Lord Error
Insane For Sony
Yeah, I simply cannot believe that the day has almost come for this. It was pretty bad when they delayed it from march this year.
I think the reason is they're doing these by partially emulating the way things are done in them. For example, instead of lighting through 'normal', fast pixel shader approach, they are doing it the same way it was done in the original, by multiplying and blending numerous textures and who knows what. The kind of operations for which the hardware is not best suited for, especially at high resolutions.Dash Kappei said:Is there a valid reason SotC outputs at a lower resolution than friggin' GT5?
I'm trying to no start flippin' tables here, help me out ok?
It will still be scaled in one direction, and probably bilinearly (by blurring the edges between pixels). I really doubt it will be just pixel doubled. Besides, if they're applying MLAA on the final stretched 1080p image (which is admittedly doubtful), it won't work nearly as well. There's other games that have this kind of upscaling, you can look them up and see how it looks like. Usually not that great IMO.StuBurns said:I don't believe it would at all. No scaling is far better than scaling.