The Game Developers Conference 2006 Thread (Part II)

# 11:32 - Crowd roars.
# 11:32 - Moving onto the Revolution
# 11:32 - As previously mentioned TV remote inspired Rev controller.
# 11:33 - 2004 - First meeting held regarding the controller.
# 11:34 - Nintendo - Controller had to be wireless.
 
Iwata also revealed for the first time that a new game called The Legend
of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this
year.
 
Koshiro said:
It's so hilarious watching you guys do this every "megaton". Random bits of questionable information arrise, gaffers try to join dots that don't even exist, pretty soon it all snowballs and there's a massive hype train rolling around, then the event happens, and guess what, nothing happens. I just thought I'd stop by and rub salt in the wound :P

Seriously, how many megatons does it take?

For evidence of Nintendo fans to believe in big announcements regardless of the lack of facts, look no further than the monumentally funny Wednesdayton/Thursdayton/Fridayton threads. One simple word sparks pages upon pages of people speculating and correlating info that doesn't belong together to come out with the picture they wanted to see.
 
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console
.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.
Iwata also revealed for the first time that a new game called The Legend
of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this
year.
 
SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata
today challenged a crowd of game developers to think differently and take a
fresh approach to the creation of video games. During his keynote address at
the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will
provide developers with the tools they need to disrupt the traditional methods
of game creation, much as the company already has.
(Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b)
(Logo: http://www.newscom.com/cgi-bin/prnh/20050516/NINTENDOLOGO)
These tools include the controller for Nintendo's next home console
(code-named Revolution), which lets users control the action on their
television screens through the motion of the controller itself. The
controller lets game developers create new kinds of gaming experiences, ones
that enhance the experience for hard-core gamers while making video games more
accessible and less intimidating to novices. The new forms of innovative
software that can be created by any size developer will be made available for
download via Revolution's Virtual Console service.
"This new approach is like stepping onto an unexplored continent for the
first time, with all the potential for discovery that suggests," Iwata said.
"No one else can match the environment we're creating for expanding the game
experience to everyone. Our path is not linear, but dynamic."
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.
Iwata also revealed for the first time that a new game called The Legend
of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this
year.
Iwata, a game developer himself, revealed behind-the-scenes stories about
the development of three key initiatives.
For the industry leading Nintendo Wi-Fi Connection, internal engineers and
developers overcame a series of hurdles to make the system seamless and
flexible enough to allow players to choose to play wirelessly either with
friends or against unknown opponents. The Nintendo Wi-Fi Connection reached
1 million unique users in just 18 weeks -- nearly five times the adoption rate
of the leading online game console network.
He described a pivotal meeting in coming to agreement on development of
the incredibly popular "brain games" in Japan. A leading Japanese scientist
attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually
demonstrated stimulation of brain activity as the staffer played prototype
software.
Finally, he described the hundreds of sketches, dozens of prototypes and
company-wide collaboration that led to the final form of the unique Revolution
controller system, which resembles a traditional TV remote control. He called
the related research and manufacturing costs of the new control system,
"...our method to disrupt the market...realizing a new way to connect a player
to his game."


There's your megaton. Genesis and TurboGrafix. STFU trolls.
 
SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata today challenged a crowd of game developers to think differently and take a fresh approach to the creation of video games. During his keynote address at the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation, much as the company already has. (Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b) (Logo: http://www.newscom.com/cgi-bin/prnh/20050516/NINTENDOLOGO) These tools include the controller for Nintendo's next home console (code-named Revolution), which lets users control the action on their television screens through the motion of the controller itself. The controller lets game developers create new kinds of gaming experiences, ones that enhance the experience for hard-core gamers while making video games more accessible and less intimidating to novices. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic." Iwata also announced partnerships with Sega and Hudson to offer downloadable access to their classic games via Revolution's Virtual Console. Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and Nintendo(R) 64 eras. Iwata also revealed for the first time that a new game called The Legend of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this year. Iwata, a game developer himself, revealed behind-the-scenes stories about the development of three key initiatives. For the industry leading Nintendo Wi-Fi Connection, internal engineers and developers overcame a series of hurdles to make the system seamless and flexible enough to allow players to choose to play wirelessly either with friends or against unknown opponents. The Nintendo Wi-Fi Connection reached 1 million unique users in just 18 weeks -- nearly five times the adoption rate of the leading online game console network. He described a pivotal meeting in coming to agreement on development of the incredibly popular "brain games" in Japan. A leading Japanese scientist attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually demonstrated stimulation of brain activity as the staffer played prototype software. Finally, he described the hundreds of sketches, dozens of prototypes and company-wide collaboration that led to the final form of the unique Revolution controller system, which resembles a traditional TV remote control. He called the related research and manufacturing costs of the new control system, "...our method to disrupt the market...realizing a new way to connect a player to his game."
 
John Harker said:
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.

!!!!
 
Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and Nintendo(R) 64 eras.

From the official press release now on IGN
 
# 11:34 - 15 people were involved with the design of the controller. Data pointing technology was the key aspect of its development.
# 11:35 - Early last year a young man came up with the idea for the one handed style for the controller.
# 11:35 - Backwards compatibility was an issue for the one handed controller.
# 11:36 - Miyamoto came up with the idea for an attachment plug in for it
 
human5892 said:
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.
- Official press release

HOLY FUCKING SHIT
 
"The new forms of innovative
software that can be created by any size developer will be made available for
download via Revolution's Virtual Console service." = Downloadable Rev games (ala XBLA or full-fledged "next gen" games?)
 
nuclear_explosion.jpg
 
human5892 said:
Iwata also announced partnerships with Sega and Hudson to offer
downloadable access to their classic games via Revolution's Virtual Console.
Revolution owners will be able to relive their past gaming glories from the
Sega Genesis console by playing a "best of" selection from more than 1,000
Genesis titles, as well as games sold for the TurboGrafx console (a system
jointly developed by NEC and Hudson). These games join Revolution's access to
20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
Nintendo(R) 64 eras.
- Official press release

For the love of god Konami... make Dracula X available for download!!
 
11:35 AM PDT- Iwata talks about the new interface of the controller and how easy it is to use, and how expensive it was to get it developed. Iwata felt the money should be better spent in the game experience, and not high-tech screen performance. Begins talking about classic games that will serve a dual purpose, being retro for classic players and new experiences for young players. Sega Genesis games will be on Revolution, and so will several Hudson Soft games, like Adventure Island and Bomberman.
 
human5892 said:
"The new forms of innovative
software that can be created by any size developer will be made available for
download via Revolution's Virtual Console service." = Downloadable Rev games (ala XBLA or full-fledged "next gen" games?)

!!! Holy crap, this is the best news yet.
 
Man, Zelda DS, Sega and TuboGraphix games for download... that's megaton calibur if you ask me. Man it made it so worth sitting through the first 40 minutes of brain-age.
 
Haleon said:
You guys are missing out on the fact that it is now confirmed that ORIGINAL software will be available via Revo WFC.

So basically this VC is NES, SNES, N64, TG, and Genesis games AND new Live-Arcade like software? If so that's pretty awesome.
 
jj984jj said:

I wouldn't go that far. The only real surprise is the (relatively insignificant) TurboGrafx nod. Sega emulation had been hinted at previously.

The only thing that really got me is when he admitted that the Revmote was going to be expensive to produce (hints they won't be making a big margin off it, at that).

Edit:
"Future Zeldas, Marios and Metroids will be bigger masterpieces than ever before - but this doesn't have to be the only business model, he says. Virtual Console is the videogames version of iTunes Music Store. Others will offer such a service, but it won't be the same."

Too bad that iTunes is ubiquitous only because it's (relatively) platform-independent. It plays on a majority of players (iPods) and a majority of desktops (windows, mac). If Rev doesn't get the market share you can't make that claim, though it's definitely nice that they want to be the iTunes equivalent in downloads.
 
11:38 AM PDT- Speaks of "disruption" again. Talks about expensive console games, for $50-$60. Such high-budget games require more time and more people to work on. Licensing keeps costs high, too
 
Sega and Hudson are both Live Arcade devs, and I'm sure they are working on Sony's alternative as well. I wouldn't expect exclusives unless somebody gets out the moneyhat.
 
UHHH its over.. damn it

IGN said:
11:44: Thanks everyone for inviting him.



MAtt said revolution video would be shown!!! he said video would be shown!! NOOO!

anyways I want a pic or video of Zelda DS STAT!
 
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