SHOTEH FOCK OP said:My disc was loose and I bought from Amazon.
Mine was loose, and from Newegg.
SHOTEH FOCK OP said:My disc was loose and I bought from Amazon.
Septimius said:I hear people say this all the time. "Oh, why do you care". I care. That's why. It is a deal. Maybe not big to you, but it certainly isn't a big deal to let me turn off those notifications. Trophies can be in my game, and maybe I'll do one or two, but I think the "you progressed in the game" trophies can go fall off a cliff. They're stupid and add nothing.
In most games, yeah, sure, they're just there. But SoTC is not your typical game experience. You're in a world void of anything but yourself and Agro. You're supposed to feel alone, cut off, lonely, but determined. It is a wonderful feeling. It is why I enjoy playing the game. So when I'm reflecting on what Wanderer is really going through for this girl, and the emotions he must be powered by to not care about the sacrifices Dormin tells him about, as that sort of "oh, we did something huge, but we're really only doing this for that girl. What are we really doi - DRRRLNG"
It catapulted me out of the great feeling I had. Suddenly I was playing a PS3 game.
Can't wait for SH2 HD to completely ruin the first sight of Pyramid Head by popping up a "Meet Pyramid Head" trophy when I see him down the hall.
Ico easily goes to PS3. SoTC is still PS3 with improved motion blur and proper effects. While pcsx2 can generate 1080p at 60fps (sorta) it had to go through a series of hacks to emulate SoTC game effects. Now, you might say "well it is an emulator after-all." But this is different where extra hacks on top had to be applied to fix lighting, shadows, etc...NEO0MJ said:Was wondering, does this collection look better on the PS3 or when run on PSX2 with a super PC?
As said, its obviously a big deal to some the same way it isn't a big deal to you. Different strokes. I turned the game off the moment one popped up and have yet to play it again. I've already played them on ps2, so I'm ok with that. Probably won't be getting the Silent Hill collection if the trophies are going to be as stupid as they have been in past games. That is one series that can not afford to have the atmosphere ruined for me, as the mechanics certainly aren't the shining point of it all.MrCookiepants said:The trophies appear in the loading screen that takes you back to the temple. It's not a big deal. It's really not a deal at all.
Conciliator said:Few more things regarding SOTC:
-Said before that I don't think I'll get the emotional draw from SOTC like I did when I was younger. Fuck that, I'm all in now. Like so many have said, it's the little things...the way the boy says 'Agro' quietly when he's close, the way the horse screeches to a halt before he runs off cliffs, the way you can jump off temples on to the horse if you do it right and you're lucky. The way you can see temples from light years away. The way there's no music(this one is actually kind of huge), but you always hear the wind. The way the boy never rests and has no concern for his well being. And most significantly, the way the character's frustration and single-minded focus is expressed in the gameplay. Etc. etc.. It is powerful stuff in its own subtle way. The indie/art game scene - largely non-existent at the time this game was released - has tried endlessly to master somber minimalism, but none of those games do it as well as this game.
-It is even more unbelievable today that something like this was made. How did this team get so much money - and, clearly, so much raw technical talent - thrown at them to make something so unmarketable? It goes against the very tenets of capitalism. It is an anomaly in a world of carefully budgeted games. What are the chances that one of the industry's most notable artistic achievements would also be one of its most jaw-dropping technical achievements? I guess you could argue that Valve carries the same combination of artistic vision and technical wizardry...but I don't think they reach quite the heights on either count...
Nocturnowl said:I just had to rage quit on ICO of all things, this never usually happens to me in puzzle based games.
Now i've looked at the solution like the weakened man I am and I feel so stupid.
For those interested it's the section with the small sewer and the two doors.
Sometime the solution is indeed the obvious one.ALL I HAVE TO DO TO GET HER OUT OF THE SEWER IS TO PULL HER OUT THE HOLE I ORIGINALLY DROPPED IN?! I was setting up ridiculous schemes! I left the area through one of the side windows and waited until the monsters nabbed her so that she got pulled to the portal by the water pipe (and then screwed up my jump over twice....)
Maddog said:This one got me too.I dont get how she can't jump onto the chain yet can somehow jump up that hole
Lol..yeah I think a lot of people overthink that one. I spent like an hour or two scratching my head until I figured it out by accidentNocturnowl said:I just had to rage quit on ICO of all things, this never usually happens to me in puzzle based games.
Now i've looked at the solution like the weakened man I am and I feel so stupid.
For those interested it's the section with the small sewer and the two doors.
Sometime the solution is indeed the obvious one.ALL I HAVE TO DO TO GET HER OUT OF THE SEWER IS TO PULL HER OUT THE HOLE I ORIGINALLY DROPPED IN?! I was setting up ridiculous schemes! I left the area through one of the side windows and waited until the monsters nabbed her so that she got pulled to the portal by the water pipe (and then screwed up my jump over twice....)
rhino4evr said:Lol..yeah I think a lot of people overthink that one. I spent like an hour or two scratching my head until I figured it out by accident
MrCookiepants said:I dunno. It's nice to see a friend playing the game and to check their trophy list and see how far in they are.
MrCookiepants said:Don't mean to be dickish, but you'd have to have the attention span of an infant to be thrown off by something so insignificant. And if the trophy wasn't there to remind you that you're playing a PS3 game, then the little box asking if you want to save that pops up a few seconds later sure would.
gunbo13 said:Ico easily goes to PS3. SoTC is still PS3 with improved motion blur and proper effects. While pcsx2 can generate 1080p at 60fps (sorta) it had to go through a series of hacks to emulate SoTC game effects. Now, you might say "well it is an emulator after-all." But this is different where extra hacks on top had to be applied to fix lighting, shadows, etc...
Once I loaded up SoTC on pcsx2 and saw my first texture flicker not in the original, I was out. I had previously seen the busted lighting but the flicker was the second, last straw. I'm way much of a SoTC purist to tolerate that. Same with Chrono Trigger.
Demons' Souls.Yuterald said:Picked up the collection on Tuesday, but I was too exhausted from work to play it during the week so I finally dug into Ico last night and have been playing it all morning. I actually played through Ico a few years ago so the game is sorta fresh in my mind.
I know a lot of people prefer SotC, but I think Ico is such a short, perfect, compact game. The design of the castle reminds me of how well designed old Resident Evil games were. I loved this era of design. NO ONE makes games like this anymore. I love how the castle wraps around at certain points. There are so many moments where you say to yourself, "Hey, I was just down there!" or "oh shit! this leads back here!?". The puzzles and the level design are so cleverly intertwined.
Oh, and the save music is so perfect. Again, it reminds me of how surreal and calm RE save room music is. There is definitely something missing in most games today.
RoadHazard said:Just started playing SoTC (never played it before). Really like the openness of the world, etc. Feels really epic!
However, people have been saying that this game is significantly longer than ICO. Hmm, well, after only about(and a lot of that was cutscenes - feels like I've only actually been playing for45 minutesor so) I've already taken down the first two colossi, and am on my way to the third. Are later colossi gonna take longer? Am I going to have to traverse greater distances (the first two have both been really close to the temple)?30 minutes
I suppose the game is just easing me in? I was just surprised I got through the first few colossi so quickly, given the comments about the game's length.
Another question: What happens if you try to take them on in the wrong order? Can you even do this, or can you only ever get to the one you're supposed to?
RoadHazard said:Just started playing SoTC (never played it before). Really like the openness of the world, etc. Feels really epic!
However, people have been saying that this game is significantly longer than ICO. Hmm, well, after only about(and a lot of that was cutscenes - feels like I've only actually been playing for45 minutesor so) I've already taken down the first two colossi, and am on my way to the third. Are later colossi gonna take longer? Am I going to have to traverse greater distances (the first two have both been really close to the temple)?30 minutes
I suppose the game is just easing me in? I was just surprised I got through the first few colossi so quickly, given the comments about the game's length.
Another question: What happens if you try to take them on in the wrong order? Can you even do this, or can you only ever get to the one you're supposed to?
There's an order. The light guides you to a specific colossus.RoadHazard said:Just started playing SoTC (never played it before). Really like the openness of the world, etc. Feels really epic!
However, people have been saying that this game is significantly longer than ICO. Hmm, well, after only about(and a lot of that was cutscenes - feels like I've only actually been playing for45 minutesor so) I've already taken down the first two colossi, and am on my way to the third. Are later colossi gonna take longer? Am I going to have to traverse greater distances (the first two have both been really close to the temple)?30 minutes
I suppose the game is just easing me in? I was just surprised I got through the first few colossi so quickly, given the comments about the game's length.
Another question: What happens if you try to take them on in the wrong order? Can you even do this, or can you only ever get to the one you're supposed to?
Please elaborate!Kabuki Waq said:SOTC is just epic in 3d. wow
MoonsaultSlayer said:There's an order. The light guides you to a specific colossus.
SleazyC said:Please elaborate!
I got a 3D TV coming in on Wednesday and I've been holding off playing SoTC because I want to do it in 3D.
Whoa. Picking up a 3d tv today because my tv's banding has been killing the experience. Glad it looks good.Kabuki Waq said:well at first it just looks ok. But then turn up the 3D to full in options and be amazed. Zero ghosting and just a little fram hit. When you see the first colossus in 3d it is one of those wow moments.
Septimius said:Maybe we need another way of showing this to others. I don't mind others seeing what I have and haven't done - that doesn't mean I should get a trophy for simply reaching the next check-point. But, yes, I don't mind this.
Just so you know, the horse controls are fine. Agro however has a mind of his own and won't always listen to you.Deadly Cyclone said:Played an hour of SotC for the first time and am having much more fun. Beat the second colossus. Only complaint is the wonky horse controls and a few player control issues. Otherwise it's fun so far.
Ratrat said:Demons' Souls.
Xenoblade.Ratrat said:Demons' Souls.
Yoshichan said:I'm trying to redeem my codes (the themes) but it's not working... saying it's invalid. I'm on my EU account and I'm redeeming EU vouchers... what's the problem with PSN now? First RE4 and now this? Fuck you Sony
The Lamp said:How the hell do I save in Ico?
I had to leave 30 minutes into the game yesterday and couldn't figure out how to save so I just turned it off.
If there's no auto-save and I lost my progress, then I'm probably just not going to get around to Ico. Screw games that don't make easy features like saving to take the player's time into consideration.
There's a save point immediately after you get the girl and go through the doors. it's the couch on your left on the bridge.The Lamp said:How the hell do I save in Ico?
I had to leave 30 minutes into the game yesterday and couldn't figure out how to save so I just turned it off.
If there's no auto-save and I lost my progress, then I'm probably just not going to get around to Ico. Screw games that don't make easy features like saving to take the player's time into consideration.
SolidSnakex said:Sit on a couch with Yorda.
Syn23 said:So the problem isn't that there are story related trophies, but that you can't turn off trophy notifications.
So, IIRC there was this page where you can report to Sony about things you want to be added to PS3. It's a pretty easy thing to include in a firmware update, so maybe it's worth a try.
Edit: I tried searching but I can't find that page/site url. :\
The Lamp said:lol wtf how are people supposed to know this.
Okay ._. I guess if I want to play it again I have to go through all that beginning stuff again.
Nope.snap0212 said:Just got the collection. Quick question: Are there any mandatory or optional installs?
Awesome. Thanks for the fast reply!MoonsaultSlayer said:Nope.
KennyLinder said:Found something weird in Ico that I don't remember from PS2..
I think the save point is called Waterfall, the area with the large waterfall and multiple levels. You can go right down to the bottom where the dark pool is, although there doesn't seem to be any point to that. Up one level is the save point. Go outside and there are the arches and a lift to take Yorda up/down. Sorry, can't explain it more but the next area is - I think - where the PAL version had a puzzle adjustment.
Before the puzzle bit, back where the arches are before you both climb two ladders, is a large block on a grassy area, and there doesn't seem to be any function for this. There doesn't seem to be any need for this block.
Does anyone firstly know where I mean in the game, and secondly know what the block is for? I really don't remember it from the multiple times I've completed Ico!
http://guidesmedia.ign.com/guides/14833/images/ico_32.gif[ /img]
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[spoiler]I believe it's just used as a quick shortcut back onto that grassy area. To get to that area initially you had to run up a couple levels, climb a ladder, and swing across a chain.[/spoiler]