The Case for the PS4K: an important, and necessary, change for the industry.

For the people that like the idea of PS4K.

It will be OK for you that after this, the console market become a yearly release that makes run the same games slightly better than his previous version? Like phones?

Because that what Sony will do now but in a period of 3 years. Sames games will run differently in two differents consoles. This will cause disparity in their market.

They basically saying goodbye to the release of a brand new console that come out every 7 years that can run games that the previous console can't (apart of cross-gen titles and remasters) that make us enjoy our well spended $400 sharing and play with everyone else that have the same console than you without performance differences for the next 6+ years until a new one comes in.


I think there still be generation leap (x10 power up) when the technology is cheap enough to allow it.

The iterative console scheme isn't coming from nowhere. The industry can't afford new generation leap every 6 years. Nintendo already saw that a decade ago and the Wii was the first iterative console. It's okay for the industry to embrace this model with a way more scalable architecture like x86.

We will still see innovations and new tech like vr. The goal is to lessen the impact and pressure of a new generation on the whole industry.
 
Does my PS4.5 support this game, or is PS4.6 the minimum requirement? If it's supported how does it run on my not-new hardware? PS4.8 has an architecture update, it looks like compatibility might be mixed - new games might not support my old PS4.5 and old games that don't get patches might not work on the PS4.8. So I still need both. But I just upgraded to PS4.5 a few years ago!

We only have a picture of what happens for PS4/PS4K games at the moment, you put the disk in it works. To worry about next gen we need to have an idea what is going to happen and at the moment we really don't.
 
That's a bit too negative imo.

But from a fan perspective, considering how they've been selling it at previous E3s with future releases etc and how few AAA 1st party games that has actually been released so far, I'd just say that PS4 became a $798 console with split payments.

Lots of people deeply invested in the Playstation ecosystem will feel like PS4K is a neccessary purchase. And even if Sony would release PS4K at $299 you'd still be looking at $698 in total just for this generation.

Many around here still seems to be okay with it though.

But for me it feels like I got tricked. I've bought every Playstation day 1 but it stops now simply because it's obviously not a wise thing to do, it's better to play elsewhere the first few years.

I envy the fence-sitters and those who only bought an Xbox One, they can all jump in at the right time now, the previously flamed launch titles with framerate issues (Killzone, Second Son, Knack) will probably run pefectly now. It really is the perfect time to jump in.

As a day 1 buyer though I'll just climb up on the fence or jump sideways to other platforms for a few years.

'Feel' doesn't mean 'necessary'.

I bought PS2&4 day 1 and don't feel any less 'tricked' than buying an 80gb fat about 7 months before my 2 mates bought 320gb slims for less money.

It sad that you feel PS4Neo negates the last three years though - I've had more gaming fun than any time since PS1 since buying my 4.
 
We only have a picture of what happens for PS4/PS4K games at the moment, you put the disk in it works. To worry about next gen we need to have an idea what is going to happen and at the moment we really don't.

The whole point of this thread is discuss the good and bad of this possible future.
I don't think console will get rid of traditional generation cycle too, but we are talking about what if.
 
"The time for disruptive models is over" strikes me as a bit naive, considering that VR is right around the corner, threatening a huge disruption and necessitating generational leaps in power rather than incremental ones.

The whole OP strikes me as naive. Also self absorbed and very hypothetical.
 
Agree with the OP.

In a world where hundreds of millions of consumers are exposed to an ongoing ecosystem of purchased apps that carry forward to future devices in the iOS and Android spheres... It's insane for consoles to carry on as they have been. They must adopt this model. PS4 and PS4K will run the same games, for one purchase price. We presume that more or less the PS5 and beyond will try their best to maintain backwards compatibility with ALL titles since the architecture is more manageable than the esoteric stuff like the PS3.

This is what I've wanted for years. People keep reducing this down to OH MY GOD THIS MAKES PS4 OWNERS SECOND TIER USERS OH THE HUMANITY!!! I mean, c'mon! For starters PS4K is not a huge generational leap. It is not the PS5. It is a fairly incremental upgrade that will allow some nicer graphics and some better frame rates but that is about it. People wishing to remain with their PS4 or buy in to a cheap PS4 are not losing out on any games to come in the next few years. This really is a very similar dilemma people face when buying a mobile phone. Take the more costly iPhone XS model, or get the cheaper year old iPhone X model. Fundamentally they offer the same experience with the newer model having some improved performance and maybe an additional feature or two, but fundamentally both are modern smartphones that run all the same apps and experiences.

This is a dilemma that most happily resolve with little issue and base it on their finances and what they really care about. I think we have to accept that change in perspective. The ones crying about second tier status clearly love the notion of having the best hardware, for some it will be why they chose the PS4 over Xbox 1. Well, for you, yes it will now be a bit more costly to keep up to date. Trade in your old console and it will probably cost you around $200 every 3/4 years to have the latest box on an initial investment of $400. But that could carry on indefinitely. At the end of the day you're spending roughly the same over a traditional 7/8 year console cycle, it's not that much massively inflated. And this all depends on how rabid your inferiority complex is.

You see for 90% of ordinary consumers you can bet they simply do not care as much. They can buy the cheaper console that keeps their kids happy, that runs their Netflix just the same etc. When new games come out requiring the console 2 generations ahead to make the most of, you might consider the upgrade worthwhile then. As I see it it gives power to the consumers and far more reliable value for their purchases knowing it will carry on being usable on future hardware.
 
So for me that means :

Game on pc 90% of the time.

When new consoles get released wait 2+ years and play only their inclusives.'

Yep I can live with that.

And nope don't care about VR at all!
 
So I posted this over on Gamasutra as I was a bit tired of insiders posting on behalf of developers that are "angry" over the PS4K. I wanted to take a more realistic view of what a PS4K could mean for the industry.
...
Sorry op but how can you think that your opinion is more "realistic" than the one of people who actually work with consoles?
 
Alternatively the additional cost of buying consoles every few years plus paid-for online will increase the pressure on people and more will choose to stick with one console rather than buy both. Obviously Sony wants that one console to be PlayStation

Pretty much describes me, and I'd assume a fair few others. Ever since I could afford it, I've had every console each gen, but if we're heading to iterations I'll probably choose one, or sit out the odd mid-gen refresh with others. There's always one machine that you play on less in the first few years of a gen, and this model will only emphasise that and encourage people to pick one to stick with.
 
'Feel' doesn't mean 'necessary'.

I bought PS2&4 day 1 and don't feel any less 'tricked' than buying an 80gb fat about 7 months before my 2 mates bought 320gb slims for less money.

It sad that you feel PS4Neo negates the last three years though - I've had more gaming fun than any time since PS1 since buying my 4.

Haha and this. It's odd finding people dismissive of this console generation so far. I mean c'mon. I've played more games and more hours in those games this generation than any before it. Indeed the PS4 has rekindled my love for gaming. The quick OS, the broad range of games big and small. The big blockbuster games have been a bit thin on the ground but the quality of a Bloodborne or Witcher 3 surely still makes it a very worthwhile purchase for most gamers. People need to just wrap their head around the pros and cons and the cons only really affect people who are hyper sensitive about being in the very latest hardware. To everyone else it's just a list is pros. Mainly these are Choice and in the value for your purchased content which is even more needed in the transition to digital purchases.
 
Edit: PS Now, PSVR, might be able to grow the market, but that has nothing to do with iterative model.

That you can see, which is pretty much my point - we need to take a longer term, wider view of this.

I've no idea what the thinking behind PSVR is, it seems like another PS-Move to me. A gimmick in the gaming market whose true value lies elsewhere.

PS-Now is something different. Like I say, I think this is the trojan horse. The way Playstation comes together as a brand alongside Remote Play. This is how to take on the Windows, Mobile, Micro-console markets when you don't have a product that neatly fits. Something tells me Sony are still smarting that Vita TV didn't take off in the way they had hoped.

While Vita itself hasn't been completely dropped yet, it's telling that this is the current push for Vita, Now+Remote Play. Remote Play for PC came with update 3.50. Now for Xperia has long been expected. It's all connected. If MS make a hard push against Steam with UWP and a re-positioned HTPC XBox, what has Sony got to compete?

In short, Sony are turning Playstation into a long term continuous platform.
 
We only have a picture of what happens for PS4/PS4K games at the moment, you put the disk in it works. To worry about next gen we need to have an idea what is going to happen and at the moment we really don't.

And this is really the problem with the rumor. If the Neo is real, then this is what Sony needs to be upfront with and addressing right out of the gate.
 
Loyalty: I find the current system of going where the games and friends are to be pretty healthy for consumers and the industry. If console makers figure out how to make gamers stick with one system then new audiences and floating voters will become disproportionately powerful. A big console launch is the time when a platform maker has to sell their vision, show what they have in the works for the main audience and not get distracted by casual or niche concerns. If that vision sucks then a U turn is required, as seen recently.

Games as a Service: As someone more interested in offline one shot experiences this doesn't sound all positive to me. I don't care about the massive publishers difficulty in getting hugely expensive MMO's out. If they are under pressure from the next console coming out its likely that its because these things are always late therefore scheduled poorly and often release effectively unfinished and take time to get to where ideally they would be on launch. Taking the pressure off on this doesn't sound great solution.

Wave of Anger: Not surprised, the unwritten promise of you buy on launch and you could potentially play your last game of that gen on the same system with the same experience as every other owner of that platform might not be true. This is great if you have no budget constraints, or you want to see the best possible PS4 for VR or you want to 4K for media. The danger here is that in reality early adopters get punished, they pay the most, their systems are more likely to fail or have noise issues and they do all this on the faith the games will come eventually. If Sony had announced the 4K at the same time as the PS4 then that would be fair enough.

If we go this new route it will be more difficult to get people excited in the first place as the jump up wont be that high and honestly why would you bother? You might as well sit on your slightly slower hardware and wait and see which comes first, the games you want or yet another console revision.

I'm hoping the 4K is a one off to address the two very particular needs of this gen and that the PS5 will still be a big step up with all the craziness of a normal console launch.
 
Sorry op but how can you think that your opinion is more "realistic" than the one of people who actually work with consoles?

Who works with consoles ?
Cause the OP does and this is a response to Colin Moriarty tweet .
We also have other devs that said this is no problem or waiting to see what happens .
Not everyone going to like or dislike this but question is which devs matter the most .
And if the market will accept this .
 
... I basically disagreed with everything, but I greatly appreciate the feedback and response. This is why I love GAF. It's great to just have a good conversation.
Haha, no hard feelings, I always enjoy a good discussion about things as interesting and complex as this. Even if it seems we'll never quite agree.

... The problem is there's no generational leap to be had in the way that it was done in years prior. So that creates a new situation that Sony is responding to before we actually got there: a generational leap with PS5 that would have been the weakest jump in console history, should it arrive 5 years past the launch of PS4. Instead, they're going the iterative route.

No, the market isn't clamoring for this, and it will be up to Sony to convince them why they should be...
While you're certainly correct, due to the slowing of technological progression, I think we're differing in our thoughts about how to address the "problem" of the PS5 in this situation. So, Sony are moving towards an iterative console approach... in the middle of a generation that was not expressly sold as an iterative one. This is why we're seeing the reaction we are: no one knew the PS4 was going to be overshadowed so soon. And, given the history of Sony's previous consoles, no one could reasonably be expected to suspect otherwise. Jumping out and yelling "surprise!" was the worst possible way they could have decided to do this, from a consumer perspective. Of course, with ~40m PS4's in the wild, it was the best way to do this from Sony's perspective because consumers jumped on the bandwagon, expecting a solid 6 years of being the highest end available.

I, personally, think Sony should have held back the iterative transition to the Playstation 5. Discuss this with developers and publishers, and build the necessary tools to make sure developers are taken care of. Then, step up on stage at the reveal and lay out the plans nice and clear for everyone right from the beginning. It still introduces problems, which I'll discuss below, but they're absolutely mitigated, and consumers are informed to make the best purchasing decisions for themselves. I suppose that's where a good amount of my own animosity towards the idea comes from - the current PS4 owners own the weaker PS4 hardware, but none of them actually chose to be in this situation. Developers were likely equally in the dark until the Sony rep started their presentation about the new hardware they'd have to use.

... You're assuming a lot when it comes to how people decide to purchase consoles. Sure, theoretically I could have bought the PS3 on launch day for $500 and enjoyed the 8 years of games. Is that what actually happens with most people? No, because a lot of them jump in at the mid-point, when sales plateau.

You look at it and say that Sony is forcing you to upgrade, ruining your value proposition that you had at launch. I say that they extended the lifespan of the PS4 to a large degree because the cycle of iterative hardware is theoretically set to last forever. At some point they'll have to drop PS4 support, but that most likely won't happen for quite some time...
I may be making some assumptions, however I feel they're not big ones, and are loosely supported by the trends and sales data we can see in the market. People buy a console when its appropriate value for them, and different people find different degrees of value at different price points. Now, I've highlighted the part of your assumptions I draw issue with - because at this point, it's an entirely unknown quantity, and no "good" assumption can be made. Given what we're seeing with Sony currently - PS2 re-masters being sold again to PS4 owners, PSNow being pushed instead of bringing forward the PS1 and PS2 classics, mid-gen hardware upgrades - I cannot give Sony the benefit of the doubt. Clear generational breaks are easier to understand and justify than arbitrarily cutting off backwards comparability when Sony need to sell new hardware or more software.

In all the time I've been a game developer I've never been questioned about my experience with game development. There's a first for everyone I suppose. :)
Sorry, reading my post again, I come across as a little antagonistic. What I meant to say was that I would be interesting in learning about the experiences you've had in the industry that would lead you to your point of view, as they differ quite a bit from my own. My own experience is entirely QA-focused, across both enterprise software and video games. I occasionally dabble in software development and small scale games, but its never been my focus

You're absolutely dead wrong here. Only the biggest publishers can do games like Destiny and the Division? Have you not seen the multitude of games on the XB1/PS4 store that have ever growing communities that have been growing for years now?
I'm not sure I'm understanding you. Destiny and The Division are two of the largest, most expensive video games ever produced, requiring expensive server infrastructure and constant support so demanding, that even the two biggest publishers in the industry are struggling with their respective titles. Can you clarify?

Honestly, everything that you mention about game development for the PS4 and PS4K and how it's more costly than the PS3/PS4 generational gap is wrong, wrong wrong. There is no headache involved in developing for something like the PS4k. More work, sure. But it is not a problem. Not something like a traditional PS5 that severs ties with the PS4 like all other generations would bring.
I clarified my point after this post, but essentially I didn't mean to say that PS4->PS4K was more expensive than PS3->PS4. I meant to say that PS3->PS4 had financial justification in terms of the additional development work. PS4->PS4K has very little justification, apart from Sony's mandates and requirements, despite the smaller amount of work. The amount of work involved will differ from developer to developer, but everyone will be effected, and the pay off is... Sony sells new hardware? The benefits of iterative hardware only stack up if Sony move to a true iOS model, where a software house can migrate their underlying tech across less granular hardware generations. Sony's "stop gap" solution with the PS4k, which may or may not be replaced by a real new generation in a PS5, offers most of the same headaches, with none of the benefits... except to Sony.

You cannot compare the moves MS made with the original XB1 with the moves Sony is doing here. MS threatened everyone's right to owning a game, selling it, and disrupting the used game industry solely for the purpose of their own gains. Sony is offering a new premium PS4. I fail to see how this will garner the kind of anti-consumer rights movement the XB1 did at its reveal.
I don't mean to imply that the two are equal in scope, though they would/will shake the industry, I'm saying that both benefit themselves exclusively. The PS4k doesn't benefit consumers. Current PS4 owners receive scaled down versions of games that otherwise would have directly targeted their hardware spec. PS4k owners get hardware that can't be used fully because its software has to function on a model ~50% weaker. Developers have to do more work for the same sales, and publishers have to expand QA budgets to account for a new SKU that doesn't provide access to previously inaccessible customers. The only winner here is Sony.
 
from the article said:
Think about how unfriendly the current generational lifecycle is for the average consumer. They can either come in too early at high adopter prices and a slow start of game releases, or right in the middle where sales peak and deals are good, or come it at the end, where support will soon be ending for the system and mere years or even months are left for game releases. If they don't hit that sweet spot, they can be left holding the bag on a system that has been essentially abandoned in favor of the all new console.

This strikes me as somewhat humorous, given the obvious conclusion of a 3-year-or-less 'update' of unknown/variable performance increases planned with anything beyond the 4K.

It all depends on 'which' consumer you're thinking of, to be fair, but anyone who's bought a PS4 til now, with little to no expectation that their console would suddenly be devalued not only by a price drop, but by an 'actual' more powerful version of the same console, I'd argue they're not being treated especially 'friendly'.

All you're doing with the 4K is shortening the cycle length - and presumably, with the 'similar' architecture, lessening the 'new' purchase of a brand new system with a jump in power - only you're not 'saving' the consumer, you're shifting them over to an upgrade cycle.

It works for phones, but consoles aren't in the same hemisphere in terms of how and how often we use them.

Haha and this. It's odd finding people dismissive of this console generation so far. I mean c'mon. I've played more games and more hours in those games this generation than any before it.

It's not odd at all. Opinions differ among consumers on what they consider to being 'shafted' or the like, and that people's experiences differ.

Like in my case, I basically bought a PS4 for exclusives like Persona 5 (whenever it hits), Bloodborne, etc...I don't necessarily feel ripped off by the 4k (or necessarily inclined to 'need' to upgrade without some kind of generous trade-in offer), but I can see how people would feel that way.
 
Who works with consoles ?
Cause the OP does and this is a response to Colin Moriarty tweet .
We also have other devs that said this is no problem or waiting to see what happens .
Not everyone going to like or dislike this but question is which devs matter the most .
And if the market will accept this .

Indie dev's will probably not like this as their for them any new requirement, any new work is relatively a greater burden then for a bigger studio.

Games with large amounts of content which push right up against framerate limits will have to spend more QA time making sure both versions run at good speeds.

PSVR developers will certainly welcome the extra power for VR but may have difficult decisions to make in terms of how to handle the framerate requirements of the PS4.0.

IF MS responds in turn then things potentially get even more complex and the NX is coming along too.
 
Always love reading anything by you, Chub.

Personally, I'm gonna cross that bridge when I get to it. I ain't mad, PS4 has given me great years and I'll continue playing it without worrying about potential scenarios. When the PS4K gets introduced, I'll assess the situation and decide if I should upgrade.

Sorry op but how can you think that your opinion is more "realistic" than the one of people who actually work with consoles?
OP IS a Dev who works on consoles.
 
Excellent post!

The only thing the PS4K means for the industry is that Sony wants you to give them more money more often. They're milking you.

Screen-179667.jpg
 
Who would want to play Knack in 2023?

It might finally make it onto PS+ ;-)


OT, alot of people being facetious and deliberately over dramatic in this thread. So 7-8yr generations are too long but a 3yr one is too short (closer to 4 by time this thing drops?).

Come on.

Its a choice and an option and for reasons so well communicated by the OP, I think it's a good idea. The market may well decide otherwise and that's cool too.

Overpriced cutting edge tech didn't work.

A long gen to recoup gigantic investment got stale.

Good tech at the right price point has worked. Sony just wants to keep delivering that everytime they can now, I'm prepared to give it a chance.
 
The PS4k doesn't benefit consumers.

If people see no benefit in it they won't buy it. Problem solved. In practice, though, I suspect a lot of people would be interested even if all it did was play 4K media and upscale PS4 games to 4K. The fact that it enables even more is extra incentive. I'd be shocked if it sold better than the PS4 in the first year or two but that's entirely up to consumers to decide.

There are plenty of industries where a flagship product exists to attract attention and isn't expected to sell in anything like the volume of the mainstream products. Only in this case the flagship product will see cost reductions in time and can become the base product.

Current PS4 owners receive scaled down versions of games that otherwise would have directly targeted their hardware spec.

Pure speculation, and likely unfounded given how the base PS4 represents a much larger market than the PS4 Neo. It's far more likely that a game will be aimed at the large installed base and then tweaked to shine a little brighter in Neo mode. That's what we tend to see at the start of a console generation as a means of risk reduction for developers and publishers. It's also an inevitable side-effect of the fact that it takes years to develop a game that's a real showcase for a console. Games coming out over the next two or three years will have been started with the PS4 in mind.

PS4k owners get hardware that can't be used fully because its software has to function on a model ~50% weaker.

New hardware is never fully exploited in the first few years. By the time we see titles designed from the ground up for the Neo we may well be seeing the introduction of its successor and a policy allowing games to target Neo as the new base. At that point the PS4 would have had its traditional ~6 year run.

Developers have to do more work for the same sales, and publishers have to expand QA budgets to account for a new SKU that doesn't provide access to previously inaccessible customers.

The same happens in spades at the start of every new generation and it's a huge burden on developers and publishers. An iterative model has the potential to smooth that process out, which is the basic premise of the OP.

The only winner here is Sony.

I don't see how you can possibly reach that conclusion. Console sales have never been a significant source of profit on their own. Sony only wins if people are buying more software, which means consumers are seeing products they like and developers and publishers are seeing increased sales on projects that are less of a risk.
 
For the people that like the idea of PS4K.

It will be OK for you that after this, the console market become a yearly release that makes run the same games slightly better than his previous version? Like phones?

Because that what Sony will do now but in a period of 3 years. Sames games will run differently in two differents consoles. This will cause disparity in their market.

They basically saying goodbye to the release of a brand new console that come out every 7 years that can run games that the previous console can't (apart of cross-gen titles and remasters) that make us enjoy our well spended $400 sharing and play with everyone else that have the same console than you without performance differences for the next 6+ years until a new one comes in.

You just contradicted yourself. If the console market becomes like a market with yearly releases, it cant also become like one with tri-yearly releases.

I have never bought a new console every 7 years. As a child my commoddore 64 got upgraded to a model with a tape deck, I got the revision of the Mega drive/genesis when it launched (the one with red buttons) and I got a PS1, PS2 and PS3 slim when they were available on the market.

Having said all that, this is the first generation where I bought the base console on launch. I usually am a year one buyer, sometimes even year two.

The cost of the PS4k doesnt bother me as I would of spent 80% of that on just a slim revision. Im actually paying around £50 more, the price of a game, for improved specs. I can live with that.
 
I don't think a comparison to tables and phones, or other consumer items in general is a relevant or even a good comparison. When I buy an iPad, I might now there's a new one soon coming, but it's an incremental increase, and I know everything will run on this iPad for years to come, despite it not being the latest. The "one dollar" ideology of apps on these devices make developers desperate to hit as many consumers as possible. There's no graphics race in mobile. There's no incentive to push "awesome graphics", because they will never be anything anyone will care about. Most apps that come out still work on iPhone 5, and I know my iPhone 6 will be fully in the game up until 2018. This idea that incremental updates on a game console will mean anything like that isn't a good place to start.

This is because these games largely rely on pushing the limit of the hardware. It means the PS4 versions of PS4K games will be an afterthought. They will never have been made to be truly optimized on PS4, then scaled up on PS4K. They will be truly optimized on PS4K, then they'll turn it all down to medium on PS4. If you get the latest iPhone, you won't even get a game that looks different between that an the previous generation. You know know you're set for a few years more than the last generation. Bluray players are the same. When you get one, you might look around for which is the best or most bang for the buck, but then you're set for years. There's no impact for you that new ones come out. The biggest difference between this and consoles is that once something new is out, you will start getting left behind.

This is likely why this incremental generations thing hasn't been prevalent. We'll see how it goes from here. I guess it's in large due to the idea that once your product is obsolete, you don't want to spend more money on it. I haven't really given much thought to my 3DS since the New 3DS came out, because I feel left behind. I don't want to spend money to get a new cooler for my old 3D-card, because it's not worth it, anymore.

Now when for example in 2020 Playstation 5 releases (or 4.6 or whatever else they want to call it) they will have to support 4.5 from 2017 but if they are supporting 4.5 already it will be possible to make original ps4 version quite easily.

So it's quite possible that it means 9 or 12 years of software support for original ps4

In short: no. You can never have an incremental increase and keep releasing for the elder consoles. This is because of new technology. It is the exact same reason why generations today don't share backwards compatibility. Each increment would mean more work to port. New DirectX versions, new hardware architecture, new APIs, new ideas, new systems is what's prevented this before, and it is what'll prevent this now. I therefore submit that your post outlines a reality that will never exist.

If you compare this to PC, you see the same thing. Older hardware can run new games for a while, but are eventually left behind, because technology has moved on to the point where it can't even run it on lowest settings. You have tons of cards today that have enough computational power to run Street Fighter, theoretically, but because they don't support a particular version of DirectX, they can't run it.
 
my only concern was whether sony was going to split the online community or not. since that's been put to rest i'm totally ok with this.
 
Great write. I completely agree with the OP, traditional generation cycles are just too much of a risk.

That being said, there's still the issue of how long they plan to support. Like 1 or 2 cycles backwards? The moment a successor to PS4K comes, they should drop support to OG PS4, shouldn't they?
 
Which is essentially what I'm saying. You're not forced to upgrade but if you're the typical day 1 buyers there is no way you'll wait until the next upgrade, you'll buy 2 consoles, you know you will. And if this becomes the norm and you usually have all three consoles, then you'll now buy 6 consoles. 2 Playstation, 2 Xboxes, 2 Nintendo consoles. $2400, give or take a few hunded bucks. Great. Time to get a third job? :/

This is actually ridiculous.
 
'Feel' doesn't mean 'necessary'.

I bought PS2&4 day 1 and don't feel any less 'tricked' than buying an 80gb fat about 7 months before my 2 mates bought 320gb slims for less money.

It sad that you feel PS4Neo negates the last three years though - I've had more gaming fun than any time since PS1 since buying my 4.
The Phat is still the king of PS3 ;) but I get what you mean. It's not like I would call the previous 3 years a complete waste, The Witness was awesome, I actually enjoyed The Order too, and Driveclub and a few others, but in hindsight it would've no doubt been better to wait for PS4K, especially since the games I've played being annoyed at the framerate will likely run better on PS4K.
In general there has been too much focus on HD remakes and too few exclusives, I'm still waiting for the real AAA stuff to arrive and justify my PS4 purchase, which makes PS4K come far too early if the rumors are true.
 
Who works with consoles ?
Cause the OP does and this is a response to Colin Moriarty tweet .
We also have other devs that said this is no problem or waiting to see what happens .
Not everyone going to like or dislike this but question is which devs matter the most .
And if the market will accept this .

OP IS a Dev who works on consoles.

I didn't know this, ok op is a dev, what makes his opinion more "realistic" than the one of those devs who disagree?

PS:
just to be clear i'm in the "wait and see" team.
 
I like how silly the 'devs won't max the base p4' argument is. You only know what the PS4 is capable of by the games that come out for it. If TLOU wouldn't have released on the PS3 no one would have accused ND and Sony of not pushing the hardware to its limit. No one would oppose the thought that Uncharted 3 was the most they could squeeze of the specs.

If AC Unity, Just Cause 3 and Fallout 4 would have released after the Neo was available, people here would have shredded the devs and publishers to pieces for how the base PS4 version performs. The reality is that's what those devs manages to pull off on that hardware. And it would be the same when the Neo comes out.

The first set of Neo games to have unsatisfying performance on the base ps4 are going to be used non-stop as 'evidence' of original PS4 owners getting shafted and how the worst-case scenario of iterative consoles have come to pass. When in reality that's pretty much the way the game would have ran on the base PS4 if the Neo didn't exist - just like how there's enough games right now that run sub-par on the PS4.
 
I didn't know this, ok op is a dev, what makes his opinion more "realistic" than the one of those devs who disagree?
The fact that he took time to explain his stance using well over 1800 words whereas the Devs you keep using have only expressed their view through a third party via 140 characters on twitter?

You haven't read anything he wrote, have you?
 
I didn't know this, ok op is a dev, what makes his opinion more "realistic" than the one of those devs who disagree?

PS:
just to be clear i'm in the "wait and see" team.

I don't think his opinion is more realistic just showing us another side of the story .
We had other devs in other threads that also gave there opinion .
Some like it , dislike it or waiting to see what happens , there going to be many factors when it comes to this .
Like how good is the tools and sdk is , how big the devs team is , budget is etc etc .
It's fun talking about the effects or what might happen but we all know the market will decide in the end .

I like how silly the 'devs won't max the base p4' argument is. You only know what the PS4 is capable of by the games that come out for it. If TLOU wouldn't have released on the PS3 no one would have accused ND and Sony of not pushing the hardware to its limit. No one would oppose the thought that Uncharted 3 was the most they could squeeze of the specs.

If AC Unity, Just Cause 3 and Fallout 4 would have released after the Neo was available, people here would have shredded the devs and publishers to pieces for how the base PS4 version performs. The reality is that's what those devs manages to pull off on that hardware. And it would be the same when the Neo comes out.

The first set of Neo games to have unsatisfying performance on the base ps4 are going to be used non-stop as 'evidence' of original PS4 owners getting shafted and how the worst-case scenario of iterative consoles have come to pass. When in reality that's pretty much the way the game would have ran on the base PS4 if the Neo didn't exist - just like how there's enough games right now that run sub-par on the PS4.

A up coming eg of this would be ME catalyst .
Good thing Neo is not out yet lol .
 
The fact that he took time to explain his stance using well over 1800 words whereas the Devs you keep using have only expressed their view through a third party via 140 characters on twitter?

You haven't read anything he wrote, have you?
An essay to prove a wrong opinion doesn't turn that opinion right ;)

I'm not saying he's wrong though, i appreciate that he took the time to deeply explain another point of view, but i can also see why some devs may not like ps4k and similar, both opinions can be equally "realistic", different people may have different views on the same matter and it's not necesserely true that only one opinion is right.

Was i was trying to point is that he's not the one that should judge if his opinion is "realistic".

I don't think his opinion more realistic just showing us another side of the story .
We had other devs in other threads .
Some like , dislike or waiting to see what happens , there going to be many factors when it comes to this .
Like how good is the tools and sdk , how big the devs team , budget is etc etc .

I agree with you, he took the time to explain his point of view and i appreciate this, i just think that others should judge if his opinion is realistic or not, not he himself.
 
border said:
and necessitating generational leaps in power rather than incremental ones.
Not arguing VR will be a disruption - but this last part is taking the whole thing backwards IMO.
VR is where technology-iteration has been happening faster than virtually any segment of the industry - mobiles included. If anything - you should expect the headsets to iterate extremely frequently for some time to come - not the other way around.
The rest of the hardware in VR equation is at the moment - mildly put - less then relevant. Maybe once we sort out simulation discontinuity, eye-tracking, adaptive focus, input limitations and a long list of other issues - we can talk about processing power taking the forefront again.
 
Something that ive been thinking about with the PS4/Neo thing that I think is worth sharing.

If we suggest that the Base ps4 is going to suffer when games begin to target the Neo, when do we expect that to happen?

Because lets say a game being greenlit today targets the Neo and shuffles the base PS4 version to a cheap studio (say high voltage) Its still 3 years away from release. The dev kits are only just going out.

Games rarely switch development target for more powerful hardware mid dev cycle and the ones that do, end up in dev hell for a while. See Nioh, TLG, Until Dawn, Killer instinct, Duke nukem. Its never a smooth transtion.

At that point the PS4 will be approaching 6 years old anyway:- Longer than a "traditional generation".

But, in the interest of completeness, lets look at another doom scenario.

A franchise that targets high end PCs as its base, is downported to consoles and suffers on both, just less on the PS4 Neo.

In that situation the Base PS4 is not getting any less optimisation that it would have in the first place. Something like Cyberpunk 2077 is going to be rough on the PS4 whether or not the NEO exists, just like its going to be hard on gpus like the GTX970 and the like.

The third and most likely scenario are games that are built in engines with poor performance on PS4 (Unity) being slightly improved on NEO.

Which boils down to mostly indies. Games that will die very fast with poor word of mouth. Millions of people still bought AC:Unity, but I doubt something like Ether:One or Broforce is selling much. Its not got going to effect a significant section of the Console install base.

Beleive it or not, but games targeting the NEO are going to be thin on the ground simply because of how successful the PS4 already is. The Neo will cause some headaches for devs who want to squeeze a littlw more juice out for a neo version, but the PS4 version already has a target and devs are already working to that. They are not going to go back to the drawing board for new unproven hardware.
 
ThoughtsOfSpeaking said:
If we suggest that the Base ps4 is going to suffer when games begin to target the Neo, when do we expect that to happen?
It would require development to lead on Neo - which would mean expected userbase for any title that does it was lower on PS4 than Neo.
Note how first wave of cross-gen titles still performed very well on 360/PS3 - and it wasn't until 12months later that we started seeing really poor ports (the point where active-users buying on last gen were falling below 30%).

I also wouldn't ignore the fact that the delta between Neo and PS4 is much closer to XBone and PS4 than PS4<->PS3, so even a "bad" port wouldn't be nearly as crippling as say - Shadow Of Mordor turned out.
 
Jumping out and yelling "surprise!" was the worst possible way they could have decided to do this, from a consumer perspective.

They haven't announced it though. Did Sony acknowledge, deny or say anything about this rumor ? I'm truly wondering, I didn't really follow that closely.
Maybe this leak is Sony testing the water so they have feedback on what people think. Then they can work on a different approach to announce it.
 
All I know is that a change is coming. Obviously with the Neo but MS mentioned something similar in the past. The idea of games as a service has been floated around and experimented with for awhile now.

People can talk about how they don't want it to happen but will happen. The success of this change will be determined by the market, not GAF, thankfully. There are pluses and minuses to incremental updates and gigantic updates 5-10 years down the line.

We all just need to wait and see what will happen.
 
The whole OP strikes me as naive. Also self absorbed and very hypothetical.
What is naive? He is a dev. He's not speaking in hyperbole from "I heard from a guy who heard from a guy" as I feel this is where the discussion flew off the rails.

Case in point:

It's a dev's response to Colin Moriarty's
'most devs don't want PS4 Neo.' comments.
Bingo.

1m:1 had Colin not said a god damn word the lot of you would be like "yaaaaaay" or "let's wait and hear some real info".

Here we have a developer who makes a thread, developers who post in this thread and other threads (myself, included, working on PS4 now for the past year) and our opinions get tanked because some guy who heard something from a guy who heard from other guys made a concern tweet.

He didn't do any legwork of his own, never followed up other than his own incessant, childish, short-sighted rant in a podcast but whatever the devs say here, ignore it.

We get you.

And that's a damn shame someone with zero backup and zero involvement on our side can make a comment on what we do as if it's gospel, without talking to us and that becomes the narrative. Not the positives, not what it means for the console industry, not how that will change development in the future for the better in the long term - just met with pessimism because some guy who heard from a guy who heard from a guy talked shit as an authority where he has no place speaking for us without doing the work.

Let that shit sink in, folks.
 
All I know is that a change is coming. Obviously with the Neo but MS mentioned something similar in the past. The idea of games as a service has been floated around and experimented with for awhile now.

People can talk about how they don't want it to happen but will happen. The success of this change will be determined by the market, not GAF, thankfully. There are pluses and minuses to incremental updates and gigantic updates 5-10 years down the line.

We all just need to wait and see what will happen.

As a developer [not a console one unless PS2 Linux counts hehe] , if you told me that I can target a set of standardised HW requirements and my software can make deterministic assumptions about what my customers would be running the software on, think the backlash over old OpenGL/DX and Vulkan/DX12 all about determinism and control, I am not sure why I would want to give that up unless forced to by the market or the manufacturers. There is actual beauty in the current console model as a developer and as a gamer. More frequent generations = less incentive to desire to code for that HW... It is not like you will convince publishers to spend even more time on each game.
 
My thoughts while reading this...

No longer are there gaps in these product generations that allow for consumers to jump to other platforms, at least not one that's easily discernible. You probably didn't know it at the time, but that copy of Knack you bought in 2013 will be playable in 2023, on new hardware.

That's the benefit of the x86 architecture that Sony, MS and (its heavily rumored) Nintendo has chosen to use for their consoles. It prevents hard cuts to product life. The PS4 won't have an end-of-life cycle. It will continue to be produced, at a cost that benefits Sony, until it is phased out in favor of a new hardware revision.

I don't think iterative console releases encourages brand loyalty. Let's say someone has brought a ton of games already on a PS4. If they can still play those games on a PS4 plus games released post PS4K, why buy the PS4K? A small niche of people will want to upgrade for improved graphics, but the vast majority of existing PS4 owners will be content with what they have.

Also, if Sony is releasing a console once every 3-4 years, there's going to be a disruption at some point when developers can no longer make games for older PS4s. At some point people will have to upgrade and they will still face a choice about which platform should they buy (Nintendo, Microsoft, or even PC). Backwards compatibility is a great feature to have and is something that already can be done with the traditional console release cycle. The argument that more console releases will improve brand loyalty through better backwards compatibility doesn't make sense to me.

Will consumers actually wait until 2022 to get a generational leap in graphics at a consumer friendly price?

Yes, they will. Look at last generation as proof for a longer console generation being a good thing for both console manufacturers and consumers. Here's a thing about the vast majority of consumers, they like buying things that will last. If Sony establishes a tradition of supporting a console for ~8 years, then that's a great selling point for the PS5. It's one of the big reasons I bought the current generation of consoles on day 1. The $400 you spend on the console is seen as an investment rather than an expense because you know for the next 8 years you will have a platform to play the latest games from your favorite developers. An incredible value that cannot be understated. We've come a long way since 2006 and Sony's 10 year lifecycle vision for the PS3.


Think about how unfriendly the current generational lifecycle is for the average consumer. They can either come in too early at high adopter prices and a slow start of game releases, or right in the middle where sales peak and deals are good, or come it at the end, where support will soon be ending for the system and mere years or even months are left for game releases. If they don't hit that sweet spot, they can be left holding the bag on a system that has been essentially abandoned in favor of the all new console.

It will be even more unfriendlier with more console releases. You will still have consumers in holding patterns aiming to hit that sweet spot. You probably have people that were looking to buy a PS4 earlier this year but are now waiting for E3 for more information about the PS4K. Everytime I want to upgrade my phone I always find myself waiting for several months before I actually do it because I want the latest and greatest phone coming out. More frequent console releases will just cause more confusion about when is the right time to upgrade.

The worst thing about generational leaps is that it simply doesn't work in today's game industry. We're starting to pivot into the idea of games as a service. This was teased towards the end of the PS3/360 lifecycle, but its really coming into its own with games like The Division and Destiny having a strong online base with roadmaps for the future. It is dependant on one thing, really: a healthy userbase to get users from, which is easily disrupted by a generational gap.

How can you possibly know that generational leaps do not work? The success of the PS4 today proves that statement false. Also, iterative console releases will not solve the problem you outline here with games as a service. As I mentioned earlier, you will still face a hardware disruption when developers can no longer support older hardware iterations. At some point you will lose those users.

I wonder what answers the PS4K will bring.

I ultimately don't think it'll make a profound impact especially if they still plan on selling the PS4. Price is more important than graphical fidelity to the majority of consumers. If the PS4 can run all the same software that the PS4K can at a cheaper price, people will buy the existing model. When it's all said and done I think everyone will look back on this as an interesting experiment that didn't work similar to the PSX.
 
I am glad that Devs are now coming out and showing that these tweets from people are incorrect.

At first I was angry at the though of the console industry being changed. I have since changed my mind after thinking about it. I like to buy New consoles on launch day and feel that the arguments about someone buying a console now that will somehow be deprived because a new version is out quite sad.

They have had nearly 3 years to buy a PS4 to play the latest games. Why should I be penalized because others have to wait.
 
sad to see that so many are more interested in tech rather than the games. this will only push that mindset further. it's a cancer on the industry.

as for op it reads like corporate pr. I can't believe that you as a dev used this reasoning to defend your position:
This is, in fact, completely antithetical to the industry at large. Everything is improving yearly. New computers, new Blu-Ray players, new cars, new TVs, new blenders, and yes, new smartphones and tablets. But not game consoles.

comparing with consumer electronics and cars is disingenuous. Consoles run software, which means they are platforms/standards. platforms are only meaningful when they are stable and have a critical mass of users. since you bring cars into the discussion you should realize that cars would be equivalent to the games while the roads, traffic laws and fuel infrastructure is the console. Which again goes to show how stupid the comparison is to begin with.

Smartphones and pc are similar to consoles in that they define platforms. However with these devices the OS is the platform, not the hardware. This is a bad idea for performance critical and high quality software, but a necessity for general purpose platforms. It's not a necessity for dedicated gaming devices which means they can reap all the benefits of being hardware platforms. I own a 4 year old android, I can't even install a lot of the newer games on it and compability gets worse with every new upgrade. the phone actually runs worse now for simple apps like the camera, mail client or music player than it did when I bought it. this will happen on consoles as well if they go down this path. it's unavoidable.

This business model only makes sense if you care more about corporations than consumers or more about graphics and tech than games. Both which sadly seem to be true for most in these threads.

also what is "the industry"? I'm pretty sure consoles is an industry of its own.

Generational Loyalty
is a bad thing for consumers.
 
1m:1 had Colin not said a god damn word the lot of you would be like "yaaaaaay" or "let's wait and hear some real info".

Here we have a developer who makes a thread, developers who post in this thread and other threads (myself, included, working on PS4 now for the past year) and our opinions get tanked because some guy who heard something from a guy who heard from other guys made a concern tweet.

He didn't do any legwork of his own, never followed up other than his own incessant, childish, short-sighted rant in a podcast but whatever the devs say here, ignore it.

We get you.

And that's a damn shame someone with zero backup and zero involvement on our side can make a comment on what we do as if it's gospel, without talking to us and that becomes the narrative. Not the positives, not what it means for the console industry, not how that will change development in the future for the better in the long term - just met with pessimism because some guy who heard from a guy who heard from a guy talked shit as an authority where he has no place speaking for us without doing the work.

Let that shit sink in, folks.

Ummmm...I'm not tanking Chub's OP...I completely agrees with what he said and admired the fact you were first up questioning the veracity of CM's claims.

I'm (among other things) a PM in Enterprise s/ware and work closely with devs in all of my company's vendors, so have a pretty good idea of what the up and downside of something like this might entail for development, and that atm there are many unknowns for everyone...but by the same chalk, I've never met a developer who doesn't like having a bit more performance to play with, whether it's SQL crunching or games :)

I'm day 1 on a Neo too - I have zero issues with this model, can afford it, don't feel personally insulted by Sony, and still think that buying a box from a shop, plugging in 3 cables, switching on and shoving a disk in is still more convenient & cheaper than a PC.
 
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