Petrae
Member
It's a shame that the Japanese publishers that used to drive my console video game buying interests and playing time are shells of their former selves.
Konami is a Metal Gear house now. Castlevania is on life support, Contra has seen more mobile life than console life. Gradius is dead. Axelay & Cybernator were one-offs.
Capcom fell out of favor with me in the previous generation. Resident Evil 5 & 6 weren't enjoyable, Dead Rising got stale, Marvel vs. Capcom 3 had a shorter lifespan than Rebecca Black's "Friday", and questionable DLC decisions made the company as a whole unlikeable. Mega Man was killed off, too.
Square-Enix tried to force-feed an RPG series in Final Fantasy XIII to fans with multiple sequels when the original wasn't too hot to begin with. It was a big step down from prior generations. SNES had Final Fantasy 4-6; PlayStation had Final Fantasy 7-9. Even PS2 had three numbered FF games... even if I avoided XI because I dislike MMOs. Last gen, we got two-- and the second was very late in coming. The rest of the Square-Enix lost for last gen was mixed at best. In short, the publisher dropped in my eyes from God tier to mid-tier. That's a steep drop.
Namco started last gen out okay. We got numbered Ridge Racer games that weren't too bad. Ace Combat 6 tried to be too epic, but it wasn't awful. Unfortunately, Namco got too DLC-happy. Beautiful Katamari was the prime example of this. Ace Combat 6 had some of this, too. The publisher also went off the rails with disappointing Tekken & SoulCalibur sequels. The coup de grace that killed Namco for me was the wholesale move to F2P for its biggest franchises. New Ace Combat? F2P. New SoulCalibur? F2P. New Ridge Racer? F2P. That was the final straw; I was done with them after hearing that at E3 this year.
Nintendo is still making good-to-great games and doing things its own way. Aside from acute Mario fatigue, the company still has a lot of assets and a big upside.
It's sad to see many of these publishers as shells of their former selves. Times change, I guess, and as console gaming has changed and evolved... not everyone has been able to smoothly change and evolve with it.
Konami is a Metal Gear house now. Castlevania is on life support, Contra has seen more mobile life than console life. Gradius is dead. Axelay & Cybernator were one-offs.
Capcom fell out of favor with me in the previous generation. Resident Evil 5 & 6 weren't enjoyable, Dead Rising got stale, Marvel vs. Capcom 3 had a shorter lifespan than Rebecca Black's "Friday", and questionable DLC decisions made the company as a whole unlikeable. Mega Man was killed off, too.
Square-Enix tried to force-feed an RPG series in Final Fantasy XIII to fans with multiple sequels when the original wasn't too hot to begin with. It was a big step down from prior generations. SNES had Final Fantasy 4-6; PlayStation had Final Fantasy 7-9. Even PS2 had three numbered FF games... even if I avoided XI because I dislike MMOs. Last gen, we got two-- and the second was very late in coming. The rest of the Square-Enix lost for last gen was mixed at best. In short, the publisher dropped in my eyes from God tier to mid-tier. That's a steep drop.
Namco started last gen out okay. We got numbered Ridge Racer games that weren't too bad. Ace Combat 6 tried to be too epic, but it wasn't awful. Unfortunately, Namco got too DLC-happy. Beautiful Katamari was the prime example of this. Ace Combat 6 had some of this, too. The publisher also went off the rails with disappointing Tekken & SoulCalibur sequels. The coup de grace that killed Namco for me was the wholesale move to F2P for its biggest franchises. New Ace Combat? F2P. New SoulCalibur? F2P. New Ridge Racer? F2P. That was the final straw; I was done with them after hearing that at E3 this year.
Nintendo is still making good-to-great games and doing things its own way. Aside from acute Mario fatigue, the company still has a lot of assets and a big upside.
It's sad to see many of these publishers as shells of their former selves. Times change, I guess, and as console gaming has changed and evolved... not everyone has been able to smoothly change and evolve with it.