• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last Guardian E3 demo impressions

I can understand camera frustrations and framerate issues but Eurogamer's climbing comment made me laugh. Uncharted' s climbing is so automated and restrictive. Imagine if you could only climb up pre-set routes on Colossi and it took no effort to get to designated spots on giant moving creatures. What a boring game that would be.
 

Zakard

Member
Jeremy Parish wrote an article on USGamer.
I don't know if The Last Guardian's ideas and mechanics will hold up for the length of an entire adventure. I certainly don't know if it will prove to have been worth the long wait. But Ueda's games are always about trust — trust between a boy and a girl, a man and his horse, and now a child and a crippled, mournful, carnivorous dragon-beast — and it seems only fair to trust in return that the game will deliver on its potential and its legacy when it finally launches this October.

http://www.usgamer.net/articles/wit...-worldview-remains-unique-after-all-this-time
 

Qwark

Member
I'm amazed at the connection I seem to have already formed with Trico, and that's just from previews. It does look to be a technical mess, but I hope with some polish and the charm that it can overcome that. Time will tell.
 

RPGCrazied

Member
400 people is working on TLG?

From the OP.

Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting.
 
I only read the Eurogamer preview, which is pretty heavy on technical issues.

Shadow of the Collossus, which everyone here has brought up in reference to the technical issues, was weirdly aided by the dipping framerate. I have the remaster, but the game seems to lack the same sense of majesty because the collossi no longer lumber in quite the same way. Maybe it sounds silly, but as much as I'm glad the remaster exists, I'm always tempted to break out my PS2 and play the game with its original flaws.

Long story short, the technical flaws don't necessarily hinder enjoyment.

Hopefully I don't seem like just an apologist.
 
From the OP.

I don't think that is a confirmed fact, more an assumption. I seriously doubt it is the case that all 400 are slaving away at the game. Does make me wonder what they've been doing all this time, like why wasn't a portion of that team assigned to iron out technical problems a long time ago instead of a few months before release.
 

JimiNutz

Banned
Sounds great but with so many good games on the Horizon I may wait for the inevitable Neo port which will hopefully iron out the technical issues (if they are still there at launch).
 

Ridley327

Member
No, Japan Studio is about 400 people, the guy making the preview was prob refering to that, and there is no way the whole studio will work on this project

Especially since you can already discount a good portion of them since they'll be on Gravity Rush 2.
 

silva1991

Member
I have a feeling that performance issues will drop the score below 90 MC

what a shame, but then again I only played the remastered version of SotC and Ico and they were outdated mechanically and nothing was special about the controls and they were still some of the best games I have ever played in my life.
 

prwxv3

Member
I don't think that is a confirmed fact, more an assumption. I seriously doubt it is the case that all 400 are slaving away at the game. Does make me wonder what they've been doing all this time, like why wasn't a portion of that team assigned to iron out technical problems a long time ago instead of a few months before release.

This game has not been in active development all these years. The project has been on hold to get out other Japan studio games not to mention all those years they had to wait for ps4 hardware and then actually porting the engine to ps4. The amount of people actually on the game has been extremely small over the years that's why the budget has not bloated to extreme levels that everyone thinks it has.
 

EGM1966

Member
Sounds like the experience delivers. Will be a pity if even with PS4 under the bonnet vs PS3 it still struggles but TBH after ICO and SOTC this is one game I'm not concerned with technically: the game simply isn't about an experience that requires technical perfection from what I can see.

ICO and SOTC were all about the experience, the tone and the style. Obviously it's preferable its technically sound by damn they're so pushing the envelope with Trico IMHO. Really trying to create a complex creature you react to and emotionally relate to.

All these previews seem won over by that aspect and even with a small play were emotionally bonding to and linking with Trico.

Across the entire game? I'm expecting the experience to deliver with that amount of time to balance out hitches with emotional bonding.

Clearly though, as with ICO and SOTC, if you're not interested in investing in an almost poetic, slow burn experience that's big on investment and light on tight and complex gameplay mechanics this probably isn't for you.
 

HStallion

Now what's the next step in your master plan?
and this is why i think its absurd for people to hype themselves into disappointment.

If this thing ends up being another Shadow of the Colossus (performance wise), shame on the devs. Seriously.

I'm willing to overlook some technical flaws if the whole game is great and that was SotC for me. Some slow down here or there and some weird graphical glitches did nothing to stop me from enjoying the gameplay, the story, the world and so on. Its the whole package for me that's important.
 

paulogy

Member
I'd love for this game to be wonderfully polished by its October release (so reviews/sales aren't impacted), but based on how much I adored ICO & Shadow I know I'm going to buy it / play it anyway - and if I have to wait a bit longer for the first few patches to clean up the last few bits, so be it.

That said, for the sake of themselves and everyone else I hope they nail it out the gate.
 

benzy

Member
From the OP.

"Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting."

Nvm, seems it's a guess?
 

HStallion

Now what's the next step in your master plan?
Not really a good precedent for games that take ten years to make.

Its not been in development for 10 years, stop with the misinformation. They couldn't even get the game running on the PS3, it didn't have the horsepower to do their vision any justice so they shelved the game for years. The fan interest was still huge in the enthusiast community so when the PS4 rolled around development was restarted on the much stronger hardware and that is where we are today. I'm guessing the game has been in development for about 3 years.
 

nbnt

is responsible for the well-being of this island.
To be clear, none of the issues detracted enough from the experience to make this anything other than the most memorable 30 minutes of my gaming year, but it's still a worrying sign when we are this close to the release of a title that is so anticipated. Although Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting.
This is really misleading, wtf. He thinks the entirety of SCEJ are working on the game? Seriously?!
 
Just hope Sony's not booting this out the door when it's so close to finished. I'd personally be totally fine with a 2017 delay, but I know there's no way Shu will allow that to happen.

Oh well - just be great to hang with Trico.
 
There's not a doubt in my mind that this could be one of the greatest games ever made yet, if it was as polished, beautiful, and fluid as high-end games. But that's not going to happen, nor do I think anyone should expect it at this point. Team ICO is not known for this with their other two titles, and we're four months away from release.

I don't say this as something negative though. You have to take each game for what it is. To me part of the charm will be reliving some of the technical limitations that I was so used to ever since 3D gaming was introduced. I've been playing since the NES, it feels entitled to expect every game to be groundbreaking in graphics and controls.

And this isn't fanboy-ism, I only beat ICO and SOTC once back in the day. If there's heart & soul, which pretty much every reviewer so far says is there, I'll play the game.
 
There's not a doubt in my mind that this could be one of the greatest games ever made yet, if it was as polished, beautiful, and fluid as high-end games. But that's not going to happen, nor do I think anyone should expect it at this point. Team ICO is not known for this with their other two titles, and we're four months away from release.

I don't say this as something negative though. You have to take each game for what it is. To me part of the charm will be reliving some of the technical limitations that I was so used to ever since 3D gaming was introduced. I've been playing since the NES, it feels entitled to expect every game to be groundbreaking in graphics and controls.

And this isn't fanboy-ism, I only beat ICO and SOTC once back in the day. If there's heart & soul, which pretty much every reviewer so far says is there, I'll play the game.

True hope it doesn't get marked down for the technical niggles that are undoubtably going to be in the final release.

I think out of any game, this one we should definitely not focus on the technical aspects over the story and gameplay.
 

Bunta

Fujiwara Tofu Shop
Yes. Even if it has nothing to do with TLG, Ico and Sotc have aged very very well. The PS3 collection is super cheap nowadays.

The story seems to be set in the same (or at very least in a very similar) world. So, there might be some lore connections there. I say go for it.

I did play SoTC before I played Ico and never felt like I was missing something, so I'm sure that TLG would still remain a fantastic standalone experience even w/o prior knowledge of Ueda's previous two games.
Thanks, ended up ordering the collection on Amazon.
 

Garlador

Member
SotC wasn't exactly known for it's polish or great performance upon release and was thrown many a bones when reviewed.

Don't see this being that much different.

We should remember this. As much as we love our stable performance, SotC ran like it was pieced together by scotch tape and bubblegum, creaking along and buckling under the ambition of its design and whipping the poor system into a tizzy as great, epic moments constantly, and consistently, were reduced to lovely slideshows.

... And it's still one of the best games on the system, technical performance and flaws included.
 

belvedere

Junior Butler
Sounds like the same technical issues with Ico and SoTC, neither of which were drastically affected by them.

Both were masterpieces.
 
Great impressions. The technical issues are a tad disappointing but not unexpected, the teams other games had similar problems but it never hampered my enjoyment with them.

It sounds like the emotional hooks are working for most people, which I think is ultimately what will make or break this game.

Can not wait to play it myself. So close now!
 

OuterLimits

Member
Hopefully the controls get fixed. I can deal with some issues, but terrible/unresponsive controls(and bad camera) may drive me crazy. Hitting the jump button and he jumps 10 feet in the air type stuff has me worried.
 
Shadow of the Colossus ran at a negative frame rate and is one of the best experiences I've ever had with a game. Chalk me up as not really concerned at all. Yeah, bad frame rates are a bummer but so many other elements can come together to make something work.
 

Hydrargyrus

Member
I'm not going to play it because its technical aspects, are important, but I could play this game with PS2 graphics without problem.
 
Shadow of the Colossus ran at a negative frame rate and is one of the best experiences I've ever had with a game. Chalk me up as not really concerned at all. Yeah, bad frame rates are a bummer but so many other elements can come together to make something work.

Exactly and the remaster cemented what I thought was already one of the greatest game experiences I've had since Super Mario 64.
 
We're still in June, plenty of time to continue to fix technical stuff.

Also, I remember Ico and SOTC being gonky but still good in control and movement.

The only thing I worry about is the time of the game. But I won't worry about the time (let it be 10 hours) if it is another amazing experience as Ico and SOTC.
 
Top Bottom