seabee said:
Really? I don't know. Brad, or whoever was playing that demo, kept falling off the colossus all the time - to me it seemed extremely frustrating.
It's because most game journalists actually
suck at video games. I remember when I went to my first E3, the one before the PS3 launched in '06, I was playing the Heavenly Sword demo. I completed the demo, and the guy running it was like, "You are the first person all day to actually get through this demo and complete it."
Most of the people that had played through the demo were game journalists who have degrees in journalism, but not specifically, "game journalism." I have a sinking suspicion a lot of them landed at gaming sites/mags, because it was a job, not because of a particular passion for gaming.
Don't get me wrong, I'm sure there are plenty of journalists that
do love gaming, but looking at those "Quick Looks," and "Sneak Peeks," some of the sites post, and seeing how terrible the person playing the game is (the Demon's Souls one almost put me off the game, because the guy was just so bad at it it didn't make the game look fun or enjoyable at all).
I've played Ico and SOTC numerous times. I've also played Demon's Souls numerous times. Ico/SOTC are nowhere
near the difficulty level of Demon's Souls. To be honest, it takes quite a bit of mucking up on your part to die in Ico and SOTC. By comparison, dying is incredibly common place in Demon's Souls. Trust me, you have nothing to worry about in terms of frustration and difficulty in SOTC. The game has a very different feel to battles than DS. DS battles are tense, knuckle whitening affairs, while I feel that battling the colossi in SOTC is, I don't know, exhilarating. Maybe it's the soundtrack and the camera movements, but I never felt frustrated facing down a colossi.
EDIT: Field, the dynamic theme is just this pic:
http://h5.abload.de/img/ico_screen5_9k96.jpg
It doesn't move or change or anything. It also has some title text on it.