RurouniZel
Asks questions so Ezalc doesn't have to
Man, I'd forgotten how awkward the controls in SotC are. Still a great game, but this is going to take a while to get used to again. >>
ScOULaris said:I just want to clarify one thing. The slight difference in Wander's grip stability in this version (probably a side-effect of the higher framerate) does not make the game significantly harder or unfair. If anything, it makes it slightly more realistic.
It is noticeable of some colossi more than others. Even though some vitals seem like they give you no time to stab, they actually do. In this version (because it was ported from the PAL version), trying to stab too early actually penalizes you by making Wander slip. Once you figure out when to stab and wait for that opportune moment, you're good to go.
I just wanted to post something about this from my phone because people were starting to blow things out of proportion. I beat every HTA except for #3 and #15 in one try easily. Those other two took me about five tries each. That's far from unfair.
lastinline said:I beat ICO with the time of 1:58:38 and got the Castle Guide trophy!
jett said:You will never make it to the top on your first game.
Melfice7 said:It's the second playthrough but i didnt get all the lizards on first
Melfice7 said:Meh crappy design, killing the colossi and get all the lizards once should be more than enough to do it, its a silly idea forcing players to replay 5 times, especially if you need to get the lizards/fruits on one playthrough to get the trophy
Y2Kev said:Finished ICO. The art design is just superb. The architecture of the castle is like the 3D castlevania we never got. The ending reminds me of the ending of Symphony of the Night's (shiteous) CGI of the castle disintegrating.
I would love to play this in 3D. I think the art is perfect for it.
Totobeni said:the melons ending..it was just a dream
you dont happen to have the link to said youtube video?Syn23 said:One of the best sensations I have ever had after getting a single Trophy. In my case, that was amplified by the fact that I don't really know if I was going to succeed or not till the end. You really feel like you mastered the game, even if you copied a walkthrough on Youtube : )
CorrisD said:A dream?
Did they actually say that it was a dream, because now that has become the standard ending for the game internationally with the Classics HD, and I don't think I've seen it be mentioned by the developers that it was a dream.
Unless you meant something else, lol.
Here is the full statement of this vagueness: (spoiler tagged)jett said:Fumito Ueda has said that epilogue in Ico(the beach) is a dream ICO has while he's stranded on the boat.
zychi said:you dont happen to have the link to said youtube video?
I don't think it's vague at all, it's pretty clear cut.bandresen said:Here is the full statement of this vagueness: (spoiler tagged)
http://www.neogaf.com/forum/showpost.php?p=31420504&postcount=2692
Syn23 said:I think he meant
That's exactly what I meant.jett said:Not really.
bandresen said:That's exactly what I meant.
Killing Colossi gives you more stamina? Good to know, I guess.CorrisD said:It also is a lot quicker going through killing Colossi over and over than going around collecting Lizard Tails.
Foliorum Viridum said:The combat is nearly ruining all of that for me so far. Horrible.
Thank fuck!alr1ghtstart said:That area you're talking about is probably the only combat heavy area of the game. It lessens after that, plus you get a better weapon.
It wouldn't be so bad if there wasn't so much waiting for animation to fucking stop. The seemingly 10 second long knockdown animation is insanely frustrating.Foliorum Viridum said:90 mins into Ico for the first time.
Great atmosphere. Great puzzles. Great level design. Great art.
The combat is nearly ruining all of that for me so far. Horrible.
There's nothing worse than those tedious "the door is open now" cutscenes. At least Ico is using it far less than Zelda or Darksiders.bluedeviltron said:I'm also annoyed with the super long fade in and out from black between rooms and mostly unskippable 'gameplay' cutscenes.
alr1ghtstart said:That area you're talking about is probably the only combat heavy area of the game. It lessens after that, plus you get a better weapon.
Ill Saint said:OK, to make it clear, there are only a few occasions where it's necessary to fight at all.
Edit: Beaten.
Foliorum Viridum said:Yeah every time I get knocked down I mash the buttons but I don't think it helps.
It's better than a health bar, because dying in this game via combat would suck, but it definitely makes it more annoying.
See that doesn't make sense to me. If I did that way (which is more hassle than just fighting them, I would argue) I'd assume that as soon as I left her to go to the new area she'd be snapped up and I'd fail.Syn23 said:I'd say that's one of the two combat heavy area of the game.
Also since you got past it, just for sake of completeness it must be told that there's a way to skip also that encounter:you can place Yorda on the second switch, run through the door, climb the rope, make the crate fall, place it on the switch, save Yorda just before she disappears and run through the door with her without having to hit the ghosts once.
The source of the control problems in SotC is the camera. The actual movement, combat, and traversal all work fine. But I spent a good chunk of the game just fighting against the camera. In that respect, I think Ico has aged much better than SotC.RurouniZel said:Man, I'd forgotten how awkward the controls in SotC are. Still a great game, but this is going to take a while to get used to again. >>
That answers nothing. If it's not in the game itself, then it's not a valid explanation--no matter who says it. As it stands in the final game, the ending is exactly what it is. No more. No less.jett said:In any case, once Ueda said what he said, it's not open to anything. The epilogue is a dream.
conman said:The source of the control problems in SotC is the camera. The actual movement, combat, and traversal all work fine. But I spent a good chunk of the game just fighting against the camera. In that respect, I think Ico has aged much better than SotC.
That answers nothing. If it's not in the game itself, then it's not a valid explanation--no matter who says it. As it stands in the final game, the ending is exactly what it is. No more. No less.
conman said:That answers nothing. If it's not in the game itself, then it's not a valid explanation--no matter who says it. As it stands in the final game, the ending is exactly what it is. No more. No less.
matics said:A couple questions/thoughts:
-I get that it's supposed to be for a more emotional response to the story, but why even let me move around as Dormin? Frustrated the fuck out of me. He's supposed to be this powerful demon and he moves like he's injured or something.
matics said:A couple questions/thoughts:
-I get that it's supposed to be for a more emotional response to the story, but why even let me move around as Dormin? Frustrated the fuck out of me. He's supposed to be this powerful demon and he moves like he's injured or something. Is it even possible to take out any of those soldiers before they run away?
-Is the baby supposed to be Ico? Or just the hero reincarnated?
Carl said:he IS injured. He's using Wander's body, and wander has just been stabbed by one of Emon's men. I think that's the explanation, anyway
I also think they included that scene so the player could feelCarl said:he IS injured. He's using Wander's body, and wander has just been stabbed by one of Emon's men. I think that's the explanation, anyway
conman said:The source of the control problems in SotC is the camera. The actual movement, combat, and traversal all work fine. But I spent a good chunk of the game just fighting against the camera. In that respect, I think Ico has aged much better than SotC.