Sanctuary
Member
You only need one damage upgrade.
Back on control stick + cover button.
Yep...doesn't turn me around unless I'm dashing. Is it supposed to be simultaneous, or one button directly after the next?
You only need one damage upgrade.
Back on control stick + cover button.
Yep...doesn't turn me around unless I'm dashing. Is it supposed to be simultaneous, or one button directly after the next?
Critical doesn't unlock before doing the damage upgrades, and I don't have enough parts for it yet. Plus, the first upgrade is only a 1% chance. Not sure how that's reliable. I also don't like wasting bolts on normal enemies. I never needed to use them (other than taking out entire groups with shock bolts) in the previous game, and would save all harpoons for bosses.
Not feeling RE4 at all here. That game had way more precise controls and was a hell of a lot more fluid. Also, how the hell do you even use the quick turn outside of dashing? It does nothing unless I'm already running.
The combat in this game is truly something awful and doesn't feel rewarding in the slightest. Even on Survivor, enemies are goddamn bullet sponges (even with the third damage upgrade early on). That's just the normal enemies. Going up against an "elite"? Say goodbye to 20 bullets or all of your bolts.
I just did another expected ambush encounter, and of course I died the first time in three hits to a super speed zombie with bladed hands inside of an enclosed area. Second attempt I unloaded my gun, but it didn't matter because the speed force was there to save the day and hack me to bits. Third attempt I tried using a shock bolt and of course that didn't make it drop, so I unloaded my gun. Didn't matter. Fourth attempt, shock bolt and four harpoon bolts, didn't matter.
Is this just one of those non obvious "You can't kill it, you're supposed to run" encounters?
Union Garage
And no, "bullet to the knee" doesn't do jack most of the time to even regular enemies other than make them flinch long enough for you to waste an entire clip just to make them fall to the ground. Maybe a crystal vorpal hand axe of slaying +30 would work if I had one.
YupRather than do a true sequel to the first game and refine what worked, they threw everything out the window and started anew but this just invited a host of other problems.
Yep
- Crouching speed is a joke. Even with upgraded speed and stealthy footsteps, the enemies do a 180 twirl to and are so twitchy that going for a sneak kill is more of game of chance than actual skill
- Normal combat fares no better. Enemies jump around so much that they often wind up outside your FOV. Thanks, camera.
Rather than do a true sequel to the first game and refine what worked, they threw everything out the window and started anew but this just invited a host of other problems.
I thought the first upgrade was 30% chance? I believe default is 1%. Either way as long as you get Red Gel you can have 30% crit there.
Sneaking being 'chance and not skill' is bullshit, I literally killed every enemy in Chapter 3 with mostly stealth kills. During the second half I never got caught because I got good at it.
It does have a learning curve, but once you've adapted at it, it's easy enough to do.
Are criticals in this only for exploding heads, or is it an overall burst chance, and if so, how much more would it even do over a normal shot?
The shotgun feels fucking amazing man, you can really feel the burst with each shot
Did Sebastian talk to himself as much in the first game? It's pretty grating.
Did Sebastian talk to himself as much in the first game? It's pretty grating.
Did Sebastian talk to himself as much in the first game? It's pretty grating.
People complained like crazy when the first game came out about Sebastian being silent. This is them trying to fix a common complaint. Problem is, the original complaint was ridiculous to start with.
He didn't. Or it at least wasn't as grating.
It's definitely been standing out to me as probably the biggest negative point in the game. Since a lot of his talk is common sense stuff that people can see with their eyes.
Cutscene of Stefano taking Lilly
"Stefano has Lilly!"
no shit. If you want to recap the player on what's going on that's why he can call kidman.
There's no reason to tell us this information we saw with our eyes twice or even a third time.
It's bad but at least not Horizon's levels of bad, lol
You know, I'm fairly certain I'm completely and entirely fed up of "crafting" and "scavenging" mechanics in video games.
A whole lot of his ass in my face paired with a whole lot of shutting up. Two great qualities in a man.
Reached the first safehouse. All I'll say so far is that this feels absolutely nothing like the first game
Wait..wait..wait, come again? You like mans ass all over you're face? What are you doin..fam.
10 hours in now and (so far) this is in every way what Lords of Shadow 2 was to the first LoS.
Does anyone know how to get on the other side of this fence? It's driving me crazy. I had to hit a switch to open the gate, it's some sort of trucking building. (door is locked)I feel like I was supposed to use some gas to blow up something but it didn't blow up anything.
Is Ikumi Nakamura involved in this? I can't really see her style
Does anyone know how to get on the other side of this fence? It's driving me crazy. I had to hit a switch to open the gate, it's some sort of trucking building. (door is locked)
I feel like I was supposed to use some gas to blow up something but it didn't blow up anything.
Look at thewood barricade in the right side
Surprisingly i feel the same way. While TEW2 has better gameplay and graphics, TEW has better atmosphere and artstyle.
Look at thewood barricade in the right side
^^^Gotcha, thanks Liamc.
I saw that. I tried hitting it, shooting it, nothing happens.
I'm like 4 hours in, still cruising through chapter 3 slowly
I'm warming up to the game but I have to agree, it really doesn't feel like the first game (which I loved)
To me it feels like they made this for the people who didn't like Evil Within vs. the people who wanted more. It's pretty much universally a more polished game but it's missing a lot of what I liked
The trippy stuff is substantially toned down thus far, in favor of more generic almost "hacking" like sequences. The gothic atmosphere is nonexistent.
I liked the first game because it was like a grindhouse/Evil Dead take on The Last Of Us. This feels more like Alan Wake mixed with Last Of Us or something. I'm obviously early so I'm sure there's plenty coming but it's extremely different
Also.......are matches gone? That was one of the best aspects of the first game and I'm really disappointed if so.
Also.......are matches gone?
Yes...speaking of which- is there an easy way to create fire? I assume incendiary arrows? I keep seeing large puddles of oil just begging for me to light them.
I don't think it's really "compromises" as much as a completely new takeThanks for the impressions. Disappointing stuff to read. I don't think Shinji Mikami as director would've made these compromises.
You can just shoot them
Thanks for the impressions. Disappointing stuff to read. I don't think Shinji Mikami as director would've made these compromises.
Damn, haven't played the game yet, but some of these impressions..."It's Lords of Shadow 2 compared to Lords of Shadow 1"... I mean, it can't be that bad, surely? Cuz LOS2 was some DMC2/Dino Crisis 3 shit, lol.