I'm gonna say he's covering his ass for unannounced playable Unknown.
What's a good way for a new player to learn the basics of the game? I've been messing around in Tekken 6 with Practice and Ghost Fight, and Hybrid is on the way (though it's probably gonna arrive too late to be of much use). I am reading through AAK's crazy-detailed opening posts, and making use of the beginner FAQ + Alisa moves & juggles guides from Tekken Zaibatsu. Is there anything else I should be looking for? I know Aris did a series of videos on the T6/Tag 2 movement, and there are those LUYG videos, but if there's anything else you guys would recommend, I'd love to hear about it.
Gonna be hard juggling this alongside Final Showdown, but I already know this will be way more popular (as much as that pains the VF fanboy in me). No time like the present to really get into Tekken so I intend to take full-advantage of it.
Oh hey. I've posted these youtube links before. They can be helpful.
1.
How to get up properly. This is really important if you don't want to keep getting juggled.
2.
Anti-Alisa Guide. I recommend this generally because it gives a good run down/better understanding of how high, mid and low attacks might work and the ways you can punish them. And, most importantly, it really shows the amount of options you have for countering/punishing.
Tekken is a lot about baiting, tricking, anticipating and punishing. You have to put your mind power to use and be really creative and really clever with how you play. Find the loopholes in the opponents moves. Be both aggressive and defensive depending on context or depending on where the match is headed.
And there are SO many options available to you at one time that it can just be overwhelming for a newcomer. But once you get the hang of it, I'm sure you'll do fine and find yourself enjoying the game. It's hard not to once you learn how the game works.
I would spend a lot of time in practice. Experiment around with juggles and make sure you have some combos down that you know you can do. Ultimately, know what you can launch with and also know which moves your character has that can bound the opponent. Although, it's a good idea to memorize most of your characters' moves. You can skip 10-hit combos,though.
Some other tips:
-When in practice, turn on position reset from the menu.
-When practicing, I generally pick open/infinite stages (Manji Valley, Azazel's Chamber,
High Rollers Club ). That way you can practice your juggles and have them extended as far as you can without having any walls in the way. But I do use wall stages (usually Tunnel disaster) when I need to figure out the things I can do for extended damage when I have the opponent against the wall......or to figure out ways to carry the opponent all the way to a wall without using a bound move. And etc. etc.
-You can also use the shoulder buttons of your controller and assign more commands. This may make things easier in some aspects. Or harder if using 8 buttons is too much to keep track of. Depends on how you work.
I could seriously go on. I'm going to stop.