her sing, then you get ripped out of vice for cheating. Then you see Cole's wife FOR THE FIRST TIME EVER and are somehow supposed to care. With the game talking about his wife and kids, they didn't build up any meaningful relationship for the player to grasp. I understand how adultery was treated, but the way it was shown in game was bad. Even after it happens, Cole never talks about it, no motivation whatsoever.
Backlash? For me it's more like severe disappointment with the game I had such high hopes for. I wonder in all its years of development of the game ever was more than what it is now. I had some great potential to once again bring adventure games back to the mainstream.overcast said:Holy shit the backlash at this game is surprising. I'm borrowing it from my friend once he finishes it. Should be an interesting experience. I'll write about my experience when I get it.
Square Triangle said:Anyone have any tips on the car collecting? The game is so fucking big, I have no idea how long this will take.
JonCha said:Posted this in another thread, but I'm halfway through the Arson desk and at this point I am bored. Up to this point something got my interest, and usually for the majority of the time. Now I'm struggling to get through, even though there have brief moments of enjoyment.
There have also been some really questionable story moments in this game, like.Phelps's random affair which seems to lack explanation
LifEndz said:A lot of people have taken issue with that. Maybeafter having been exposed to the darker side of LA and all the corruption that comes along with it, Cole changed. And maybe seeing how the German woman survived this world when Cole felt like he couldn't was what attracted him to her. Cole probably couldn't discuss the horrific things he'd seen and done with his wife, but I'm sure he'd be able to discuss those things with the jazz singer.
Love the book-club like discussions we're having about the story.
INDIGO_CYCLOPS said:Backlash? For me it's more like severe disappointment with the game I had such high hopes for. I wonder in all its years of development of the game ever was more than what it is now. I had some great potential to once again bring adventure games back to the mainstream.
Story? What story? I'd hardly consider the plot in this game relevant or a step above the rest. The presentation on the other hand was this games strong point.
Who wasMifune said:No, this game doesn't actually simulate real police work. But it does a great job of expressing the gut punch that detectives must feel day in and day out. Holy shit,that Leroy character was despicable. I'd never felt grossed out by a human character in a videogame before.
Shiloa said:1) Not the game's fault. Your own. This is the chief problem here. The perception we as gamers have built on what a game should do. This is Cole's story, not yours. This is not a plot issue. You wanted to be the good man? Tough. The world is against you. Everyone wants the paedophile away, which means you get blasted for doing the other choice. As it should be. Ever worked in a place with a dickhead boss? Like that. You have to do what he says or lose your job. So you conform to his dickheaddery. That's life. I reiterate. Cole is not a hero. He's a normal man.
Put what together? If you miss the one time in the game where he mentionsShiloa said:2) Again, gamer's perception. As gamers we have been given so much exposition on every aspect of a story. Rarely are we ever left to ponder on our own. Compare this with many of cinema's masterpieces, and you'll see a massive gap. Just think of how many pieces you are left to put together yourself when you see the likes of Citizen Kane, Lost in Translation, 2001, Memento etc. We are so used to being told everything, to being shown everything that we jump on developers who leave us to fill in the gaps. The few glimpses of him at the club give you all you need for the hint, but without telling you. Cole is an obsessive man. He works and works and works. He doesn't spend time at home. Do we really need several cutscenes of his homelife? His growing relationship with Elsa? Put it together yourself.
I doubt multiplatform differences or the inclusion of another version affected it beyond some rather superficial modifications. I think it's more likely that, when Rockstar came in and picked up the game from Sony, they helped to sculpt what Bondi had already finished and what Rockstar could bring to it into something that could ship inside of 2011. Losing a chunk of the game, like a couple of sets of cases/missions, isn't going to change the fact that what's there isn't all that good on an individual level. While it could mean a more inconsistent overall experience, cutting stuff would or should have prioritized the best parts of what they had on their plate.The Lamp said:If that's the case I wish they had stuck to one platform.
MightyHedgehog said:I doubt multiplatform differences or the inclusion of another version affected it beyond some rather superficial modifications. I think it's more likely that, when Rockstar came in and picked up the game from Sony, they helped to sculpt what Bondi had already finished and what Rockstar could bring to it into something that could ship inside of 2011. Losing a chunk of the game, like a couple of sets of cases/missions, isn't going to change the fact that what's there isn't all that good on an individual level. While it could mean a more inconsistent overall experience, cutting stuff would or should have prioritized the best parts of what they had on their plate.
When the game went from complete PS3 exclusive to multiplat, which is what I meant about Rockstar picking it up.The Lamp said:When did Rockstar pick up the game? Watching the teaser trailer of 2006, it shows the Rockstar logo at the end next to Team Bondi...so they've been working together for about 5 years at least.
MightyHedgehog said:I doubt multiplatform differences or the inclusion of another version affected it beyond some rather superficial modifications. I think it's more likely that, when Rockstar came in and picked up the game from Sony, they helped to sculpt what Bondi had already finished and what Rockstar could bring to it into something that could ship inside of 2011. Losing a chunk of the game, like a couple of sets of cases/missions, isn't going to change the fact that what's there isn't all that good on an individual level. While it could mean a more inconsistent overall experience, cutting stuff would or should have prioritized the best parts of what they had on their plate.
MightyHedgehog said:When the game went from complete PS3 exclusive to multiplat, which is what I meant about Rockstar picking it up.
Shiloa said:We need games like L.A. Noire to break us free from some game-storytelling shackles. Yeah, gameplay could be done better, but the plot is a step above anything before it.
Y2Kev said:Is it? I was forced to charge someone in the case I replayed. Maybe it doesn't apply for all cases? Or maybe I still had too much evidence?
npm0925 said:This game is pissing me off. Get one question wrong? You have to replay the entire fucking case or accept that a branch of the story will never unlock. Such awful, punitive game design -- makes Demon's Souls look generous by comparison.