conman said:
That's not how these things work. The quest for "perfection" leads to doomed projects. This is the number one reason why second books, movies, albums by promising artists almost always suck. They're given too much freedom to "do the next one right" and invariably muck it up. As any artist/craftsman/creator will tell you, there's always more that could be done to a work. But the true test of a good artist is knowing when to say "I'm done" and move on.
The combat in Ico simply is what it is. It works. Going back and trying to "fix" it would only highlight some other apparent shortcoming somewhere else.
agreed. this's basically the reason why, if a game (or book, or movie) works for me in just about every way, i have absolutely no interest in dwelling on, analyzing, or complaining about whatever small shortcomings might be present. i'm not
denying they're there, or claiming perfection. i'm just not
expecting, or looking for, perfection to begin with, so the fact that there are minor imperfections doesn't really bother me...
could the combat've be more fluid? sure.
need it be? to the extent that, as is, it interferes with someone's overall enjoyment of the game? i think that's a completely subjective call...
could the platforming be improved? could the puzzles? could the graphics?
need they be? &, if you answer 'no, they needn't be', are you claiming
they're all perfect? there's 'perfection', & there's 'works well within the context of the artist's vision'. & it's on the latter level that both these games work for me. they just
needn't' be better, in any way...