Tekken 7 FR Arcade Online Update 'Version C' Balance Changelist courtesy of Wonkey.
I have no clue how much development effort would be needed to get a demo up on the store, but I'm still gonna call bull on this. You see games like KOFIV and GGXrd announced like two years after Tekken 7, releasing before Tekken 7, AND offering a demo or full game (minus online) before official release.
It's not like they have to put extensive features into the demo. They're doing the opposite. They're taking features out (instead of putting them in) and providing limited content. And they've already mentioned that they had the game running on PS4.
This is definitely not bull, making a demo version is a fucking pain in the ass for any game.
Source: worked as a game dev, demos are a living hell, everyone hates making them.
Tekken 7 FR Arcade Online Update 'Version C' Balance Changelist courtesy of Wonkey.
Tekken 7 FR Arcade Online Update 'Version C' Balance Changelist courtesy of Wonkey.
Tekken 7 FR Arcade Online Update 'Version C' Balance Changelist courtesy of Wonkey.
After a successful parry, 3+4,4 is made slower. (Probably no longer guaranteed?)
In that case, they should have budgeted for a demo that would reach a mass audience instead of Wizard World events that only people with time and resources to travel can attend.This is definitely not bull, making a demo version is a fucking pain in the ass for any game.
Source: worked as a game dev, demos are a living hell, everyone hates making them.
Tekken 7 FR Arcade Online Update 'Version C' Balance Changelist courtesy of Wonkey.
Kazumi thoEveryone except Lars:
Lars:
df+1 nerfed to death between all these buffsKazumi
Rolling Tiger (1+4) frames on block improved.
Lunging Tiger (2+3) frames on block improved.
Lightning God's Rage (FLY 1) frames on block improved.
Oroshi (FLY 3) properties on counter hit have been changed, plus frames on block improved.
Hellfire Burst (FLY 4) damage has been increased.
FLY Grab (FLY b+1+2) frames on whiff reduced, throw will now cause a wallsplat.
Crimson Dawn (d/f+1) frames on block more worse, damage decreased and tracking reduced.
Deadly Crescent (d/b+1+2) properties on hit has been changed, frames on block improved.
Dragon Slice (b+1) frames on block improved.
Diamond Tiger Strike (ff+2) is now a Power Crush, frames on block improved.
Demon Uppercut (ws+2) pushback on block reduced.
Castle Tower (b+1+2) frames on block improved, hitbox made bigger
Akuma can eat shit.
Kazumi tho
df+1 nerfed to death between all these buffs
Would still take OG df+1 tbh
But all this talk about tiers might just be thrown out the window with Bob getting ready to terrorize after Akuma's reign in a few hours.
Pure speculation on my part but even after those nerfs, Akuma still looks damn good on paper to me. Fantastic 10f standing/11f ws punishers, easy input 14f standing launcher, easy input 13f while rising launcher, good backdash, invincible DP, 15f non-launch punishable low poke, chip damage on specials. No other character has frame data as good as that. And that's not even considering his options with meter meter. I dunno, I think if you just play Akuma solidly with proper matchup knowledge it looks like he will still wreck havok. The demon flip gimmicks just seem like a bonus on top of an already complete character. That's something most other gimmicky characters like Raven/Zafina/Asuka/among others can't compete with.
But all this talk about tiers might just be thrown out the window with Bob getting ready to terrorize after Akuma's reign in a few hours.
Akuma is pure risk/reward at this point. He can't make himself safe and commit to a huge damage series unless he has meter. Yes, he looks great on paper. He's 'normalized' now. Good players will still be able to wreck people with him.
He just doesn't have anything he can spam anymore (I like that change).
Akuma is pure risk/reward at this point. He can't make himself safe and commit to a huge damage series unless he has meter. Yes, he looks great on paper. He's 'normalized' now. Good players will still be able to wreck people with him.
He just doesn't have anything he can spam anymore (I like that change).
But why even go for the risk as Akuma? Why can't he just turtle and poke using safe mids combined with d+3 and then launch when the opportunity arises? And based off his frame data, he can still get launches pretty liberally off of various blocked low pokes. I don't see Yoshi's punishment game even close to Akuma's.
What is Akuma going to do? d/f+1 and f,f+4 the whole time? You might as well play a better character at that point.
EDIT: d+3 may not be 'seeable' but it can be spaced out/against. It's even worse now in the update.
What is Akuma going to do? d/f+1 and f,f+4 the whole time? You might as well play a better character at that point.
Those other characters may have better pokes, but they are no where near the same realm of Akuma in terms of punishment ability and defensive options.
You could be right and in practice it won't go as I'm imagining it. But I can't help but look at those tools and think he's among the upper echelon of cast members.
Akuma's main moves are all so unsafe, most of them are launch punishable.
Uppercut is -24
Fireball is -13
Demon flip low is -22
Light Tatsu is -15
Heavy Tatsu is -14
EX Tatsu is -23
Sweep is -22
His 1,2 (the Jinpachi move) is -17.
His main string df2, 4 ,3 is -17 as well.
Akuma's main moves are all so unsafe, most of them are launch punishable.
Uppercut is -24
Fireball is -13
Demon flip low is -22
Light Tatsu is -15
Heavy Tatsu is -14
EX Tatsu is -23
Sweep is -22
His 1,2 (the Jinpachi move) is -17.
His main string df2, 4 ,3 is -17 as well.
You have a lot of bold opinions on a game you've never even played.
Even though ESTON got rocked by Taizo, I still enjoyed watching his Yoshimitsu play lol.
https://www.youtube.com/watch?v=vt4WBFWLLu8
Thinking about using more Yoshimitsu!
(Currently I use Akuma, King and Steve)...
begs the question...what exactly were those tubes/tentacles for ? lol
To me one of his main moves that you should always be seeing is his d/f+1. It's above average in the fact that it's 13 frames and doesn't have irregular range. Judging by the animation it should be consistent in punishing things like L.C.'s california rolls while someone like Hwoarang can't because of the poor range on his.
d+3 is his other main move. It's just as fast as Josie's d+4 and only -11. That's pretty damned good low poke to me for chipping away at your opponent's health bar. I wonder if you can even interrupt a d+3 cancel into fireball from Akuma with a ws+4 if you block the d+3. If you can't then that makes the move even better.
Aside from that his other moves that way more important IMO than those moves you listed are his jump in moves. A neutral jump into a kick or a punch pretty much behaves like an orbital (although slower) and they're plus on block. And best of all they can become launchers if they hit. That's a defensive tool no other character has. And we've seen from the videos that these neutral and forward jumps can crush mids just like how Josie's orbital knee does in some instances.
And there's his regular 2. That's a safe 14 frame mid that you can cancel into a full launcher. Not sure about how negative it is but it's something way safer to use than throwing out tatsu's and demon flips.
His ws+1 is 13 frames that can launch you. So if you block many core moves of other characters like Dragunov's d+2, Bryan's hatchet kick, Josie's CD+3 Akuma gets a full launch with ws+1 cancel into DP or Tatsu. Only other characters with that level of punishment from a crouch to rising position are Kazuya and Josie.
And another defensive option that people are ignoring is his teleport. He can escape unfavorable wall position far easier than any other character. The usual strategy is to slowly creep your way out of the wall by slowly sidestepping/walking and blocking until you can move again. Akuma can simply get out of there fast.
Yes, I haven't played the game yet. But just looking at these tools on paper, I still think Akuma is one of the better characters in the game. He's just not God Tier anymore.
No Master Raven gameplay yet?