ZeroTheShadow
Member
Pretty sure fighting games aren't allowed at Dave and Busters. They have a policy against them because they don't want drunk people starting real fights over them.
D&B's did had Tekken 5 &/or 6 at some and others had ultra arcade which carried SF. Don't know if they still do.
When the Dave and Busters moved into the mall here and the old Cyberstation went out of business because of it, I went there and asked if they were going to get any fighting games because there wasn't a single one in the entire arcade. Straight up said "We have a policy against fighting games ext" I assume that means all Dave and Busters.
Really? Interesting. My local D&B also got rid of the Tekken 5 machine several years ago and I never understood why because a few people actually played it sometimes. So fighting games are a no-no, but they allow for light gun games where you shoot zombies and monsters? Well, at least they still have the original Street Fighter 2 on the Capcom classics multi-game machine. Yeah, no wonder arcades are dead to me.
When the Dave and Busters moved into the mall here and the old Cyberstation went out of business because of it, I went there and asked if they were going to get any fighting games because there wasn't a single one in the entire arcade. Straight up said "We have a policy against fighting games ext" I assume that means all Dave and Busters.
I do find that very funny no fighting games because of drunks but they keep light gun games lol what a joke.
Their food is good though at least the one here.
Why is it a joke? It makes perfect sense if they are trying to avoid hyper competitive games. Lightgun games are co-op.
But it's very likely coming from a place of nothing too violent is what I mean and having light gun games contradicts that.
I would assume it's more about the don't want peie fighting in real life after a salty loss
I would assume it's more about the don't want peie fighting in real life after a salty loss
It's possible they've had some previous experience and, let's face it, the FGC does have some history of violence.Aren't those racing games, dance dance revolution machines and a few others competitive games with a player losing and the other one winning just as bad though? Unless they just consider fighting games more frustrating, violent in nature or something.
I can't imagine anyone becoming violent because he lost in dance dance revolution. That would be kind of weird...Aren't those racing games, dance dance revolution machines and a few others competitive games with a player losing and the other one winning just as bad though? Unless they just consider fighting games more frustrating, violent in nature or something.
https://www.youtube.com/watch?v=bWNuAkFFZtw
Anyone explain why the Heaven's Gate doesn't scale at the end of this combo?
Then why does this combo scale?
I think I figured it out, If the Thunder God Fist hits as a low wall hit,then the Heaven's gate will not scale. Whereas in the second vid when TGF hits in the regular wall splat then Heaven's Gate gets the combo scaling.
Hence, I don't think wall splats reset scaling... from the match vids I'm seeing the scaling keeps carrying forward until they get the last low wall hit just like in T5 - TTT2. If anyone has evidence contrary I'm interested in seeing it.
Of course you did! You don't throw out f+2 at the wrong times anymore and only whiff punish with it. And your whiff punishing has gotten really, really good. Good games.ggs Sasuke. Bet i had you worried for a bit after that first game at least?~ =3
That third guy was really good.
Katasuhiro Harada (Tekken series director) and a special guest discuss the artwork of Tekken 7
You mean the artwork of Tekken 5 that you're still milking
I think I figured it out, If the Thunder God Fist hits as a low wall hit,then the Heaven's gate will not scale. Whereas in the second vid when TGF hits in the regular wall splat then Heaven's Gate gets the combo scaling.
Hence, I don't think wall splats reset scaling... from the match vids I'm seeing the scaling keeps carrying forward until they get the last low wall hit just like in T5 - TTT2. If anyone has evidence contrary I'm interested in seeing it.
Good games, Doomshine.
it's so weird i do decently against you guys, but against nutso rushdown flowcharters in TR i do SO BAD. They just give you zero respect, run in and roll the dice. Trusting they'll come out ahead due to playing a high damage 50/50 character and being higher level than you with everything in Power.
I just can't deal with it T.T
Speaking of Tekken 5, how was that game? Never got a chance to play DR online.
Wait what? Was this the Jack-7 pose looking like Kings or is it something bigger?
Edit: oops, I think you're referring to the recycled character designs since T5.
It's always a reset to damage when they wall splat. It just doesn't reset to full damage. It's been like that since 5.0. Low wall hit was also another scaling reset in all of those games.
As far as your earlier comparison, outside of the thing that you brought up, one of them was done by Devil Kaz and the other was Devil Jin. Maybe they do different damage.
DEATH;170002991 said:DR is a more balanced version of T5 and people loved it. Also, they finally brought back AK with a shoot-style wrestling movelist (though King is clearly better lol). These are the games where hellsweep launches on NH and I can't imagine going back on those days lol.
Juggles in DR do piddly amounts of damage compared to single pokes, though.
http://gematsu.com/2015/06/tekken-teases-major-announcement-july-7
So this is probably the announcement of an updated version?
http://gematsu.com/2015/06/tekken-teases-major-announcement-july-7
So this is probably the announcement of an updated version?
Wait is the U.S. Tekken 7 getting net play?
Awaken raging fist? What the? Tekken 7: [tag line?]
best possible scenario is TTT2 ps4 edition
Tekken 7: VRTekken 7: AR confirmed
I would totally buy a Tekken collection though. If it had online.
Wait, wall splats reset the damage scaling since T5.0? I must be misunderstanding you, at least in TTT2. It starts with your launcher and then the juggle scaling goes as follows: 60% --> 50% --> 45% --> 36% etc. If you get a wall splat anytime during that juggle series the scaling never resets. It continues forward. Only time the reset happens is the low wallsplat where it scales back to 60%. That's the only place where the reset happens in a juggle.
About DKaz and DJin's heaven's gate being differentiated where one of them scales and the other doesn't seems kinda iffy to me. I still kinda think my low wall splat property makes the most sense. If we see a DJin player do the TGF during a low wall splat I'll be it will have the same damage as the DKaz we saw in that original combo vid.
Well, this thread sure died down.
Well, if you want something to talk about:
http://i.minus.com/ixuenZW1xEuwB.gif
That is all a natural combo. With the debugger guaranteed. It's mid, and it's safe. And it can also wall splat making his wall pressure game worse than ever before.
At least someone will have to get nerfed for Tekken 7 BR.
EDIT: Forgot to mention that it's hit confirmable too.
Not in Tekken 7!