Yamazaki has Lin's poison effect in his new super. Both versions.
Very cool, Yama is looking great.
Btw, any thoughts on the quick max universal speed change?
Is it bringing the faster characters (like Robert) to a slower speed or is everyone going up to the faster speed?
Yes!!!! Kyo can combo into ex red kick on crouching opponents from cl. D. Thank GOD!!!!!
Any benefits from using close D instead of crouch C?
Btw, any thoughts on the quick max universal speed change?
Is it bringing the faster characters (like Robert) to a slower speed or is everyone going up to the faster speed?
Ok. Robert can't do cr. B(x3), st. B (quickmax) cl. C anymore.
OMG, the tease! The new characters have been added to the game and show up in Story Mode, but can't be bought yet. Arrrrgh.
Not in Europe.I think the characters are up on all stores now. (Im sure theyre up in Asia and US)
Nelson being able to cancel his command dash into chain moves is such an excellent buff.
Should help a lot with one of his biggest previous biggest weaknesses (having difficulty to get in).
Combine that with the EX dash buffs (can go into A combination chains and is special cancelable) and the added invincibility to his EX command grab and yeah, the dude has been really buffed.
General question, does 'Guts' exist in KOF
Not in Europe.
I've been messing with that, I like these kind of buffs that require me to lab some more, Nelson is not just buffed he's more interesting now. You can even go for more stuff that's not air-tight frame data wise with this dash into C moves because of the threat of dash super cancel too. Also cr.A being + on block adds basic solid pressure on top of the gimmicks.
thankfully KOF has none of that shityet, this timeline is fucked after all
General question, does 'Guts' exist in KOF like it does in SF, GG etc. If so 900 health is gonna really hurt
Nope.
Some of the new combos possible in v2.0.
Ryo's EX Zanrestuken is anywhere juggle now.
Maxima's EX air Vapor Cannon causes a ground bounce.
Bought the DLC character pack. All four are greyed out on the select screen. WTF?
Cool vid!
Btw. how to do air vapor cannon so low to the ground without doing qcb,ub+p?
Guy in the vid is like charging from crouch or smth?
Bought the DLC character pack. All four are greyed out on the select screen. WTF?
Thanks guys, restarting worked. Never had that happen with PS4 DLC before.
Thanks guys, restarting worked. Never had that happen with PS4 DLC before.
Not sure why he is crouching but the second way that people do instant air specials is by buffering into the back dash. That's how people did Beni's infinite in XIII.
Just had a match with a guy with a two-bar connection. I think he may have been in Brazil. Didn't feel like it! Good first impressions of the 2.00 update all-around. I feel like KOF is back, baby! Hope people jump back in like I did.
Yo, Yamazaki's Climax DM actually goes slow motion in the middle when you are mashing.
The opponent is stuck in mid air and Yama then strikes a pose depending on how fast you mashed (looks like there are three) and then finishes the DM according (there's three versions).
I saw on Twitter a video that appeared to have 4 versions: 1st is a general beating with some kicking that retains the usual camera angle until the final hit, 2nd involve more stomping, with the camera roughly pointed from the victim's perspective, 3rd is the beating with an item, and 4th is oraoraoraoraora!
I saw on Twitter a video that appeared to have 4 versions: 1st is a general beating with some kicking that retains the usual camera angle until the final hit, 2nd involve more stomping, with the camera roughly pointed from the victim's perspective, 3rd is the beating with an item, and 4th is oraoraoraoraora!
I messed around with Yamazaki briefly in training mode, and he seems pretty good. The poison mechanic on his Pit Viper super is pretty good, and is easy to combo into. Low Snake Slash knocks down, and High Snake Slash launches, which is interesting. His combo potential in MAX mode seems...lacking. EX Double Return launches, EX Snake Slash is a restand(can't seem to combo out of it. Maybe you have frame advantage?). I was hoping he'd have an EX Sand Spray that caused a crumple stun, but he does not. EX Double Return seems to be his only combo extender in MAX mode.
Rock Howard Frame Data:
SNK (ABCD) notation: https://drive.google.com/open?id=0B2WAxkcvfTKdT0JtcVE3ZVRWdFE
SF (LP LK HP HK) Notation: https://drive.google.com/open?id=0B2WAxkcvfTKdZ05RLVZtNEhBS3c
He can link a cr.A after the restand and then combo into EX Double Return from there and then continue on.
He can link a cr.A after the restand and then combo into EX Double Return from there and then continue on.
Just had a match with a guy with a two-bar connection. I think he may have been in Brazil. Didn't feel like it! Good first impressions of the 2.00 update all-around. I feel like KOF is back, baby! Hope people jump back in like I did.
Bandeiras's ground pound super becoming OTG is a fantastic buff, both his 1 and 2 bar damage is very solid now and builds a nice chunk of power meter too since he doesn't need quick max. The combos are really satisfying to do and work anywhere on the screen. They can easily start from lows as well.
You don't even have to link cr.A; if you buffer EX Double Return while the animation for EX Serpent Strike nears its end and hold the buttons down, it'll "save" the input so that it comes out on the first frame it's able to. That's what I've been doing all afternoon and it makes his 1-bar BnB so much easier than trying to time it manually.
Just did a few matches with him, he is a joy to play now that the damage is on par with the others. It's incredible. The light kick cross up is very good, and the jump HP is legit.
On the complaints, they butchered many combos of Andy due to the nerfed fireballs. I was really depressed by that