I personally find 2fort night to be the most aesthetically pleasing 2fort mod.Tisan said:Those two shots show us about 6 pixels of actual winter :|
I went for humour, not truth in advertising!Tisan said:Those two shots show us about 6 pixels of actual winter :|
A-fucking-men
speedpop said:Nothing more cooler than Ubering a competent Soldier. You reward him next round with Kritz.
Boonoo said:So apparently there's a new way to idle that's just come about.
You add this to your launch options. "-nosound -textmode +connect serverIP:serverPort" (just stick in an idle server's info) and you more or less run the game in a text window.
Seems like it could work pretty well! And it doesn't seem like it's against the rules.
Javaman said:Wouldn't someone just time out after a couple of minutes or is that just for idle servers?
Boonoo said:And it doesn't seem like it's against the rules.
Kulock said:I'm sure they'll find some way to punish people for doing it soon enough.
They did say they're going to do that already in one of the more recent blog posts.Boonoo said:The best punishment would be them revamping the item drop system to reward play more than idling.
Twig said:They did say they're going to do that already in one of the more recent blog posts.
Damned if I feel like looking it up now, though.
I have all the hats I need for now, though, so whatever. Besides, even if they right now can't detect this way of idling, they'll figure it out, and then we'll be wrongfully punished again. O:
eXtine: The implementation of random drops caught people off-guard and many were upset with the systems initial implementation. With the crafting system now in place and players at least having a Halo, Beret, or a Halloween hat, the uproar has died down. Its also great to see the release of unique items as rewards to community members making positive changes for the game. What does the future hold for TF2s item system?
Robin: We're going to tune the drop rates a bit next. The goals around the tuning are to reduce the value of idling, and to increase the amount of items being found. Now that we have crafting, we'd like to give everyone more opportunities to do it. Beyond that, our next two high level pieces are item trading, and ways for custom content creators to get their items into the system.
You know, I thought about this from the start. I figured there was a reason they hadn't implemented a system like this.Botolf said:Regarding tuning, maybe in the future the drop rates will drop off to zero if you stop performing in-game actions (killing, healing others, healing yourself, refilling ammo, dispensing metal, etc). Increased/full rates will go to those performing these actions, or those who are playing.
Probably requires locking out replication of such actions by a new and fancier idle server.Inkwell said:You know, I thought about this from the start. I figured there was a reason they hadn't implemented a system like this.
It's a lot easier to just toss a few numbers into the RNG every few hours than it is to put together dynamic rates based on activity.Inkwell said:You know, I thought about this from the start. I figured there was a reason they hadn't implemented a system like this.
It is. My e-peen demands nothing, it's large enough.Javaman said:I'm surprised that more people don't play medic. It's super easy to land at the top of the scoreboard if their E-peen needs it.
Hawt. Would be nice if we could see what the new stuff was, but I guess that sort of adds to mystery I suppose.Twig said:
Drake is looking at it in Garry's Mod now. So if you wanna see it for yourself you could do that.Orbitcube said:Hawt. Would be nice if we could see what the new stuff was, but I guess that sort of adds to mystery I suppose.
I still want.Twig said:I'm pretty sure those two weapons are just skins. So... to you crazies out there, don't get your hopes up.
7:06 PM - [GAF]Capndrake: Wait what the fuck
7:06 PM - [GAF]Capndrake: The weapons have stats
7:06 PM - [GAF]Capndrake: They're new weapons
7:06 PM - ZE TWIGGINATOR: whuuuut
7:06 PM - [GAF]Capndrake: Hammer is Pyro's
7:07 PM - [GAF]Capndrake: Apparently 100% damage against buildings
7:07 PM - [GAF]Capndrake: -75% damage against people
7:07 PM - ZE TWIGGINATOR: that's
7:07 PM - ZE TWIGGINATOR: ................awesome?
7:07 PM - [GAF]Capndrake: Soldier's thing
7:07 PM - [GAF]Capndrake: Makes him count as 2 people on a cap
7:07 PM - [GAF]Capndrake: But he takes 10% more damage from bullets
7:07 PM - ZE TWIGGINATOR stares
rar said:i dont understand this. ubering a decent solly is usually as effective as with a demo or a heavy, unless in a situation where theres multiple sentries. you can kill at least one sentry, jump and kill a medic, or do alot of spam damage, and the solly can actually get out and keep you alive, where a heavy or a demo cant protect you nearly as well before or after
Squash said:Makes me think of: