1.2 Gameplay Trailer just went up seconds ago;
http://www.youtube.com/watch?v=E0scnF8pXfU&feature=c4-overview&list=UUq3QzpKNapKhCl4jpgQB44w
Ugh, why does every streamer have to be a loud, obnoxious moron with no filter? They sing, scream, talk in accents. They're never funny.
Saw the campfire one. Better be making those videos quick. He has to do a tutorial on about 1000 more items, and he only has a week to cash in. I'm sure this will lead to high quality content.It's a week away, officially. I think I'll stop looking for streams or videos because they're just getting stupid.
I guess we're sticking with the OT2? Nobody that I know of has expressed interest in making another OT, and it's certainly not going to be me.
Looking forward to word from HaRyu on the server, if that's still planned. He might be sick of getting asked for reaffirmation by now. Thinking I might want to jump straight into multiplayer in some form or another.
Saw the campfire one. Better be making those videos quick. He has to do a tutorial on about 1000 more items, and he only has a week to cash in. I'm sure this will lead to high quality content.
HERO has a wonderful non-annoying voice at least... for the most part.
EDIT: I'd say "re-do" the Terraria OT with all the new stuff.
That does look good. Vertical ropes are going to be very handy, but I can't quite get the point of horizontal ropes. Wooden platforms already serve about the same purpose, and you can sprint across them with boots. Variety is cool, but I can't see myself using them horizontally. Could be that I'm missing something here.Yrimir has a new video about the rope and rope coil.... https://www.youtube.com/watch?v=moJkJQBAqBs
Those actually look really fun. I hope that the balance changes they're doing now will move items like the Sandstorm in a Bottle, Climbing Claws / Shoes and such deeper into the game. Using ropes to descend into the underground sounds like fun, but it would be immediately invalidated if fall/jump items can be obtained by just walking into a Pyramid as we saw in the stream last night. Early Terraria's "survival / exploration" aspect is severely cut short the minute you get items like that.
That does look good. Vertical ropes are going to be very handy, but I can't quite get the point of horizontal ropes. Wooden platforms already serve about the same purpose, and you can sprint across them with boots. Variety is cool, but I can't see myself using them horizontally. Could be that I'm missing something here.
I kind of figured they wanted to hand out mobility items earlier on. The cloud in a bottle is pretty good, but getting the grappling hook is a very freeing thing. The only thing that's really more game changing, in my opinion, are the wings, and there were a lot of new types of wings in the trailer.
Apologies for the double post, but a certain someone who's name starts with Ha and ends with Ryu 'doesn't feel like' posting these;
Man, what a lazy bastard.
Good thing he isn't running the server.
Apologies for the double post, but a certain someone who's name starts with Ha and ends with Ryu 'doesn't feel like' posting these;
Steampunker: http://www.youtube.com/watch?v=kE2kn1IWFfQ&feature=youtu.be
Rope / Coil: http://www.youtube.com/watch?v=DlDJXkn1oPA&feature=youtu.be&a
Steampunker sells a Biome gun, a 'flying device' (probably a jet pack), a vanity set, new crafting benches and and... Teleporters. All you need to unlock her is beat a hardmode boss, which most of us have probably already done.
The Rope / Coil video doesn't really feature anything we haven't seen in the video posted earlier, but does have some background stuff going on and reveals that the merchant sells it for a mere 10c a piece. So it's something you can grab right at the start of the game.
I'm so torn with this as to whether I want to start a new world and build up everything again from scratch, or if I want to continue on one of my older worlds that has pretty much everything up to the end already. It seems like a better idea to start again and experience ALL of the new content from start to finish. That said, I spent a lot of time in my other worlds building massive storage areas and arenas for bosses and such. Hmm, probably better to start from scratch I guess.
If it helps, the developers have suggested everyone start from scratch because there's a lot of new biomes (Crimson, Frost), features (giant trees, hives in the underground jungle, pyramids) and treasure to be scattered around the world. From the look of things, I think the Underworld is also redone. An update this big, I think you sort of need to start a new world.
I'm planning to start a new world and a new character, but since I'll probably spend 99% of my time on the GAF server that sort of makes sense.
Keep your older world for storage and memories, and a place to get items that your new world doesn't have unlocked (new NPCs for example), but starting from scratch is probably your best bet.
I'm so torn with this as to whether I want to start a new world and build up everything again from scratch, or if I want to continue on one of my older worlds that has pretty much everything up to the end already. It seems like a better idea to start again and experience ALL of the new content from start to finish. That said, I spent a lot of time in my other worlds building massive storage areas and arenas for bosses and such. Hmm, probably better to start from scratch I guess.
Thank you for posting this.You definitely need to have some sort of world on your end that you can play around in. Don't rely on the GAF server.
Why?
On average, there's probably going to be about a dozen of you on at any given time. And I have no idea how many of you will actually drop by the server in total.
Even in the off chance all of you do decide to use brand new characters, we run into the problem of certain checkpoints in the game being cleared without others being able to experience them.
In other words, something like someone manages to unlock the dungeon and clear it all out of treasures in one night, before any of the rest of you can get a crack at it.
Or right from the beginning, someone manages to snag all the treasures in all the floating islands.
The GAF server exists just to be a casual server for you guys to play in and build. Just don't go expecting the full Terraria experience when you drop by.
So from the sound of things on the god awful Official Forums, there's a lot of people upset to find out that there aren't really a lot of new ores; stuff like Tin, Tungsten and Platinum appear in place of Copper, Silver, Iron and Gold on world generation. So, you may start a new world and have Copper, Silver, Iron and Platinum, but no gold. You will have to start a new world to get any ores you are missing. And since it's all randomized, you really won't know until you dig around and look, potentially wasting time if you're looking for, say, Platinum instead of Gold.
Since these new ores are just slightly superior in stats and set bonuses, it shouldn't matter too much, but it still seems sort of odd to just pile on horizontal progression so early in the game, especially since the game has been out forever and everyone is already familiar with the order of Copper > Iron > Silver > Gold. Now, when you roll a world, you may have a mix of all those, or none of them, but it doesn't REALLY matter... so all of these new items are a waste of time beyond aesthetics.
The same applies to Biomes, apparently; you can roll a world with no Corruption. The "Crimson" biome is supposedly a replacement for that. Likewise, the jungle and the snow biomes may be exclusive to one another. So you may not get all the biomes you want and will be force to roll new worlds and hope for the best.
In other words, the "New content" they're adding isn't actually better, it's all just different. The Crimson isn't some new, super hard biome; it's just a cosmetically different Corruption.
That.... really sucks. Instead of giving the game longer legs, Redigit is just making redundant content that most people have already beaten. From the sound of things, there may not be anything more advanced than Hardmode, so if you've beaten all of that before, this update may have absolutely nothing for you to do.
Fucking Starbound can't come soon enough, it's amazing how lifeless and empty Terraria looks compared to screenshots of SB. Good thing we all knew this was just to fill time, huh?
So from the sound of things on the god awful Official Forums, there's a lot of people upset to find out that there aren't really a lot of new ores; stuff like Tin, Tungsten and Platinum appear in place of Copper, Silver, Iron and Gold on world generation. So, you may start a new world and have Copper, Silver, Iron and Platinum, but no gold. You will have to start a new world to get any ores you are missing. And since it's all randomized, you really won't know until you dig around and look, potentially wasting time if you're looking for, say, Platinum instead of Gold.
Since these new ores are just slightly superior in stats and set bonuses, it shouldn't matter too much, but it still seems sort of odd to just pile on horizontal progression so early in the game, especially since the game has been out forever and everyone is already familiar with the order of Copper > Iron > Silver > Gold. Now, when you roll a world, you may have a mix of all those, or none of them, but it doesn't REALLY matter... so all of these new items are a waste of time beyond aesthetics.
The same applies to Biomes, apparently; you can roll a world with no Corruption. The "Crimson" biome is supposedly a replacement for that. Likewise, the jungle and the snow biomes may be exclusive to one another. So you may not get all the biomes you want and will be force to roll new worlds and hope for the best.
In other words, the "New content" they're adding isn't actually better, it's all just different. The Crimson isn't some new, super hard biome; it's just a cosmetically different Corruption.
That.... really sucks. Instead of giving the game longer legs, Redigit is just making redundant content that most people have already beaten. From the sound of things, there may not be anything more advanced than Hardmode, so if you've beaten all of that before, this update may have absolutely nothing for you to do.
Fucking Starbound can't come soon enough, it's amazing how lifeless and empty Terraria looks compared to screenshots of SB. Good thing we all knew this was just to fill time, huh?
Well...there goes any excitement I had for the update.
If that information is correct, then there goes a lot of my excitement... Might spend a bit of time trying to get some of the new things, but really? Horizontal progression? That's annoying. Especially when I'd want to play it to collect every set of armor to put on mannequins and such, which now means making multiple worlds to try to find particular ores that may not appear. URGH.
In short, there goes my enthusiasm...
Even though I have Starbound preordered, I have a heavy dose of skepticism associated with it, and I was hoping to see Terraria continue forward in the mean time, and in case Starbound doesn't deliver the experience I want. Red does say he has another update planned, here's hoping he can find a way to more cleanly and enticingly add new stuff.
In other words, you will not be able to get everything in a single playthru of the game anymore, but the things that are different are basically just alternative versions. Palette swaps of existing ore and biomes. So, in that last quote, when you trigger hard mode now, instead of Cobalt, Mithril and Adamantite being added to your world, you might have Palladium spawn instead of Cobalt, but it is effectively the exact same thing. It's not new content at all, unless you count a new name and color.
...
For example, are you after Cobalt? You'll need to make a new world and trigger Hard Mode and HOPE you get it. And every time you don't, you get to start a new world and dig a boring hellevator straight down and beat the Wall of Flesh again. And again. Until the game randomly puts it in there for you. But it doesn't matter anyways because whatever is overwriting Cobalt is just 'different colored cobalt' and none of this is really new.
Anyone have any experience with frame skip on or off? it says its "recommended" to be on but you get a higher framerate with it off. I still don't even know how it works exactly. Some people say theres mouse input lag if you have it off? also everything seems to be much faster, almost like the game time is sped up. Kind of lost here.
I used to make "harvest worlds" all the time in 1.1 when my character was strong enough to just reap all the treasures of a world in an hour flat. So having different ores and what not per-world roll isn't a horrible thing to me. I've always had a home base world to store all my finds and create a utopia for myself and then "harvest worlds" for just complete mining operations that I would re-roll near constantly.
Best I can find is that it's some kind of frame limiter, dropping frames intentionally to maintain the 'intended' speed and feel. I'm guessing it's to future proof the game so people with powerful PCs can't play at like 300 fps, which would look like the game is on fast forward.
I did this once, but I hated having to ferry everything back and forth between my "Homeworld" and "Harvest World". I ended up HAVING to do it though, because Hardmode triggers enemies that throw structure-destroying bombs. Since I like building, there's no way in fucking hell I'm going to allow the game to wreck my shit.
The problem is that one Harvest World won't be enough, depending on how lucky you are. You may need to roll several to see everything.
"You see a new ore here? This is the alternative of copper, it's called tin. It's slightly better than copper, all the new ores... all the four new ores, the alternatives of the four starting ores, they're all slightly better than the originals. And you can only have one of them in the world, like you can either have tin or copper. You can't have both.
I'm a little frustrated with his design decisions.