Dreamgazer
Member
You're right, you're right. I overreacted, I'm sorry ;_;.
I still have some doubts though.
What exactly did you overreact to?
You're right, you're right. I overreacted, I'm sorry ;_;.
I still have some doubts though.
400 people is working on TLG?
So it's going to be a 6-7/10 with cool moments, but one that ultimately disappoints?
What a surprise.
I don't know if The Last Guardian's ideas and mechanics will hold up for the length of an entire adventure. I certainly don't know if it will prove to have been worth the long wait. But Ueda's games are always about trust — trust between a boy and a girl, a man and his horse, and now a child and a crippled, mournful, carnivorous dragon-beast — and it seems only fair to trust in return that the game will deliver on its potential and its legacy when it finally launches this October.
What exactly did you overreact to?
400 people is working on TLG?
Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting.
From the OP.
From the OP.
japan studio is comprised of more then team ico. they're not all working on last guardian..lol.
They are also working on Gravity Rush 2 so I doubt the entire Japan Studio is working on TLG.
I only read the Eurogamer preview, which is pretty heavy on technical issues.
From the OP.
From the OP.
japan studio is comprised of more then team ico. they're not all working on last guardian..lol.
400 people working on it? Surely they can.
No, Japan Studio is about 400 people, the guy making the preview was prob refering to that, and there is no way the whole studio will work on this project
I don't think that is a confirmed fact, more an assumption. I seriously doubt it is the case that all 400 are slaving away at the game. Does make me wonder what they've been doing all this time, like why wasn't a portion of that team assigned to iron out technical problems a long time ago instead of a few months before release.
and this is why i think its absurd for people to hype themselves into disappointment.
If this thing ends up being another Shadow of the Colossus (performance wise), shame on the devs. Seriously.
From the OP.
"Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting."
Not really a good precedent for games that take ten years to make.
Jeremy Parish wrote an article on USGamer.
http://www.usgamer.net/articles/wit...-worldview-remains-unique-after-all-this-time
This is really misleading, wtf. He thinks the entirety of SCEJ are working on the game? Seriously?!To be clear, none of the issues detracted enough from the experience to make this anything other than the most memorable 30 minutes of my gaming year, but it's still a worrying sign when we are this close to the release of a title that is so anticipated. Although Ueda and his team at genDESIGN remain the creative force behind the project, since the switch to PlayStation 4, Sony's Japan Studio has been handling the technical side of the game. Perhaps the full force of that 400-strong team working to the deadline will be enough to give The Last Guardian the polish that fans are expecting.
A 40 minute demo bodes well for the overall length of the game.
I've heard 20 hours? I just don't want to finish it easily within a day.
I'll take it. Thank you!You can see a fair bit of offscreen footage here along with the gamespot impressions
https://www.youtube.com/watch?v=FtHdA_5m52s
There's not a doubt in my mind that this could be one of the greatest games ever made yet, if it was as polished, beautiful, and fluid as high-end games. But that's not going to happen, nor do I think anyone should expect it at this point. Team ICO is not known for this with their other two titles, and we're four months away from release.
I don't say this as something negative though. You have to take each game for what it is. To me part of the charm will be reliving some of the technical limitations that I was so used to ever since 3D gaming was introduced. I've been playing since the NES, it feels entitled to expect every game to be groundbreaking in graphics and controls.
And this isn't fanboy-ism, I only beat ICO and SOTC once back in the day. If there's heart & soul, which pretty much every reviewer so far says is there, I'll play the game.
You can see a fair bit of offscreen footage here along with the gamespot impressions
https://www.youtube.com/watch?v=FtHdA_5m52s
Yes. Even if it has nothing to do with TLG, Ico and Sotc have aged very very well. The PS3 collection is super cheap nowadays.
Thanks, ended up ordering the collection on Amazon.The story seems to be set in the same (or at very least in a very similar) world. So, there might be some lore connections there. I say go for it.
I did play SoTC before I played Ico and never felt like I was missing something, so I'm sure that TLG would still remain a fantastic standalone experience even w/o prior knowledge of Ueda's previous two games.
SotC wasn't exactly known for it's polish or great performance upon release and was thrown many a bones when reviewed.
Don't see this being that much different.
So it's going to be a 6-7/10 with cool moments, but one that ultimately disappoints?
What a surprise.
Shadow of the Colossus ran at a negative frame rate and is one of the best experiences I've ever had with a game. Chalk me up as not really concerned at all. Yeah, bad frame rates are a bummer but so many other elements can come together to make something work.