SteveMeister
Hang out with Steve.
GhaleonEB said:I have now reached level 100 in Alchemy, the Master class, having mixed nearly 1,800 potions or poisons. The benefit is I can now mix poisons and potions with only one ingredient, rather than two. I thought this meant I would be able to select the effect, of the four offered, that I wanted from each, but alas it is not so. Each ingredient has one fixed effect, and it seems random which it is. Of about 10 ingredients which have Damage Health, for example, only one actually did Damage Health being mixed up alone.
Major bummer. Also, the strength of my concoctions did not change when I hit 100. Bummer part 2.
Well, you can still make potions with selective effects by mixing multiple ingredients like before. I usually made one-ingredient potions using Flax Seeds from around Skingrad and Steel Blue Entoloma from around Chorrol for restore magicka (my character had the Atronach birthsign), Nightshade, Wisp Stalk Caps, Stink Horn Caps, Harrada Root & Spiddal Sticks for Damage Health poisons, and Boar meat, Cairn Bolete Caps, Daedra Hearts and Lady's Mantle leaves for Restore Health potions. Otherwise I'd usually still do mult-ingredient potions.
Potion effectiveness is linear with skill increase, so the difference between Alchemy of 99 and 100 is going to be negligible. The Master perk is the ability to make single-ingredient potions, but everything else is the same as if you'd increased from 98 to 99, pretty much.