I see what you're saying, but The wrestler unique stuff for Julia in TTT2 was border line useless. Here's the useful ones:
d+2+3 for high damage Oki
d/b+4 high damaging, non launch punishable low with free 50/50 FC mixup after
f+3 stance
f+2+3 tackle
a list of the rest moves:
u/f+3+4
u/f+1,2,4,3+4
BT 2+3
BT u/3+4
u/f+2
d/f+3+4 (only useful with tag assault)
Bridge stance (only 1+2 useful with tag assault)
f+2,2,1 & f+2,2,2
f,f+4
f,f+1+2
f+4:1+2
None of those moves are a part of her game at all and don't have much value IMO in a Tekken movelist. I struggle to think of how to make a character based off these moves listed above since they're mostly just fluff that can be added to an already existing character.
And in this case that character was Julia who'se foundation remains completely intact. Her game still completely relies on moves like shotgun, party crasher, mad axes, FC mixups, WR pressure, war drum, and the incredible crush moves at her disposal just like her T6 counterpart. So Namco can strip her of those new TTT2 additions and regress her to the old T6 version and there'll be no difference in the grand scheme of her gameplay, I just think it will be a waste since making a brand new character based on those handful of moves isn't really a worthy addition to the roster personally speaking. I'd much rather they start from scratch with the Lucha dore style and make something more akin to El Blaze from VF than TTT2 Julia.