Azel has retired. Rudo is born, my first male character.
I really wish this game had online profile pages, as with something like Halo: Reach. I want to look at people's characters, check out their armor and stat builds. I'm interested in how people play and how it's worked out for them. With that in mind, here's how Azel ended up:
Time: 105.12.18
Level: 47
Magika: 270
Health: 220
Stamina: 270
(With all apparel removed.)
Skills (bolded are what I considered my primary skills, which I actively used and put perks into):
Illusion: 84
Conjuration: 20
Destruction: 23
Restoration: 33
Alteration: 26
Enchanting: 82
Smithing: 99
Heavy Armor: 31
Block: 25
Two-Handed: 18
One-Handed: 27
Archery: 100
Light Armor: 58
Sneak: 100
Lockpicking: 72
Pickpocket: 18
Speech: 64
Alchemy: 72
Quest lines completed:
Main Quest
Dragon Priest Masks
Mages Guild (90%)
I called this build the Pupper Master. She was a master archer, with a powerfully smithed and enchanted bow, which was frequently dabbed with wicked poisons (doing 60 points of health damage, twice per poison at the end, with paralysis up to 13 seconds). She would use Calm to chill beasts and lone enemies, often so she could step behind, crouch, and land a wicked 3x one-shot to their presented backs. Her Frenzy spells often had entire dungeons brawling with one another from the shadows, while she managed the fight with arrows from afar, never spotted.
It was a lot of fun, and was quite different enough from my first archer thanks to heavy Alchemy and Illusion use that it felt very fresh (the new quests to work through helped). Master difficulty made the world dangerous right until the end. High level bandits and snow sabercats could kill me in two hits, even now. I was often challenged at high level, which never happened with my first archer (who played on the next difficulty down).
Enter Rudo, who I am making as polar opposite to Azel as I can, while still being a character I think I'll enjoy.
Rudo is a male orc, thick, bearded and ugly as sin. He's as pure a mercenary as you can come by; if there's gold in it for him, he's interested. Rudo is a hunter-gatherer, who will smith and enchant all his own armor, and make wicked poisons from whatever he can grab along the way.
Rudo also likes to hit things. And bash them, slice them and generally inflict suffering (as long as get gets something shiny out of it). He plans to hit them with a flaming sword, an axe of ice, and a mace of lighting, depending on the enemy. He will also carry a dagger enchanted with absorb health, which he'll use to finish off enemies as they crawl away, so he can absorb and savor the last of his enemies life essences. Once Enchanting hits 100, his three primary weapons will get absorb health along with their elemental enchantments, and the dagger will be retired.
Since Rudo also likes to
not die (he'll be playing on Master difficulty, after all), he'll also be using Conjuration and Illusion extensively. Conjuration, because I really struggled with my aborted second character, who was also a melee brawler on Master difficulty; having a distraction or two around will help. Illusion because I just plain had so much damn fun with it, and I found that late in Azel's run, she could use Calm on enemies powerful enough to kill her in 1-2 blows. I think that will come in handy with a melee character.
Also, I want Rudo to get to level 50 (for the Achievement) without having to grind. I felt like I was having to do with that with Azel, which is why I dropped her. But because that's a lot of primary skills (Block/One-Handed/Illusion/Heavy Armor/Conjuration/Alchemy/Enchanting/Smithing), I want to give him a lot of content to work through.
Rudo's charter includes the main quest (the quests, dragons and shouts are all too good to pass up), Daedric quests, the Companions and the Civil War from the Imperial side (to be settled before a certain point in the main quest arrives). Also, the Bard's College. Fellow wanted to be a singer but never had the talent; since no one else at the College can sing either, he'll fit right in.
All in all, more than my other three characters, so I think I'll be with this guy for a good long while.
Current plan: get to the Steed Stone near Solitude straight away (heavy armor plus four weapons is a lot of gear), and then begin mercenary work to earn enough coin for the manor in Solitude (getting dragons/shouts into the world early on). After he's got a home, his quest lines will begin in earnest.
Three months into playing this game, and I'm still almost giddy at the thought of playing a different character with a new set of skills, with unique quest lines to play through. What a game.