One thing the internet is not short on, is PC people telling us how amazing their platform is and how consoles are pointless/dying. But a lot of us play on console and have or have had PC's in the past. I can't imagine there is anyone left on the fence to preach to.
People who took in the master race pontifications of recent years, and bought the $400 'PS4 killer' budget builds in late 2013/2014 have been burnt. And the ones who spent $1000+ are probably very happy.
The idea of plugging a PC into the TV and getting it to work (even by some alternate method where you aren't physically plugging it in) is a complex idea that I would say 99%+ of pc people don't do. PC gamers by and large play at a desk with an office chair and a monitor. That's still where PC primarily is. Living room PC is still in flux and not replacing consoles any time soon.
Often it's nice just to install a game and enjoy it, tweaked and honed by the devs to look/run as well as it can Spending long periods of time visiting a settings menu when loading a game, then constantly returning to it during play to scratch that performance OCD itch, can be frustrating.
As for the PC advantages?
Mild anti-aliasing when you are sitting in front of a TV doesn't bother a lot of people in the slightest.
60FPS is overrated in a lot of games, coming from someone who used to play Quake on a 90hz CRT monitor at 100fps more than 15 years ago to try to gain every advantage I could. Sure, it's amazing for some games, but those games are few and far between. 30fps is just fine for most games. Yes, sub-30 sucks, and we are seeing that occasionally. Yes, 60fps is amazing for fast paced games, but they are less common releases.
When everyone was playing Uncharted 1,2,3, Gears of War 1,2,3 and many other 30fps console games last generation, people talked about the fantastic games they had fun playing. Most didn't notice the framerate, for those that might have it wasn't a big issue. But I feel it's being made into a massive issue in the last 2 years, used as propoganda against consoles. It's just not a big deal.
A lot of the graphical advantages of the PC platform seem to only appreciated when you have your face close up to a monitor, maybe aliasing and 30fps is more noticable and repellant in that scenario, but it isn't bad at all sitting back from a TV.
I notice art, budget, craft, level design, sound design, lighting, shaders, etc, far more than aliasing and resolution... I mean I watch most of my TV show at 720p or lower and I rarely consider sharpness.
There is a danger of overestimating the value of tiny graphical things that most people don't care about.
And what about the disadvantages of PC?
There are definitely more bugs and graphical issues, driver issues, weird micro stutter, tearing issues, alt-tab issues, dodgy ports, DRM mess. Of course, none of this always happens, it might rarely happen, but you will spend a good bit more time troubleshooting and tweaking a PC than a console. It's getting better/closer, but it's still an issue.
No standard consoller. Local multiplayer around a TV with multiple controllers is far easier to set up on console.
I currently play Bloodborne, Destiny, FIFA 15, switching to PC entirely would eleminate a lot of what I'm enjoying.
PC gaming is big money, but for big AAA releases? With a few exceptions PC sales are a fraction of console. Consoles are still the bread and butter of high end development.
It's fantastic and healthy for the industry that PC is doing well thanks to steam, etc. But for flips sake give over.