Translated patch notes are up! https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.2.00_en.pdf
KOF Champion Sanwa M' : * Laughs *So for the ones I use most,
Kula: I was expecting the nerfs, she was too strong imo. The buffs don't mean much to me.
Making life not universal is just dumb
some of the other stuff tho Kreygasm
But Life as a metric is more palpable to the general FG community. If I fell you Leona is a kill-crazed glass Cannon, but can be removed from combat by 1 mistake caster, that means more than "Well, she doesn't have any proxy unblocks, and she's not as solid a point character as many because she thrives on meter!" or some such.
Overall, I like what adjusting HP allowed them to keep IN. And I also like how it makes increased specialization out of certain characters like Chang, who now can take 200 HP more damage than most, and 300 more than a glass cannon. That'll mean something to some players, y'know? I'm happy with keeping my strong tools, but being able to take one less punch or special, in this case.
Translated patch notes are up! https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.2.00_en.pdf
KOF Champion Sanwa M' : * Laughs *
so basically the KOF of concessions and compromise once again smh
Yeah, really glad to see this too. (I'm also glad to see Ryo's Light Hien Shippu Kyaku get more followup time, and for EX Zanretsuken to be made better.)Ranbus finally have invincibility!
Wonder how Kod, Tung, Billy and Antonov will stack up to others after this patch.
I was in favor of rolls being made both shorter distance-wise and universal across the roster (both for consistency as a defensive option and for the purpose of getting better punishes out of guard cancel rolls) so I think you had someone else in mind there.
OH OH OH among many buffs, Bandeiras super Bombs are OTG now !
Yeah, I dunno how to feel about that, too. Like... I loved the universal life in most KoFs, and though compensating with guard gauge having different lengths was a nice mechanic.
Had to double check with my man fenix on old KoF as he is one of the hermit historians of yore. Old KoF effectively had different health values, it didn't actually become universal until after the Neo Geo and potentially XII/XIII specifically.
There is a post in SRK saying that Universal health came with XII, XIII.
Bandeiras : MAJOR buffs. I mentioned the OTG Supers, but dash is faster, they improved the hitbox on many many moves, may have a follow up after dash special grab, increases combo possibility after many moves (the cancellable slide follow ups, OMG). And still 1000 stamina ah ah ah.
I'm quite pissed with this patch.
Not sure whether i'll continue playing at all, actually.
You shouldnt force yourself to play a game you dont enjoy, there are bunch of other good fighters out there.
Have fun bro!
Myeah. It's rare for a patch to ruin a game for me though. But this capcom-like vagina tax on health is making me really upset.
Glad everyone else seems happy with it though.
You say that but:Vagina tax? What? Have you actually looked at the list of changes?
Characters like Robert, Andy etc. have lower health than Alice, Angel, Whip, MuiMui etc.
So yeah, the values are taking play styles into account first and foremost from what I'm seeing.
Guys: 950, 950, 1000Top zoners: 1. Andy, Athena, Robert, King and Mai. Meitenkun can hang with them as well.
So yeah, the values are taking play styles into account first and foremost from what I'm seeing.
You say that but:
Guys: 950, 950, 1000
Gals: 900, 900, 950
Also, Girl grappler: 1000. Guy grappler: 1100
Hell, just average over the whole cast. Can you not see a trend here? Really?
Anyway, that's their decision and it's cool that you're fine with it.
My whole team just lost 50-100 health for some reason and characters that are, in my opinion, just as strong did not or less so. Obviously i'm going to be pretty pissed.
Those ladies you quoted are better zoners. Andy's fireballs got nerfed btw.
50 health is a joke by the way. That is less than the damage you would get with two jabs. Look it up in practice mode.
If this is what is pushing you over the edge to not play the game then I dunno man, that sounds weak. But hey, to each their own.
Did they do anything to the online in this patch?
It says in the patch note:
- Netcode improvements.
- Improved room searching functionality for Free Match.
- The process by which the system judges disconnection penalties has been adjusted to be stricter.
This is the best from Oda
Meitenkun so happy to have a new friend
If it's a joke then it shouldn't be a problem to keep everyone at 1000. Not what they did.
It's the perceived -unfairness- that pushes me over the edge. For reference, i play Kula/Nakoruru/Mian. Strong characters, but the first two especially got hit hard. Meanwhile, Geese gets +50, Iori stays the same, K'/Robert/Benimaru only lose 50.
Are these characters weak then? I don't understand how this is fair. Can someone explain how this is fair?
Yes!!!! Kyo can combo into ex red kick on crouching opponents from cl. D. Thank GOD!!!!!
How big is the new patch?