The loot system is another area with wasted potential. All weapons in the game are hand-crafted, which would be fine, except you also see those same weapons randomly drop from enemies throughout the game. And I do mean the same, they’re functionally and aesthetically identical. You can upgrade the ones you use the most, at which point every time you get that same weapon as loot it’ll drop at that level. This made it so no loot drop was ever exciting, and it further betrays the game’s RPG aspirations. It also kills variety, because as upgrade materials become rarer, you’re naturally going to stick to what you’ve been using since the beginning.