Hitokage said:
firex: One more thing...
Don't ever be medic again.
I got screwed when we were playing on well last night. some sniper no-scoped me with a lucky crit and it was a one shot kill. wasn't even a headshot. no time to uber or anything. normally I'm a lot better with medic but I think last night was just frustrating all around.
and I know you have to lead your target with rockets, but like when it was soldier-only SD on the GAF servers, it pretty much became rocket spam in the choke points. I can get blindsided by rockets, so I'm not just talking about taking one head on. but there are plenty of times I've set a soldier on fire enough that he
should burn to death and they just turn around, spam rockets and they get a suicide and I get a death, or they get a crit (and I think crits in general are bullshit, but especially with rockets and grenades) and I die and they go pick up a weaksauce health powerup and completely negate any chance I had of killing them off. pyro is my most played class by far, then after that it's engineer, and demo/medic in a dead heat for 3rd, and the irony is I've had the most points in a life as sniper/medic/engineer but my biggest scores come from playing pyro.
I guess part of it is also that pyro just isn't good on some maps. Like it's fun to play pyro on granary to break up the scout rush early on, but otherwise the map has too many health powerups. and in well's case it's too big and the underwater sneaking lanes aren't good enough. also, for some reason on a server I played, the opposing team could use our sewer entrance inside the base but I've never been able to use theirs.
and basically like people are saying, I think pyro should be a godlike killing machine if they get into melee range and get the drop on people, but usually they can't finish off that team. I probably just need more coordination/teamwork because on some servers I can get the drop and kill 5 people, and on others I can get the drop and the medics just lol and heal back all the damage I did. I only mention their secondary gun because the shotgun stinks for them and I would trade it for a crappy pistol or a syringe gun that does half damage in a heartbeat, but then that
defeats the purpose of the class so it'd be dumb. also, just a general tf2 control thing, I wish it was easier to know what you can use to sneak/walk instead of running. It's kind of pointless to do that most of the time, except that if I knew how to move quietly in the game I'd actually be a lot better at getting the drop on people.
the thing with soldier is there are tons of people who play with skill, but just as many who noob it up and succeed because they can spam rockets and if they're lucky they get crits which demolish nearly anyone if it's a direct hit, and even some (the 125 and under health classes) with the splash. I guess it just feels annoying to me because I hate crits (aside from headshots), because they don't really balance the game any, but if they took away crits then soldiers would be mediocre at best. so that's why I feel like they could make rockets more useful aside from crits/spray and pray firing, and less useful point blank. Plus it feels weird that a grenade travels faster than a rocket... I know tf2 doesn't go for realism, but it's one of those things that feels weird to me.