It is pre-rendered and yes it is jarring sometimes unfortunately.@the dude mulling around in the demo files: anything suggesting that the cutscene at the beginning of the demo was pre-rendered? I know there's often a big fidelity gap between real-time cutscenes and gameplay, but I've never seen a gap THIS big. It doesn't really matter in a practical sense (the main issue with pre-rendered cutscenes is that they hurt ""immersion"" when the cutscenes look like they take place in a whole different world than the gameplay (see: Final Fantasy X) but as long as you keep them in the same ballpark (see: Metal Gear Rising) it doesn't matter) and I know a lot of games have to pre-render a few cutscenes anyways (like the volta river scene in MGS4) but in this case it would almost feel deceitful because of how it was assumed that all the footage we've seen thus-far was being rendered on a PS3 or equivalent.
I can't believe how many people fell for this. The last two shots are from two completely different parts of the game and the dialogue is from another scene entirely. It's only cut in a way to make you go "Holy shit!", but it has nothing to do with the actual storyline. Many games do this nowadays. The Beyond trailer as well etc.huge spoilers. literally game ruining spoilers, potentially.
I'm sorry, butdon't the last two shots of the post-demo trailer basically spoil the ending? I'm not even gonna write it down here, but it's what a lot of people were expecting. the last two shots, if you pay attention to them (especially the second to last) they pretty much confirm those suspicions and reveal what is probably the big twist at the end of the game.
edit: just to summarize though if you're the type of person who cares even the slightest bit about spoilers (I'm not, fortunately) do not play the demo and DEFINITELY don't watch the trailer that starts to play when the demo is over.
Crafting probably deactivates the collision detection. You can still die there I think.Watching the video posted on the last page, at 2:51 she walks right through his body. Is this done to keep her from getting in your way during combat?
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Didn't notice you were joking, carry on then.....So because it might not be true I can't or shouldn't make a joke about it?
Don't do this to our fellow Gaffer!Sorry fellow GAFfer....I'm not sure. Fellow GAFfer, perhaps you can try Google to find your answer fellow GAFfer.
Playing it yourselfMessofanego said:What's the best playthrough of this demo to watch on youtube?
She definitely pushed me when I was trying to hide during a clicker encounter, so this must only happen during crafting.Watching the video posted on the last page, at 2:51 she walks right through his body. Is this done to keep her from getting in your way during combat?
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By the way, the sun shining through the trees was really impressive. This game looks like it has has terrific atmosphere.
Don't do this to our fellow Gaffer!
1 account over 2 consoles, just like normal PSN stuff
Ok, good to know.She definitely pushed me when I was trying to hide during a clicker encounter, so this must only happen during crafting.
Pretty awesome demo. The audio is great. Meleeing is a lot of fun, also.
Loved smashing dudes with a large piece of wood. Holy shit the sound ... Just brutal. Felt like I could hear/feel his bones cracking with each blow
Seriously I had only 6 bullets in my revolver ... i put two in the chest of one of the Clicks and he still kept coming .. I ran away like a bitch LOL ... tried to fend them off with my fists and my knife but they were too much for me! Awesome game!
Playing it yourself![]()
Hey guys, anyone knows what is this:
http://www.youtube.com/watch?v=C6plbcGRsEE
I've never seen this gameplay before.
There aresome bricks/bottles on the ground next to it...
I sorta expected better graphics from what I've seen in past Uncharted games. I thought the textures on the outside area were a bit washed out, but the interiores looked great
Eh shooting it does work I did it.I know, but you're implying that shooting it works and it didn't for me.
I can see what you mean but keep in mind that environments are a bit more expansive and there's only so much they can do with that amount of memory. Could also be a trade-off for the rain effect in that area, I'll have to see an outdoor daytime section. Assuming that the final game looks like the demo of course.
So... I decided to play on normal and see if stealth was easier (for whatever reason I just cannot sneak up on runners in hard mode, they always spin around and aggro - and I'm a stealth nut in other games I should be able to do this!!! lol ) anyway I'm playing on normal to see if it's easier... NOPE! I'm spotted, and shit goes sideways as usual. Get into a fight, I'm able to beat down two runners and break away before the clicker in near me, kill the other runner with a brick + melee combo. The clicker is all over me now... so I stun it with a brick and try and get to a melee weapon that's on the ground... clicker grabs me but I had a shiv left. I use the shiv thinking, okay demo over. NOPE! Shiv does not kill clicker, just pisses him off. I have one round left in the revolver *POP* I miss, he eats me.
Damn dude, even normal is a bitch at times. Thought that shiv was gonna kill him, thought wrong.
Eh shooting it does work I did it.
So this is not for PS+? Should I go out and buy God of War right now? -_-
So this is not for PS+? Should I go out and buy God of War right now? -_-
So this is not for PS+? Should I go out and buy God of War right now? -_-
So this is not for PS+? Should I go out and buy God of War right now? -_-
Played the demo, honestly they could have done a better job. It's too short and most of the time it's just going through the buildings, the ending part is good and gives an idea of what to expect from the game, a great survival experience.
But if I had to judge the game based solely on the demo I wouldn't be too much impressed, also the night setting plus the grain filter don't do the graphics justice.
I'd be surprised if the demo isn't on PS+ when the game is released.So this is not for PS+? Should I go out and buy God of War right now? -_-
I don't see why not. Ascension is a great game, and the demo is amazing.
Luckily its not always dark.
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So... I decided to play on normal and see if stealth was easier (for whatever reason I just cannot sneak up on runners in hard mode, they always spin around and aggro - and I'm a stealth nut in other games I should be able to do this!!! lol ) anyway I'm playing on normal to see if it's easier... NOPE! I'm spotted, and shit goes sideways as usual. Get into a fight, I'm able to beat down two runners and break away before the clicker in near me, kill the other runner with a brick + melee combo. The clicker is all over me now... so I stun it with a brick and try and get to a melee weapon that's on the ground... clicker grabs me but I had a shiv left. I use the shiv thinking, okay demo over. NOPE! Shiv does not kill clicker, just pisses him off. I have one round left in the revolver *POP* I miss, he eats me.
Damn dude, even normal is a bitch at times. Thought that shiv was gonna kill him, thought wrong.
Damn dude, even normal is a bitch at times. Thought that shiv was gonna kill him, thought wrong.
Don't hurt me, but I have to ask: Are you using crouch? =P
You probably are, but it's definitely possible to clear the whole last section without being spotted. Nearrivers posted his own video of how to do it earlier in the thread:
http://www.youtube.com/watch?v=BPod7awcUGU
So what's the difference between normal and hard? Less materials lying around?
Yes of course I crouch haha.
It's interesting to watch that... maybe my issue is that I was moving too slow behind them, and didn't get on triangle fast enough. Because they always spin around on me, even if I'm stationary.
Just to put it out there, I've ghosted every Splinter Cell up to them turning into action games, and got perfect ratings on the first two Tenchu games, no kill Metal Gear runs, etc. So this was pretty weird running into trouble on TLoU. I think maybe I was too careful. I need to start recording my stuff. lol
Yes, that for sure. I don't really know if there are other differences yet.
Yes of course I crouch haha.
It's interesting to watch that... maybe my issue is that I was moving too slow behind them, and didn't get on triangle fast enough. Because they always spin around on me, even if I'm stationary.
Just to put it out there, I've ghosted every Splinter Cell up to them turning into action games, and got perfect ratings on the first two Tenchu games, no kill Metal Gear runs, etc. So this was pretty weird running into trouble on TLoU. I think maybe I was too careful. I need to start recording my stuff. lol
Yes, that for sure. I don't really know if there are other differences yet.
Yeah, could be. He seems to get in for the kill quickly and at least one of them was beginning to turn around. So maybe they will hear you no matter what, but you have a small window where you can still stealth neutralize them.
Curious to ask someone who has experimented with both difficulties then - obviously it's a short representation, but which difficulty do you think you'll start with in the full game?
I'm eager to jump in with hard mode, but worry about enemies being too 'spongy'.
Yes of course I crouch haha.
It's interesting to watch that... maybe my issue is that I was moving too slow behind them, and didn't get on triangle fast enough. Because they always spin around on me, even if I'm stationary.
Just to put it out there, I've ghosted every Splinter Cell up to them turning into action games, and got perfect ratings on the first two Tenchu games, no kill Metal Gear runs, etc. So this was pretty weird running into trouble on TLoU. I think maybe I was too careful. I need to start recording my stuff. lol
Yes, that for sure. I don't really know if there are other differences yet.
Don't hurt me, but I have to ask: Are you using crouch? =P
You probably are, but it's definitely possible to clear the whole last section without being spotted. NearRivers posted his own video of how to do it earlier in the thread:
http://www.youtube.com/watch?v=BPod7awcUGU
This is exactly what I wanted to see, thanks NearRivers!