I haven't touched this since the first day, did any new characters/items appear?
Lars is playable from the get go.
I haven't touched this since the first day, did any new characters/items appear?
Graphics are quite good, music is utter shit. Its very bare bones ofcourse, but I miss a practice mode the most. Not having this plus the winner stays loser pays model makes this only for hardcore tbh.
I like that bound is gone, but some movement and special effects looks and feels awkward. I played a batch of online games and the netcode was really amazing here. But whats with those retarded invincibility strikes that push through combos?
All in all I hope the next Tekken is not going into this direction. I do like the easier movement and the loss of bound, but all the rest of the changes I don't like at all.
Actually, I was winning in player matches and then my name changed red and I still was prompted to purchase gold coins to continue playing even though I had a win streak going on. :/
Is it ranked only because I could of sworn that I still got booted from ranked even when I was winning and then it said I had to add coins to play some more.
F2P done wrong. So wrong.
What I don't understand though is which moves are invincible ? And I seem to able to counter them sometimes ?(implying invincibility requires some timing?).
I don't know if anyone mentioned this but Heihachi IS a playable character. May wanna add him to the original post.
I remember it did during my first time. I don't know if does if you do it a second time.
It only works as winner stays if you're in Ranked and you're using a golden ticket.
I really think this was the reason Harada was mad the other day, I don't think he would have truly supported this shit.
They should have done it the KI way.
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This is dumb.
He's already responded to a ton of stuff on twitter:
https://twitter.com/Harada_TEKKEN/status/344725543482171392
People should tweet Harada if they want something added instead of being angry in here.
You can get one ticket the first time you complete arcade mode, then again after beating it 10 times. If you use a ticket to play the Arcade mode, you get more points/xp multipliers. X6 during this launch period atleast.
Tickets are also given once every day when you log in, and winning in ranked games also 10 times etc.
OP said:4. Once your tickets run out, a timer will come in play that will replenish your coins.
glad I clicked on this thread. I downloaded it, but I haven't had time to play it. looks like I'll be deleting this imediately
Isn't it ticking down the whole time?
... based on what I'm reading here I think I'll pass on this and just wait for the F2P version of DOA5U.
The stats are VERY incremental. Someone could have 50 in all of them and it seems like it's a pretty light upgrade, comparatively. At least, not enough to let a bad player triumph. The extra health can be taken away in less than a combo. The extra damage is negated by poor timing/lack of skill.
Player Matches are done so wrong. Spend tickets and wait what feels like hours to get into another round because the default lobby size is 6. And with the way the custom match filter works you only get one or two pages max despite there being more lobbies than that to where you can hardly find 2 player match rooms and if you're hosting you gotta wait a good 2-10 mins before someone comes in.
Player Matches should really be free to play but I can understand why it isn't since everyone would just play that instead of "testing their luck" in rank.
You can actually join lobbies even without tickets.
You can join but you can't play.
That's the biggest issue the game has: There's no way to continuously play it for "fun" and "level up"/learn. There's no training mode, 5 tickets are spent to play 5 player matches. Tickets for that respawn too slowly to where sitting in 6 player matches may be smart but if you want to just play rounds and try to learn as you go they feel like they take forever.no it isn't, the biggest issue is the "always-on"
Arcade is nice, but since you only get 2 plays every 2 hours even that isn't "fun" to play.
@AAK: Honestly the buffs aren't that good. You can still win as a 0/0/0 character but it's just a pain since if someone puts all their points into damage or life (which seems to be the case with how the "meta-game" is playing out) they only need one or two good hits on you to end the round whereas if you're 0/0/0 you need to do really good spacing and pokes on like 30 times or so to beat them.
You can join but you can't play.
That's the biggest issue the game has: There's no way to continuously play it for "fun" and "level up"/learn. There's no training mode, 5 tickets are spent to play 5 player matches. Tickets for that respawn too slowly to where sitting in 6 player matches may be smart but if you want to just play rounds and try to learn as you go they feel like they take forever.no it isn't, the biggest issue is the "always-on"
Arcade is nice, but since you only get 2 plays every 2 hours even that isn't "fun" to play.
@AAK: Honestly the buffs aren't that good. You can still win as a 0/0/0 character but it's just a pain since if someone puts all their points into damage or life (which seems to be the case with how the "meta-game" is playing out) they only need one or two good hits on you to end the round whereas if you're 0/0/0 you need to do really good spacing and pokes on like 30 times or so to beat them.
Edit: As for the "Vigor" stat or whatever it's called, I noticed there's some quirk mentioned in the description, like a multiplier based on the difference between you and your opponent's level. This might be in there to force people to put points into it, but I'm not sure how that works yet.
Any news on more confirmed playable unlocks?
Besides the known Leo/Bryan/Steve/Alisa.
Harada already pretty much confirmed that training mode is coming on his twitter and is accepting any and all feedback from fans.
i thought that was a sarcastic remark "well we will just update that in!" as his message said when someone asked for it
Let's guess what they'll make into critical and invincible moves for other characters.
Jin
Critical:
f,d,df2
f,d,df1
f,d,df4
ff2
Invincible:
1+2( Median Line Destruction)
Pretty sure Harada says updates are coming.
http://www.eventhubs.com/news/2013/...s-additional-stages-and-customization-option/
I'm guessing, customization and few characters are first.
The Kazuya and Lars already have those special effects items that I'm guessing will be gone soon, as it's only promo time.
Let's guess what they'll make into critical and invincible moves for other characters.
Jin
Critical:
f,d,df2
f,d,df1
f,d,df4
ff2
Invincible:
1+2( Median Line Destruction)
Instead of CD4 as a crit move, I think they would either make the last hit of Savage Sword (d/b2,2,3), the second hit of CDS1, 2, or CDS2 as a crit move mainly because these are all primary juggle enders for Jin right now.
Isn;t this just a TxSF beta?
I haven't touched touched Tekken since Hybrid. Which main do you recommend for someone who likes rushdown chars in FG? So far I've only been playing Law cause he's scrub friendly haha.
I haven't touched touched Tekken since Hybrid. Which main do you recommend for someone who likes rushdown chars in FG? So far I've only been playing Law cause he's scrub friendly haha.
For Yoshi I think f1+2 or b1+2 could work as invincible moves.