I am suddenly remembering why I eventually get bored of all first-person shooters.WhatRuOn said:I joined, and I didn't like the map it was on. So I went back to a GravelPit/Dustbowl server.
omgimaninja said:Cheeto, was that your clan server me, Java, and JoeFu joined you on last night?
No, I'm not in a clan. I just join random clan servers.omgimaninja said:Cheeto, was that your clan server me, Java, and JoeFu joined you on last night?
rakka said:is the site going to come back? and how long are you planning on keeping the server up?
No Means Nomad said:You really like Well Icy...
Icy said:valve default! whats wrong with well!
Didn't someone already do that? Or was it just a straight port of the original map?Davidion said:That having been said, I'd love to see a remake of the original well. I think that's sorely missing.
Davidion said:It's a mediocre map for almost every class and plays decently but not very well to none of their strengths.
That having been said, I'd love to see a remake of the original well. I think that's sorely missing.
Icy said:We've done it. Fundamentally.. it sucks for TF2.
D:< you will dieDavidion said:D:
oh, and shut up Twig. I'll hate if I so feel like it.
TheOneGuy said:D:< you will die
Super Engineer Bonus
We noticed in last night's game that Valve is also tinkering with upgrades for the Engineering class. While it's not concrete that these additions will go into the game's next Medic-friendly update, Valve is nevertheless looking at adding upgrade options for the Engineer's teleporter and dispenser. The former, when upgraded to Level 3, would reduce teleport recharge times from ten seconds to three. And a fully upgraded dispenser would heal all around it just slightly slower than a Medic--akin to Shadowrun's Tree of Life.
Holy Jesus that would be nucking futs.And a fully upgraded dispenser would heal all around it just slightly slower than a Medic
dionysus said:What is the map with the fucking trains? That one needs to die. If you don't capture the first point right off the bat god help you trying to not lose in under 2 minutes.
Davidion said:That's our well!
Oh cmon! Well is plenty fun.dionysus said:Take that shit off the rotation! All the other valve maps have something fun about them.
PillowKnight said:Oh cmon! Well is plenty fun.
:lol Even better.Davidion said:Actually, since you mention it... :lol
http://www.youtube.com/watch?v=DDQrAMu-UUI
http://www.youtube.com/watch?v=ht5RF5cd2wA
The last point can be captured in like 3 seconds. No way to defend against that when you have spies on it.PillowKnight said:Oh cmon! Well is plenty fun.
Davidion said:
Which is why you have someone who spy checks stand on the point, it's TF2 101.dionysus said:The last point can be captured in like 3 seconds. No way to defend against that when you have spies on it.
Edit. Should learn the difference between Know and No.
PillowKnight said:Which is why you have someone who spy checks stand on the point, it's TF2 101.
The odds are stacked against you, yes, but that's the fun of it. Think of it this way,you have the regular cap points in which there are drawn out battles with decent weight on them , then there are the epic final cap points, which are more of a quick--high stakes game(and the thrill that accompanies that). Now, you might say that having these quick caps cheapens the overall battle, but I prefer it to having the battle at a stalemate on the final point with both teams doing "decent". Basically, if you can't put up skill wise it's best that the final battle does not drag on.dionysus said:Because of course he will be unmolested and alive all the time. 3s captures + respawn timers = undefendable.
PillowKnight said:The odds are stacked against you, yes, but that's the fun of it. Think of it this way,you have the regular cap points in which there are drawn out battles with decent weight on them , then there are the epic final cap points, which are more of a quick--high stakes game(and the thrill that accompanies that). Now, you might say that having these quick caps cheapens the overall battle, but I prefer it to having the battle at a stalemate on the final point with both teams doing "decent". Basically, if you can't put up skill wise it's best that the final battle does not drag on.
As far as my experience goes, some of the most epic and thrilling battles occur when you have a good team defending that final point against those odds.
Warpath is a mess, but yeah I'll agree on badlands , doesn't bug me too much though.Davidion said:This is absolute true. However, the problem with Well is that since the room is so damn huge, there's really no constriction to encourage a heated battle. The diametric opposite of this final cap is Warpath's, which can be borderline impossible to cap.
I think a map like Badlands gets the final cap design right. However, the cap time is just WAY too fast. even an extra second or two tacked on to that cap time would be great.
PillowKnight said:Warpath is a mess, but yeah I'll agree on badlands , doesn't bug me too much though.
As far as well though, I think the room is huge in order to prevent sentry spam, also to give scouts some breathing room.
PillowKnight said:Warpath is a mess, but yeah I'll agree on badlands , doesn't bug me too much though.
As far as well though, I think the room is huge in order to prevent sentry spam, also to give scouts some breathing room.
sharkie said:Hay guys you still playing?
Until you realize how long you've been playing it.omgimaninja said:warpath is fun for just silly 2 hour long matches~
Davidion said:We're still here!
eznark said:What server you guys on tonight?