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Team Fortress 2 |OT3| - Murder-based Hat Simulator

dygiT said:
I have all the items I want now.

Giving away crates because I don't like em and I don't want em. Not leaving the server tonight until there are no crates in my backpack.
i will take all of them every single one of them

for free of course
 

Kade

Member
Togglesworlh said:
i will take all of them every single one of them

for free of course

Promise me one thing and they're all yours: Treat them with the same respect you'd give a crate that dropped for you.
 

Borgnine

MBA in pussy licensing and rights management
Sgt.Pepper said:
Hey Borgnine, is there a sexy time mode in TF2?

what

Also I'll never understand you green reticule people. Of course it stands out from the rest of the world, because it's fucking ugly. Here's an idea: have an aesthetically pleasing white circle, and when an enemy is directly in the center of your screen, push the button.
 
btw, what the fuck is with the clusterfuck of related videos at the end of the videos? It is horrible.


I'm feeling lonely Borgnine, I was just asking if there's sexy time in TF2.
 
Borgnine said:
what

Here's an idea: have an aesthetically pleasing white circle, and when an enemy is directly in the center of your screen, push the button.

:( Mines bright pink, almost to a purple...my aim is ass so i made it as absurd as possible till I get a little better (still dont help though)
 
JackFrost said:
:( Mines bright pink, almost to a purple...my aim is ass so i made it as absurd as possible till I get a little better (still dont help though)

Mine is lime green and my aim still sucks. Though I've pretty much given up on Scout. Pyro/Spy/Medic 4lyfe.

Also there was this funny random on the server yesterday who was calling the Backburner OP and saying he was glad it was nerfed.

He left before I pointed out that the default Flamethrower is being buffed to current BB damage, and BB will still be at current strength as a result.
 
divisionbyzorro said:
So is there a case to be made for vanilla flamethrower now?
no...?

Lower airblast cost than the backburner at the expense of not critting from behind.

But why use either of those two when you have the Degreaser?
 

Kuro Madoushi

Unconfirmed Member
Yeef said:
You can also bug Blizzard about server updates now!

Here's a full list

People to Bug for any reason
Borgnine
Blizzard
n0b
ArtistDude
Sciz
Javaman

People to never bug because they'll just ignore you and maybe ban you forever
Yeef
Remy
Bug Yiff and Remy...got it!
 
JackFrost said:
:( Mines bright pink, almost to a purple...my aim is ass so i made it as absurd as possible till I get a little better (still dont help though)
I have mine as pink too and it's a small dot. Might change it again to something random.
 

Tenck

Member
Togglesworlh said:
Haha what.

Spy is anything BUT useless.

Take it from someone who plays Spy 99% of the time.

Spies can be worthless if the enemy team is competent. A lot of the times people are so paranoid of a Spy that they make it almost impossible for me to play. I find myself going after the less fortunate people and avoid the good people as much as I can :/
 

AcciDante

Member
Tenck said:
Take it from someone who plays Spy 99% of the time.

Spies can be worthless if the enemy team is competent. A lot of the times people are so paranoid of a Spy that they make it almost impossible for me to play. I find myself going after the less fortunate people and avoid the good people as much as I can :/
A good spy is never worthless! I can't really give any specific advice, but you need to somehow work on being less obvious. I can usually pick you out of a crowd :p
 

Clydefrog

Member
I like when spies cloak and think they're safe after that. I know you're heading to a corner to lay low, so I'll just shoot one arrow in that corner and about 25% of the time, boom, a spy is now pinned to the wall :)
 
Clydefrog said:
I like when spies cloak and think they're safe after that. I know you're heading to a corner to lay low, so I'll just shoot one arrow in that corner and about 25% of the time, boom, a spy is now pinned to the wall :)
Bad spies do this, it's true.
 

moojito

Member
I hated when I'd play spy and do something like cloak and think "I'll go in that corner!... wait, he'll expect me to do that, so I'll not stand there..... but hang on a minute, going into that corner would be so obvious that everyone would expect me not to do that, so I'll go and stand there! They'll never expect that.... unless..."

and so on.

Basically, that's why I play demoman now.
 
moojito said:
I hated when I'd play spy and do something like cloak and think "I'll go in that corner!... wait, he'll expect me to do that, so I'll not stand there..... but hang on a minute, going into that corner would be so obvious that everyone would expect me not to do that, so I'll go and stand there! They'll never expect that.... unless..."

This is why I don't play spy. I completely freeze up and make the wrong decision every single time.
 

Blizzard

Banned
moojito said:
I hated when I'd play spy and do something like cloak and think "I'll go in that corner!... wait, he'll expect me to do that, so I'll not stand there..... but hang on a minute, going into that corner would be so obvious that everyone would expect me not to do that, so I'll go and stand there! They'll never expect that.... unless..."

and so on.

Basically, that's why I play demoman now.
But only a fool would choose the wine in front of him!
 

Drkirby

Corporate Apologist
FM12, and not Sonic :/

So, any news of what time the update is today? I am hoping to see what is in it before work.
 

Borgnine

MBA in pussy licensing and rights management
I wonder what FM stands for. It's also surprising that there's apparently been 12 of them but I still can't figure it out. Don't tell me I don't care.
 

Drkirby

Corporate Apologist
Borgnine said:
I wonder what FM stands for. It's also surprising that there's apparently been 12 of them but I still can't figure it out. Don't tell me I don't care.
To bad, I'm telling you!

Its Football [soccer] management 2012. You manage soccer teams and have the funs, or so I hear.
 
Borgnine said:
I wonder what FM stands for. It's also surprising that there's apparently been 12 of them but I still can't figure it out. Don't tell me I don't care.

Football Manager 12.

It's a bit hardcore.
 

Sianos

Member
Just a few more hours until the updat! I sadly don't have enough metal to afford any of the new hats, but oh welllllllllll.

Obsessed said:
Mine is lime green and my aim still sucks. Though I've pretty much given up on Scout. Pyro/Spy/Medic 4lyfe.

Also there was this funny random on the server yesterday who was calling the Backburner OP and saying he was glad it was nerfed.

He left before I pointed out that the default Flamethrower is being buffed to current BB damage, and BB will still be at current strength as a result.

Don't be a quitter, Corn!

On the subject of buffs/nerfs, I really hope the recent beta changes (tomislav, widowmaker, basher, reserve shooter, etc.) all make it in with the update.
 
People on Facepunch have gotten emails about items getting in.

Two of them are pretty sure that these got in:

2rc3n5s.jpg


And this: http://i.imgur.com/Kc5Xa.jpg (size)
 

Drkirby

Corporate Apologist
Its here.

Crafting away all my items last night seems like a poor idea now. Hopefully I won't have to dip into vintage or gifted weapons to craft the new stuff.
 
So, the Box of Garbage is a new temporary crate I guess?

But what is this "broken bottle" and "hot dog expert?"

EDIT: And the counterfeit hat is hilarious.
 
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an issue with the multi-threaded renderer which could cause a crash on map change
- Adjusted whitespace to improve formatting in status command output
- Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
- Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
- Made sndplaydelay executable by servers
- Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
- Server processing delays have been reduced, especially for servers on modern Linux kernels
- Entity processing logic has been optimized to significantly reduce CPU usage on full servers
- Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
- An exploit with non-printable characters causing lag on Windows servers has been fixed
- CPU is fully yielded back to the system whenever the server is running faster than the tickrate
- Dramatic increase in performance for low-level math libraries

Team Fortress 2
Manniversary:
- Experimenting with a new store interface with a subset of players
- Added several dozen community items in celebration of the Manniversary
- Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
- Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
- Added new co-operative high five taunt
- Class select menu now shows the active loadout for each class
- Characters can now equip two misc-slot items at once
- Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
- Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
- All items purchased in the store can be used for crafting and can be traded after a few days
- Added a new startup music track from Meet The Medic
- Integrated with the new Steam Workshop to enable the publication and management of community contributed content

Maps:
- Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
- Barnblitz is now available for offline practice
- Frontier: various geometry fixes
- Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas

Replay:
- New camera shake functionality added for replays that are not sufficiently dramatic
- New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
- Added support for recording voice chat into replays

Items:
- Pocket Medic can now be equipped by the Soldier in addition to the Heavy
- World Traveler's Hat and the Connoisseur's Cap are now paintable
- Bonk Boy and Foster's Facade are now misc slot items
- Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
- The Killer Exclusive is now paintable
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
- When selecting items from the loadout, weapons with different kill eater ranks will all show up
- Hat of Undeniable Wealth And Respect animations have been added. Really.
- LOD models added to several older cosmetic items

Response Rules:
- Reduced the chance of many response lines occurring
- Responses related to cart progress no longer play when disguised
- Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
- Named base items will no longer trigger responses that were supposed to be for new item variants
- Added additional Jarate hit responses
- Demoman:
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
- Saxxy kills will use the same lines as kills from the frying pan
- Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
- Added a taunt for The Ullapool Caber
- Engineer:
- Fixed a problem that caused him not to say thanks after exiting a teleporter
- Saxxy kills will use the same lines as kills from The Golden Wrench
- Added a previously unused golden wrench kill line
- Added an occasional response when swinging The Gunslinger
- Wrangler taunt now performs the pistol taunt animation
- Heavy:
- Added a previously unused fist swing line
- Medic:
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
- Taunting with a Saxxy plays the medigun taunt
- Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
- Scout:
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
- Added a rare response to double jumping after getting a recent kill
- Sniper:
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Soldier:
- Added a line to the getting übercharged response
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt

Bots:
- TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
- TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
- Spy bot improvements:
- Spy bots are much better about circling around and backstabbing their victims now
- Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
- Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
- Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
- Spy bots now have a simple notion of when their “cover is blown" now
- Spy bots lead their target's position as they chase them down for a backstab now
- Spy bots don't go after victims until setup time has elapsed
- Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
- Easy Spy bots don't avoid enemies, or try to get behind before stabbing
- Normal Spy bots don't avoid enemies
- Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
- Medic bot improvements:
- Medic bots stick much closer to running patients now
- Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
- Medic bots hide from Sentryguns now, too
- Pyro bot improvements:
- Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point

Other:
- Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
- Fixed gold ragdolls playing custom death animations when they should be locked in a pose
- Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
- Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
- Fixed particle effects not showing up on spy disguise items
- Fixed spies never using genuine, community, or self-made items as disguise weapons
- Fixed demoman weapons primary/secondary being backwards in the loadout screen
- Fixed effects on Sticky Jumper grenades
- Fixed net_graph not updating server framerate when FPS is greater than 1000
- Fixed game servers not being able to execute the retry command
- Renamed tf_show_voice_icons to mp_show_voice_icons
- Updated the localization files
 
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