NeoIkaruGAF
Gold Member
Efficiency and not wasting money are a bad thing now? And doing it efficiently is “getting away with it”? Wow.
In a perfect world yeah.well...the idea is that by reused asset, lot of development time would be reduced and the extra additional time gained from it would be poured into optimization instead (hopefully)
Isn't this what God of War Ragnarok and Horizon Forbidden West were criticized for?
also with Remake, lot of staff is come from KH3 which is most of them already used to UE4. this cut a lot of learning time for the engine. also since the engine was widely used, it also something was already familliar with outside developers.I'm sure a lot of publishers would but it seems largely unique to them because of the carefree nature of the Yakuza world where anything goes and it's neverending saga.
I think a middleground is best (FromSoft, Atlus games, FF7 Rebirth to name some):
-reuse roughly the same tech but just update it
-evolve some of the systems created in a previous game
-carry over old assets/models and improve them
-retain the development team/structure between entries
-don't make games that are pristine where every detail is AAAA and using lots of pointless RT for the sake of it
-outsource the grunt work but keep a lot of it in-house for QC especially artistic decisions
..In this respect, we determined that developing on a public engine, with expertise built up both internally and externally, was better suited for us when considering the organizational structure for developing REMAKE.
Further, staff members with experience developing KINGDOM HEARTS III came on board for the development of FINAL FANTASY VII REMAKE, and we were able to circulate the expertise they had already built up with Unreal Engine very well among us internally. This definitely helped propel us forward as we progressed with development. - Hamauguchi
Japanese reusing assets: it's fine yaaas
Western reusing assets: THIS GAME SUCKSS
the double standards around the world and on gaf are idiotic to say the least when it comes to this kind of shit. I love Yakuza/RGG games but I have never excused them for reusing so much of their shit. I hope this is not the future RGG is heading towards because Im out if so.
Reading is hard. As ive said i didnt excuse them for reusing so much shit but if it gets worse then yeah no thanks.Then you should've been out since 2010. Yakuza games have been reusing assets, animations, etc, since the PS3 games.
Reusing 90% of content from game to game is "efficiency" now? Wow. I thought it's called shameless milking, but I'm not an expert in japanese culture.Efficiency and not wasting money are a bad thing now? And doing it efficiently is “getting away with it”? Wow.
Yukuza reusing city: "wow you so smart"
Kratos boards boat the same way: "this is DLC bro"
Whats wild is that Yukuza reuses both animations and entire maps. They even say so in the article.Exactly. Ragnarok reuses some animations and gets railed while other games reuse entire maps and are praised for being efficient.
Wild double standards.
Well difference is that even reusing the city spiderman still cost like 5 Yakuza games. And took two times more time to develop. If you need 5-6 years and 100s of millions to develop a game which is reused a huge part of content from the previous game then it's a big problem.Spot on really. Only dopes complained that the NY in Spider-Man 2 was "reused", as if they were going to rebuilt New York again from scratch for no reason. Meanwhile Yakuza's been using the same Kamurocho assets for... how long?
And then people are surprised when Insomniac can bang out AAA stuff at the rate they do?
Well difference is that even reusing the city spiderman still cost like 5 Yakuza games. And took two times more time to develop. If you need 5-6 years and 100s of millions to develop a game which is reused a huge part of content from the previous game then it's a big problem.
Well, I have no double standard and can tell you I would really like both to reuse as much as they can't, not that movie productions create every single item they use from zero, they just go shoppingJapanese reusing assets: it's fine yaaas
Western reusing assets: THIS GAME SUCKSS
the double standards around the world and on gaf are idiotic to say the least when it comes to this kind of shit. I love Yakuza/RGG games but I have never excused them for reusing so much of their shit. I hope this is not the future RGG is heading towards because Im out if so.
Define "worse" in this case, entire maps, minigames, etc, are lifted from previous games and slightly altered to adjust for the time difference (usually to mark how a place has changed in a year). Games that are set during the same period are pretty much unchanged, this new Pirate game for example seems to have the same Hawaii map as Infinite Money as it's set along side that games events.Reading is hard. As ive said i didnt excuse them for reusing so much shit but if it gets worse then yeah no thanks.
Yukuza reusing city: "wow you so smart"
Kratos boards boat the same way: "this is DLC bro"
Exactly. Ragnarok reuses some animations and gets railed while other games reuse entire maps and are praised for being efficient.
Wild double standards.
No, of course not but you would think that you would hear about complaints for Yukuza even if it's different people. Haven't really heard anything online though.Neither Gaf nor the gaming audience in general is a hivemind.
The people praising devs like Ryu Ga Gotoku Studio and FROM for their recycling of assets probably aren't the same as the ones whining about Kratos having the same boat boarding animation.
I agree but disagree lol. On one hand the overall premise is the same, but 1-7 are quite different to me, with 7&8 being wonderfully new in a direction I really love. Not to say the action stuff is bad though.you play 1 yakuza game, you play it all.
Absolutely agree. It's the stories and the writing in the Yakuza world's that make them so fun. I don't mind them reusing assets at all.
It's good and bad, if you play them in rapid succession you're going to get burnt out but if you play them every couple years it's not too bad. I just hope they can flesh out the cities at this point, they laid the groundwork, just make them more dense and I'll be happy.Is it a good thing ? I feel totally burnt out and I don't even play these games lol.
That's certainly something they've done, including with the Judgement games, this isn't like GTA where majority of the buildings are just outside boxes, I've seen Sotenbori go from more of a dive district to a flashy district, apartment blocks come and go, interiors for various buildings, rooftop access, etc. If we include 0 then we've seen an entire part of the city go from a slum district to a skyscraper, we've seen a park land area once overrun with the homeless gangs flattened, turned into a construction site and eventually completed into a high rise flashy commercial block.It's good and bad, if you play them in rapid succession you're going to get burnt out but if you play them every couple years it's not too bad. I just hope they can flesh out the cities at this point, they laid the groundwork, just make them more dense and I'll be happy.
Yeah they definitely been adding over the years, I recently played through the series again and sometimes you forget how much they've added over the years. I honestly don't mind them reusing the same cities if it means I get to go into every building someday.That's certainly something they've done, including with the Judgement games, this isn't like GTA where majority of the buildings are just outside boxes, I've seen Sotenbori go from more of a dive district to a flashy district, apartment blocks come and go, interiors for various buildings, rooftop access, etc. If we include 0 then we've seen an entire part of the city go from a slum district to a skyscraper, we've seen a park land area once overrun with the homeless gangs flattened, turned into a construction site and eventually completed into a high rise flashy commercial block.
It's smart to reuse, even with the Spider-Man games, how much has New York changed in two years? It makes sense to reuse the majority of it and touch up any areas you want to improve and then alter things for story purpose.