The Division - Review Thread

the shooting is rough, the combat is boring and i don't enjoy the loot for a loot game. a realistic looking gun that plays and looks just the same as all the other one's is not exciting for me. I'm already bored of NYC, needs more variety.

All my friends hated it, i really thought it would get 6s all over the place. Guess im am outlier.

Definetely. Everyone I know that is playing is enjoying the fuck out of the game. And I respectfully disagree about the weapons.

But that's the way these things are, opinions and all. :D
 
It's interesting to see that the user reviews on Steam have already reached "Mixed" while critics are praising it. I know that user reviews are a grain of salt but a lot of people are echoing same missions, same enemy models, boring environment.
 
It's interesting to see that the user reviews on Steam have already reached "Mixed" while critics are praising it. I know that user reviews are a grain of salt but a lot of people are echoing same missions, same enemy models, boring environment.

I think the environment is one of the strongest parts of the game. They did an incredible job on New York.
 
- the shooting is only rough if Destiny is your standard for shooting. The Division has fucking great shooting, but obviously it's not going to beat Destiny which is best in class

What's the class in this case? If we're just talking open world-rpg-shooters, then maybe this statement is fair, but then we're talking about a class of two or three games. I can scarely think of a game outside Destiny that fits, except maybe GTA Online.

Against the whole pool of FPSs and TPSs? You've got to be kidding.
 
People were writing reviews very quickly and completely bashing the game because of connectivity issues... on launch day. No one there has patience and waits to actually play the game and write a review accordingly. Connection issues certainly are part of the review but it's pretty sad when an entire game is rated on that one aspect.

The whole game is defunct if that one aspect is not working. This is what happens when you make a game dependent on online server(s) which give users limited options.
 
What's the class in this case? If we're just talking open world-rpg-shooters, then maybe this statement is fair, but then we're talking about a class of two or three games. I can scarely think of a game outside Destiny that fits, except maybe GTA Online.

Against the whole pool of FPSs and TPSs? You've got to be kidding.

I hate Destiny, but across the board, many agree that its shootfeel and gun mechanics are some of the most refined, satisfying and smooth you can find. Many of Destiny's gameplay design and programming team who worked with the guns have since been poached for other AAA titles - like Fallout 4.

Again, all I'm talking about is the shootfeel and mechanics. And even as a Destiny hater, I do think it's in the top two or three, along with Killzone 2, FEAR and Black (even if I think almost everything else about the game is flawed).

IDK what you're referring to re GTA Online.
 
What's the class in this case? If we're just talking open world-rpg-shooters, then maybe this statement is fair, but then we're talking about a class of two or three games. I can scarely think of a game outside Destiny that fits, except maybe GTA Online.

Against the whole pool of FPSs and TPSs? You've got to be kidding.

No he's not kidding. He is right, destiny is right at the top of gunplay mechanics, the feel, feedback, movement are all fantastic.
 
I think the environment is one of the strongest parts of the game. They did an incredible job on New York.

So I've heard from the Giant Beastcast, but I suspect that novelty is lost on someone who isn't familiar with the city. Though I haven't played it so I couldn't say for certain what the users are thinking, it's just something I see come up a lot in those reviews.
 
It's interesting to see that the user reviews on Steam have already reached "Mixed" while critics are praising it. I know that user reviews are a grain of salt but a lot of people are echoing same missions, same enemy models, boring environment.

With such helpful reviews as this:

CdTjX60W4AABB3S.jpg:large


and half of all negative reviews being old reviews from launch day saying "the servers are down" I wonder why....
 
So I've heard from the Giant Beastcast, but I suspect that novelty is lost on someone who isn't familiar with the city. Though I haven't played it so I couldn't say for certain what the users are thinking, it's just something I see come up a lot in those reviews.

How does this work?

I've never been to NYC but the city is just incredible to explore. And there are bits you recognize which hits you with all the more novelty.
 
I'm certain this has been talked about before, but is there an actual SP story in the game? Would it be worth playing for a solo player?

The TPS mechanics felt really off for me in the beta so I kinda wrote the game off, but the impressions and reviews are all really positive so far.
 
the shooting is rough, the combat is boring and i don't enjoy the loot for a loot game. a realistic looking gun that plays and looks just the same as all the other one's is not exciting for me. I'm already bored of NYC, needs more variety.

All my friends hated it, i really thought it would get 6s all over the place. Guess im am outlier.

It's interesting to see that the user reviews on Steam have already reached "Mixed" while critics are praising it. I know that user reviews are a grain of salt but a lot of people are echoing same missions, same enemy models, boring environment.

one has to ask: what kind of 'expectations' were people bringing to this game? this game's been what it is, & hasn't been what it isn't, from day one. & a number of us are good with this. but if it's not for you, it's just not for you :) ...

I'm certain this has been talked about before, but is there an actual SP story in the game? Would it be worth playing for a solo player?

The TPS mechanics felt really off for me in the beta so I kinda wrote the game off, but the impressions and reviews are all really positive so far.

been playing strictly solo for 2 days, & having a blast. the story-telling's been fine, as has the gameplay. very glad i signed on :) ...
 
No he's not kidding. He is right, destiny is right at the top of gunplay mechanics, the feel, feedback, movement are all fantastic.
I hate Destiny, but across the board, many agree that its shootfeel and gun mechanics are some of the most refined, satisfying and smooth you can find. Many of Destiny's gameplay design and programming team who worked with the guns have since been poached for other AAA titles - like Fallout 4.

Again, all I'm talking about is the shootfeel and mechanics. And even as a Destiny hater, I do think it's in the top two or three, along with Killzone 2, FEAR and Black (even if I think almost everything else about the game is flawed).

IDK what you're referring to re GTA Online.

I wasn't actually taking issue with the idea that Destiny was towards the top of the class, it undeniably is. I was taking issue with the idea that The Division's shooting is really really good. It's very middling compared to most FPS/TPS. Very middling.
 
I fully disagree with what you say about Destiny's mission design. In Destiny literally every mission is "Go A to B, defend B" rinse and repeat. In Division you get "Go A to B, defend B", "Carry object from A to B, with limited movement/firepower", "Search for item(s) at A, activate within time limit, then get to B", "Time limit active: kill all enemies or get A to B", and some other variations on all of the above. I literally don't think you can argue Destiny has more mission variation.

Although I feel you re AI and broader experience. However - as i mentioned - things improved a lot for me once i started playing the proper missions on Hard with full co-op teams (even if they were just randoms). It really shines on Hard and with a full team. Gets difficult, intense and demanding.

I remember some great AI moments in the beta, and have had fewer in the full game. I think playing co-op fucks with the AI

I played a lot of Destiny. The missions were mostly "go A to B, defend B" but some of them were more than that. Just as an example off the top of my head, the Sword of Crota mission had a player use a sword to fight off the waves why your team helped. But like Division, having a little side thing to do in Destiny doesn't mean it's not "go A to B, defend B" because it is just that.

I think what makes The Division fall flat a bit (for me as of course this is opinion) is that the enemies are dumb and you lose a sense of struggle. Countless times I've seen an enemy safe behind cover climb to the top of their cover and fire like an idiot. Compare that to Destiny, where the enemy's shields fall and they scatter for cover to recharge. The only other thing I'm just bored of is enemy design. Same puffy jackets. Same hoodies. Same tactics. I wish they could have created a lot more diversity in the enemy design.

I'm not hating this game. The shooting is fine and I'm a sucker for customizing toons. It's just the core game has a lot of work. DZ is almost a completely different game and the main reason I wanted this anyway.
 
I fully disagree with what you say about Destiny's mission design. In Destiny literally every mission is "Go A to B, defend B" rinse and repeat. In Division you get "Go A to B, defend B", "Carry object from A to B, with limited movement/firepower", "Search for item(s) at A, activate within time limit, then get to B", "Time limit active: kill all enemies or get A to B", and some other variations on all of the above. I literally don't think you can argue Destiny has more mission variation.I

But all those mission types you described (which in the end are just slight variations of the same theme in both games) are in Destiny.

And i'm not counting Raid stuff, where the more unique gameplay stuff is.
 
With such helpful reviews as this:

CdTjX60W4AABB3S.jpg:large


and half of all negative reviews being old reviews from launch day saying "the servers are down" I wonder why....

I'm so glad Steam has that feature. But thankfully Steam has an upvote/downvote system that seems to work well for getting the actual criticisms up.

How does this work?

I've never been to NYC but the city is just incredible to explore. And there are bits you recognize which hits you with all the more novelty.

This is just personal impressions from videos, but I don't think it's that remarkable. Looks nice, but I can see why someone would find a city environment to be repetitive. That doesn't mean that for others it's not an interesting environment. And I'm hearing from NYCers that it tickles them pink when they see an area that's relatively faithfully created.

one has to ask: what kind of 'expectations' were people bringing to this game? this game's been what it is, & hasn't been what it isn't, from day one. & a number of us are good with this. but if it's not for you, it's just not for you :) ...

See I thought that too. Like how many of these people thought it would be a TPS without MMO qualities?
 
Next week I will finally pick it because my TV hasn't arrived to my new apartment and Sony haven't launched Remote Play on PC yet...
 
Did someone really just say that it's difficult to enjoy the game for all its worth if you're not familiar with the city? I've never been to NYC, but I've had no trouble enjoying the hell out of games where its the chosen location.
 
It's interesting to see that the user reviews on Steam have already reached "Mixed" while critics are praising it. I know that user reviews are a grain of salt but a lot of people are echoing same missions, same enemy models, boring environment.

You know what's interesting?
The reviews were at 45% mixed at day one (mostly due to server issues), and it's been constantly growing since then. It's sitting at 69% and will soon reach the positive reviews side.

That's just how Steam reviews work. Big games tend to be 'riskier' in term of user reviews, any small mistakes count, and people will throw negative review as soon as they feel like it.
 
Did someone really just say that it's difficult to enjoy the game for all its worth if you're not familiar with the city? I've never been to NYC, but I've had no trouble enjoying the hell out of games where its the chosen location.

No, I didn't say that at all. I replied to someone that said they did an incredible job on making NYC in the game, which I don't doubt they did, but that aspect of it wouldn't immediately strike someone who isn't familiar with NYC. Not once did I say it would be impossible to enjoy the game if you weren't familiar with the city.
 
Woah, much higher than I expected. I'm kind of a bit sick of open world games at the moment, but they might actually have just pulled me back in. Will wait for more reviews and impressions.
 
the shooting is rough, the combat is boring and i don't enjoy the loot for a loot game. a realistic looking gun that plays and looks just the same as all the other one's is not exciting for me. I'm already bored of NYC, needs more variety.

Guess im am outlier.
This is exactly how I felt during the beta, and hence why I decided on not to get it. I don't think you're an outlier (well maybe you are among the folks who bought the game). It's just the people who felt this way by playing the beta probably cancelled their preorders (like me) and hence you're left with a lot of people who feel the shooting, combat and feel of the weapons is good.
I'm certain this has been talked about before, but is there an actual SP story in the game? Would it be worth playing for a solo player?

The TPS mechanics felt really off for me in the beta so I kinda wrote the game off, but the impressions and reviews are all really positive so far.
Do not get the game if you feel this way. The story doesn't sound like it's good enough to play through the game if you don't actually like the gameplay. Rather than looking at the scores, read the reviews. The positive reviews all seem to indicate that they feel the gameplay is a solid foundation rather than feeling off. There will be games (gameplay) that the general population/most critics will like that you won't.

I learned this lesson the hard way with GTA4. Thankfully Ubisoft did good with releasing a decent sized beta that let you get a feel of the gameplay. Don't let that gesture go to waste by ignoring what you got out of the beta and result in a purchase you regret.

Anyways, I'm out. I came into this topic to see if the TPS mechanics/weapon feel had imrpvoed or not from the beta and whether this game had something else going for it that wasn't really gleamed from my playthrough of the beta. Featurewise this game seems to be doing a lot of the right things, I love that there is matchmaking for story missions. I just wish I liked the gameplay.
 
But all those mission types you described (which in the end are just slight variations of the same theme in both games) are in Destiny.

And i'm not counting Raid stuff, where the more unique gameplay stuff is.

I played every campaign mission in Destiny and honestly that wasn't my experience. I couldn't tell a single one apart, objective/enemy wise. What was the parallel with the 'carry an object which restricts movement' type in Destiny?

Not counting the Raid either, which I refused to grind for an hour a day for 10+ days to reach.

I wasn't actually taking issue with the idea that Destiny was towards the top of the class, it undeniably is. I was taking issue with the idea that The Division's shooting is really really good. It's very middling compared to most FPS/TPS. Very middling.

Aha, that wasn't 100% clear from your post.

IMO The Division's shooting is really good. It's not great. But it's more than good enough, especially when mixed with the game's other mechanics and RPG systems.

No sweat if you think it's mediocre. I could understand that.
 
Woah, much higher than I expected. I'm kind of a bit sick of open world games at the moment, but they might actually have just pulled me back in. Will wait for more reviews and impressions.

I was absolutely sick of open world games, and to be honest I've really disliked 90% of everything Ubisoft has released over the past few years... But The Division is great. I can't get enough of it.

Score has dropped to 88 on Opencritic.
 
I played every campaign mission in Destiny and honestly that wasn't my experience. I couldn't tell a single one apart, objective/enemy wise. What was the parallel with the 'carry an object which restricts movement' type in Destiny?

There's at least one mission (might be more, it's been a while since I played) on Venus where you need to grab an orb that prevents you from using weapons and carry it to a lock in order to open a passage / disable a shield to proceed.

There were also doors on the Moon missions where you needed to grab several orb-keys to open.

Again, these aren't particularly great, but both games do basically the same with their mission structure. The difference being Destiny, due to the space-magic setting, plays much better and has more interesting loot - in my opinion of course.

This doesnt make it a less flawed game - heck, it might make it worse to come to terms with "what could have been".
 
I like the division much, much more than destiny because when my friends aren't around, I can still have a good time. I can run side quests solo and main missions with randoms with ease. In my case, I had to play destiny on a schedule that doesn't jive with me.
 
The Division does a lot of things better than Destiny. Such as matchmaking and traveling. In Destiny, the vault and vendors is on a separate hub as is every fucking map in that game. Strikes and missions can't be accessed in-game, but you have to go to the main menu. Its tedious as fuck and takes you out of the game. It was so much going back and forth and combined with the huge load times it made me go mad. What I also don't like in Destiny is the tiny difference in builds, there aren't many possibilities and you never feel OP even against low ass mobs.

But Destiny has a sci fi setting which allows for more outrageous weapon and gear design. Which makes the loot cooler and more different from eachother.

Mission design isn't that different from eachother, but I think Division has slightly more variation and better pace in general.
 
This game is such an 8/10 to me. There are obviously quite a few things wrong with it, so it doesn't deserve a 9 or a 10, but those things don't actually detract from the experience enough to make the game less enjoyable, at least for me. That said, I can't no-life it like some people have and drop 10 hours into it in a single day, but for the past few days since it came out I have enjoyed coming on for an hour or two, doing some missions, leveling up once or twice, and logging off.
 
9/10 for the first 40-50 ("done") hours, 6/10 after that. Love leveling up and the rich "immersiveness" of New York City and all the little attention to detail on the streets and the mission encounters. Story is utter crap though, just a bunch of non sequitur's sort of pieced together but not in a cohesive fashion. Better than Destiny in flow, but not better in imagination.

After you hit the level cap though the game is a tiny, tiny slice of a loot grind game with you basically just doing 2-3 things: daily mission, challenge mode mission, or dark zone grind. I don't fault the game for this, I honestly can't see what else they could put in that would add a ton of fun content, but its just not something I would be interested in doing for very long. I know some people are going to love the dark zone but it does nothing for me, I have no interest in stealing other peoples loot or open world PVP (but I totally understand why some people are going to LOVE it).

Not really interested in buying the DLCs either, I am pretty sure it'll just be more of what I have already seen. I'll trade the game in and rebuy digitally when its cheap, and will definitely be on board for Division 2.
 
So I've heard from the Giant Beastcast, but I suspect that novelty is lost on someone who isn't familiar with the city. Though I haven't played it so I couldn't say for certain what the users are thinking, it's just something I see come up a lot in those reviews.

I can attest to that; the wrecked city/lockdown look has been incredibly generic so far.
 
So I've heard from the Giant Beastcast, but I suspect that novelty is lost on someone who isn't familiar with the city. Though I haven't played it so I couldn't say for certain what the users are thinking, it's just something I see come up a lot in those reviews.

Definitely not for me, never been to New York in my life. Incredible world and extremely atmospheric with lots of wonderful details. Absolutely love it, one of my favourite open worlds in a long time.
 
Definitely not for me, never been to New York in my life. Incredible world and extremely atmospheric with lots of wonderful details. Absolutely love it, one of my favourite open worlds in a long time.

Same, never been myself but it's one of the best open worlds since GTAV imo.
 
Only thing weird to me is that they give you very little context. There's this virus, world is gone to shit, go kill some dudes and colect some loot. That's basically it.

Who are this people? Why am I shooting them? I'm sure they are horrible people, but some context on the factions and why we hate each other would have been nice.

I'm barely 2 hours into the game, though.
 
Only thing weird to me is that they give you very little context. There's this virus, world is gone to shit, go kill some dudes and colect some loot. That's basically it.

Who are this people? Why am I shooting them? I'm sure they are horrible people, but some context on the factions and why we hate each other would have been nice.

So far I've encountered Rioters and cleansers. Rioters are basically just looters looking to profit from stealing drugs etc.

Cleansers want to burn everything and everyone to eliminate the virus. Seems a good idea but I found a memory (can't recall their proper name) where they burned an innocent family in a car so the seem a bit brutal in their methods!

I find the faction lore pretty interesting actually in an otherwise lacklustre story.
 
Only thing weird to me is that they give you very little context. There's this virus, world is gone to shit, go kill some dudes and colect some loot. That's basically it.

Who are this people? Why am I shooting them? I'm sure they are horrible people, but some context on the factions and why we hate each other would have been nice.

I'm barely 2 hours into the game, though.

There's plenty of context as you get further into the game if you read between the lines.
 
I don't doubt that, but at least in the beginning they could do a little more effort to fill you in.

What is there for you to be filled in about? You got activated, they don't know what happened to the first wave. They only vaguely know anything about the virus and how it spread or why. It's literally a mystery, so of course you're solving it as you go.

This game does a VASTLY better job of making a cohesive narrative than any other in the genre I can think of tbh, and it does it without pulling you out of the action and showing you a bunch of cutscenes, almost everything is told to you in-world in natural ways. Listen to the dialogues you hear, watch the echoes you find, pay attention, it's really cohesive. Even the random cell phones tell interesting side stories most of the time.

I like collecting things in games, but I NEVER pay attention to shit like audio logs. The fact that they play in world after you collect them helped a lot with that in this, then I started noticing that 4-5 in a row might tell a story that is interesting, then you start noticing echoes and logs of characters you've heard about before, you see that it's all actually very well connected and explained, you can understand the motivations and major players behind every organization if you look. I just spent like 30 minutes reading the survival handbook and was really enthralled even (and then I went to go meet the author where she says to if you find her book, but sadly it's not on the map yet...)
 
9/10 for the first 40-50 ("done") hours, 6/10 after that. Love leveling up and the rich "immersiveness" of New York City and all the little attention to detail on the streets and the mission encounters. Story is utter crap though, just a bunch of non sequitur's sort of pieced together but not in a cohesive fashion. Better than Destiny in flow, but not better in imagination.

After you hit the level cap though the game is a tiny, tiny slice of a loot grind game with you basically just doing 2-3 things: daily mission, challenge mode mission, or dark zone grind. I don't fault the game for this, I honestly can't see what else they could put in that would add a ton of fun content, but its just not something I would be interested in doing for very long..
Sounds like I will get my money's worth.
 
Jim Sterling's Review: 6.5

It’s a game of just enoughs – it’s just exciting enough to avoid being boring, just polished enough for the numerous glitches to be less offensive, and features co-op just fun enough to make the whole thing relatively worthwhile.

I would’ve loved to have seen it if it were more inspired, ambitious, or offered much else outside of stat upgrades for the sake of finding more stat upgrades. As it stands, The Division is a run-of-the-mill MMO-lite cover shooter and it’s absolutely okay.
 
If Jim Sterling thinks this game is just okay, that's good enough justification for me not to buy it. Ubisoft are just a mess at the moment. They live for the mundane open world experience. It sickens me.
 
I think the thing making me keep away right now is am not really getting a sense from anywhere of the missions or their structure.
 
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