Damn, this is making me angrier than TEW akumu, and that's mostly an infuriating experience.
+Respect for doing that mode. I'm just trying Nightmare difficulty and it's pretty hard. Akainu? Bro....
No, the reason is that you can hire new people into the company and not have to train them under your proprietary engine. They can come out of game development school and be up to speed on the project. Portability is just a perk of using something that is common.
If we do get a console release Namco may decide to call Other Ocean up to do it. It's over guys, pack it up. We are done.
Why not both? Easier hires AND easier portability?
Dude a console port is coming. Just watch the latest ATPLive that featured Harada:
https://www.youtube.com/watch?v=QJOsM4mw4b8
Harada is pretty much confirming T7 will come to console. He just leaves the comment "the money from the arcade sales will make it a better game for the console" when we all know by know it's just business of maximizing profits in probably the most unethical way possible.
Here is MarkMan also pretty much confirming the console release (hinting at some major EVO announcement)
https://youtu.be/tCnUX_TmPFs?t=1m20s
AAK, how's Guilty Gear? I'm seriously thinking of buying it like right now on PS Store lol
On second thought, I might wait till I get a PS4 and play it there, still don't know. The only FG experience I have is Tekken and a little of SF. How's GG like as a whole game? (Story, Tutorial etc.)
I'll be honest, I never was gonna pick up GG despite how unbelievably beautiful it looks & animates because it had that character May that made me say "nope". But then Leo DLC was revealed and I just fell in love with that character design for me to just say "lemme actually try this series" and support this title for making a sequel that recycled nothing from its predecessor.
As for the game itself, I really REALLY like the fact that there is a plethora of mechanics in the game. But mind you a lot of these mechanics are pretty deep and have monumental impacts on the game, especially the roman cancel system. Not just that but there are SF's alpha counters, Soul Calibur''s Guard Impacts, tons of anime game fundamentals that was all A LOT to take in. But the game looked so pretty that it compelled me to kind of grind out a bit more. I'm at a point where I can sort of understand what's happening in the game. But then the next aspect is that there's ALOT of character specific mechanics to digest. But that's where the enjoyment should come in. And not just that, but the combo execution in this game is absolutely brutal. The local players here manage to convert very consistently so I'm assuming it's just a bad habit of getting too used to 3D game combo's. Knowing how to jump cancel and instant air dash cancel to convert combo's is pretty important so yeah I still have a ton of practice to do.
You get to fight a zato player who essentially has to control 2 characters simultaneously and then battle a venom player that is basically setting up snooker balls all of the screen that he can interact with carrying the momentum forward giving so many unpredictable scenario's. The game has so much that is overwhelming to learn it all. But in the end, that is the aspect of the game that's the most endearing to me as well. I love games that give options and control for your character, just like Tekken. Combine that with how varied the characters are I'm having a lot of fun with this game. Only thing I'm currently stuck with is how vortex some of the characters seem like. When I see a Millia doing her ring as okizeme it feels like I'm stuck in defense looking for 50/50's, chipp damage, throws and I'm not sure what do other than keep dealing with their offense. But watching top players on stream they manage to deal with it so I guess it's another thing I have to learn in the matchup.
About the game's ability to welcome newcomers, it has a pretty comprehensive tutorial. It explains all the mechancis, however there is a mission mode in the game that really explains so many situations in the game and trains you how to deal with it. Those I'm finding super hard but are fundamental to learning the game. The one complaint I have with that mode is that I'm unsure if it's character specific scenario's ore general.... and in those scenario's are they very practical in real matches? I don't know enough about the game to make those judgements but the game really does it's best to teach you the ins and outs.
About the story, I actually really didn't like the way it did things. You just sit back and watch basically a 3.5 hour long movie. You can pause anytime throughout and read the backstory which is a nice touch. They didn't put a lot of budget into it IMO especially when you see how insanely good the intro and outro animations are. I guess it's unreasonable to expect that level of detail but I did expect better. However there are a couple cut-scenes that do indeed look beautiful which really makes me wish they put the same effort throughout the entire game. In the end though, you can never beat the way Mortal Kombat does story. Wish they went with that method.
The netcode is also VERY good right now. That is to be expected from all arc system works games. In the end it's a solid game and I recommend it. I'm glad I indulged into it and i probably will play some more to prepare for whenever Revelator comes to console (which can probably be before Tekken 7). GG sequel interests me infinitely more than SFV.