ULTROS! said:Rawr at Ico:
I tried to get the mace in the optional basketball game but the ball go stuck in the rim/edge of the "hoop". Now I have to do the entire thing again.
You don't avoid every single fight with gates, but majority of them are visibly by-passable (60:40 or so) and a few more, on subsequent playthroughs when you know what to do.hey_it's_that_dog said:perhaps I'm just not wily enough, but such opportunities were greatly outnumbered by situations where you had to just fight them.
http://baka-neko.fr/gb/index.php?page=article&id=37Salaadin said:Can someone link me to that hidden image on the game selection screen again? I lost the link.
I played Ico last night, then started BF3 demo for the first time, and was left wondering how on earth I find this demo so ugly, playing it right after an uprezzed version of a 10 year old game. I thought if I posted my thoughts on GAF people would eat me alive for trolling, but I see that a lot of people think BF3 beta looks kind of ugly on consoles.Fafalada said:but beyond that, it actually objectively looks better then a fair few Current-gen games. I actually find it hard to think of modern-rendering tech enhancements that would significantly improve the visuals, it's already damn close to an interactive painting - the most that would work would be details where hw-limits show (like some far vista details, blurry or repeated texture detail in places), but it's hard to argue that stuffing this with more accurate shader-math would even enhance the visual - most likely the contrary.
Thank youScOULaris said:
Yeah, this is so very true. Text in 720p is positively huge. GUI too.ScOULaris said:720p's most unforgivable trait, however, is that it makes the GUI and subtitles HUGE. I don't want 1/4 of the screen taken up by text during a cutscene.
I really didn't think pixels looked odd or anything while playing the 1080p mode, and as you can imagine, I was paying close attention to how the game looks. Aliasing on vertical edges is rarely noticeable here and there, and when it is, I can notice it in both modes. On the other hand, texture shimmer is practically eliminated in the 1080p mode, while I can still see it in 720p mode. This was so noticeable to me that I can't believe digitalfoundry didn't make a case for 1080p mode because of this. From their writeup, you'd think 720p mode is for sure the way to go, but I don't really think that's the case anymore, unless there's some bad framerate issues later on.Pazuzu9 said:So in terms of image quality you'd definitely pick 1080p, despite the horizontally-stretched pixels?
Funny thing - the same thing happened to me with BF3 (after playing ICO too) - I don't know what they were thinking with this beta - at least the PS3 version is a mess.Lord Error said:I played Ico last night, then started BF3 demo for the first time, and was left wondering how on earth I find this demo so ugly, playing it right after an uprezzed version of a 10 year old game.
Yeah, sounds like they've made a strange call, but so much was made of the improved framerate that I guess it's the priority in this case. You have an eye for these things though... so keep us posted on how the framerate goes until the end.Lord Error said:I really didn't think pixels looked odd or anything while playing the 1080p mode, and as you can imagine, I was paying close attention to how the game looks. Aliasing on vertical edges is rarely noticeable here and there, and when it is I can notice it in both modes. On the other hand, texture shimmer is practically eliminated in the 1080p mode, while I can still see it in 720p mode. This was so noticeable to me that I can't believe digitalfoundry didn't make a case for 1080p mode because of this. From their writeup, you'd think 720p mode is for sure the way to go, but I don't really think that's the case anymore, unless there's some bad framerate issues later on.
Any chance you have the main art for both titles? Ico and Nico would look nice side by side on my wall.ScOULaris said:
I would kill to have the entire panoramic shot from the HD Colletion menu screen printed out and put in a huge frame.MoonsaultSlayer said:Any chance you have the main art for both titles? Ico and Nico would look nice side by side on my wall.
I thought Full Pixel mode was to eliminate the black bars?Gvaz said:SOTC plays fine in 1080p but on my 1080p lcd monitor with the full pixel thing gives black bars on top and bottom (iirc) and it looks blurry as shit, I hate it. Maybe if I had a 720p monitor but I don't have the money for a real tv.
There was one best buy store in my area that claimed to have it online, but when I showed up it was gone..so I just bit the bullet and bought it from Gamestop...grumble grumblezychi said:Drove to 4 stores, two best buys, no one had the $25 version, Walmart and Target wont pricematch because its not in the paper.
What happened to stores price matching other stores off their websites? Best buy won't have them in until late thursday if ever. Bummer. Too bad amazon didnt price match it, even temporarily.
Outtrigger888 said:Taking down the 5th colossi in 3d was amazing. This is turning out to be one of my favorite games of all time. Just watching a guy climbing these huge creatures to save a girl, with epic music playing gave me chills watching this all go down on my tv last night.
EU?AllenShrz said:Where are you supposed to get the video from the Last Guardian? from the code? It doesn't work for me
I don't think the code works yet for EU.AllenShrz said:Where are you supposed to get the video from the Last Guardian? from the code? It doesn't work for me
Dyni Crippler said:Playing trough SOTC right now and I have to say that it's as good as I remembered.
I'll have to try Ico later.
Text is better in 720 in terms of crispness (not so much in subtitles, but on smaller text - you can see this on the XMB text ticker) but textures in motion look better in 1080p mode IMO. It's basically no shimmering vs. some visible shimmering. This kind of motion aliasing on textures is the biggest visual offender to my eyes.nacire said:720 still looks "crisper' to my eyes, but yes the subtitles are definitely bigger. The health bars and grip meter however are unchanged. Even all of the logos and the circles of small plus signs are sharper when booting the game up in 720p. Don't know, maybe its just me, maybe its my tv
Reallink said:So how does the 3D in this compare to GoW: Origins for those that have played both? I personally consider Origins the best 3D media available right now.
Lord Error said:Text is better in 720 in terms of crispness (not so much in subtitles, but on smaller text - you can see this on the XMB text ticker) but textures in motion look better in 1080p mode IMO. It's basically no shimmering vs. some visible shimmering. This kind of motion aliasing on textures is the biggest visual offender to my eyes.
Lord Error said:You can also change the 3D strength in options, no?
The plot thickens. Your move, Lord Error.nacire said:See, I'm feeling the edge shimmer on vertical objects is increased quite a bit at 1080. Columns right at the beginning, Wander's legs and sword, etc. all seem to swim a bit more noticeably.
There's absolutely no denying in that. My posts in this thread says that I'm more than a fan of this game but even I gotta agree on that.Itchy//Tasty said:This isn't a criticism because SOTC is one of my favourite games of all time, but does anyone else wonder if it would be better if they composed different music themes for each Colossus? Bit like the bosses in Demon's Souls? There's nothing wrong with the existing soundtrack, but a lot of themes get reused two or three times.
Um, what? There are 13 different battle tracks on the soundtrack. Most of the colossi have their own music, even if they are all composed around a similar theme/sound.Itchy//Tasty said:This isn't a criticism because SOTC is one of my favourite games of all time, but does anyone else wonder if it would be better if they composed different music themes for each Colossus? Bit like the bosses in Demon's Souls? There's nothing wrong with the existing soundtrack, but a lot of themes get reused two or three times.
You notice the repetition. Especially when you reach 'phase 2' for each colossi.ScOULaris said:Um, what? There are 13 different battle tracks on the soundtrack. Most of the colossi have their own music, even if they are all composed around a similar theme/sound.
Reallink said:So how does the 3D in this compare to GoW: Origins for those that have played both? I personally consider Origins the best 3D media available right now.
ScOULaris said:Um, what? There are 13 different battle tracks on the soundtrack. Most of the colossi have their own music, even if they are all composed around a similar theme/sound.