• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last of Us (Naughty Dog): Hold One Second

Status
Not open for further replies.

Limanima

Member
I will never not be sick of trailers for games that show absolutely zero gameplay or really even any indication of what the game will be like. This trailer literally means nothing.

My thoughts also.
We don't know the type of game, if it's 3rd or 1st person, etc.

But on the other hand: this is from the Naughty Gods, we are up for something good for sure.
It's strange a new IP so far into this generation. Maybe they are trying to set a new quality IP before the release of the PS4. If the game does good commercially, we will probably see The Last of Us 2 on the PS4 and possibly a new Uncharted maybe developed by another studio. Or maybe this will be a PS4 launch title.
 

MNC

Member
This is what I am alive should have been.

Actually, ditch the zombies and keep it to humans as raiders and such. Much better than zombies. Consider me interested since it's ND, but 'infected', ugh. :/
 

Wazzim

Banned
Pardon?

Are you asking 'what is the point of linear games' when the majority of video games are linear? I don't think you could describe Uncharted as a corridor shooter, especially in the latter two.

Sorry, not everyone likes playing 50 hour games, with little quests that you can decide to do, or not. That unfocused, potentially boring style of gaming is not for me.

Hell, I'm open for a game with more and bigger worlds - but not an 'open-world' game. I couldn't even enjoy RDR.

Did you enjoy/play Crysis? I don't like to play many open world games too but it's not because of the concept, it's about the execution.
I want to wander around finding everyday objects like toys or an old radio around the world, discover that post apocalyptic USA. Uncharted in a different setting would be lost potential.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Wow expectations are high for those thinking/wanting an open world game...you should probably read the game description again.

Personally I want it to be what ND have been doing AAA this gen, which is making a damn good SP game that you can play over and over. I wouldnt mind a linear environment with tons of ways to tackle a problem.
 

French

Banned
One ND game every year ...

Smiling+Crying+Face.jpg
 

nib95

Banned
Aren't most open world games just filled with linear missions?

Having a developer good at linear experiences isn't exactly a bad thing.

This fucking this.

Seriously. I've played them all. RDR, Vegas, Skyrim, GTA whatever. But this is always a fundamental issue I have with these games. Basic missions or quest wise, they're often not only linear, but far more basic than actual linear cinematic games. Cannot believe the number of times in Skyrim I've delved in to a dungeon and thought, damn I might get lost here, wonder which path to take, only to find the vast majority of the time, the path you weren't supposed to take is a dead end anyway, and there was only ever one path you could go down anyway. It happens at a shockingly common rate.

Open world games give you a good sense of freedom with traversal I suppose, being able to travel vast spans of terrain gives you a good sense of escape, but imo it is also relatively cumbersome, mundane, often boring and, definitely breaks away from narrative pace.

If the toss up is between gaining narrative poignancy, combat polish, cinematic set piece triggers and visual clarity in place of open environments, vs gaining freedom, being less structured, larger in scale and being more content heavy, I'd go with the former most often than not. I still feel no one has really found the perfect medium or balance between the two.
 

squidyj

Member
Wow expectations are high for those thinking/wanting an open world game...you should probably read the game description again.

Personally I want it to be what ND have been doing AAA this gen, which is making a damn good SP game that you can play over and over. I wouldnt mind a linear environment with tons of ways to tackle a problem.

Listen, as long as Ellie isn't a mass murderer like Drake is I think I'll be okay with this game.
 

TUROK

Member
He he you're getting mixed up.

It's real-time run on a PS3. But it's not 'in-game' as in, it's not gameplay.

It's a real-time cutscene rendered by a PS3 (it's NOT pre-rendered in-engine - it's more than that).
I'll believe it when I see it. I used to read the exact same comments in interviews for the Uncharted games, but lo and behold, pre-rendered cinematics using the game engine.
 

JaseC

gave away the keys to the kingdom.
This fucking this.

Seriously. I've played them all. RDR, Vegas, Skyrim, GTA whatever. But this is always a fundamental issue I have with these games. Basic missions or quest wise, they're often not only linear, but far more basic than actual linear cinematic games. Cannot believe the number of times in Skyrim I've delved in to a dungeon and thought, damn I might get lost here, wonder which path to take, only to find the vast majority of the time, the path you weren't supposed to take is a dead end anyway, and there was only ever one path you could go down anyway. It happens at a shockingly common rate.

Open world games give you a good sense of freedom with traversal I suppose, being able to travel vast spans of terrain gives you a good sense of escape, but imo it is also relatively cumbersome, mundane, often boring and, definitely breaks away from narrative pace.

If the toss up is between gaining narrative poignancy, combat polish, cinematic set piece triggers and visual clarity in place of open environments, vs gaining freedom, being less structured, larger in scale and being more content heavy, I'd go with the former most often than not.

Incidentally, non-linear mission design is an area in which the original and oft-reviled Assassin's Creed excels. Yes, your target and their general location is always the same, but it's entirely up to the player how much information they gather (beyond the requisite threshold to begin the assassination mission) and how this data is used to their advantage. This player-driven approach to assassinations is the one reason I love the original Assassin's Creed - even in the face of the monotonous tasks - and the single-most aspect I hope Ubi expand upon and bring back for AC3.
 

AAequal

Banned
Why do people hate Zombies? Especially since these dudes don't look or act like your typical walking dead. Given that it would have been cooler if you were just fighting against other survivores who have turned into violent savages.
 

darkwing

Member
Why do people hate Zombies? Especially since these dudes don't look or act like your typical walking dead. Given that it would have been cooler if you were just fighting against other survivores who have turned into violent savages.

I find the 'zombies' in 28 days later absolutely terrifying, the opening in 28 weeks later was just crazy, you literally run for your life, looks like this fungus infested things are just as fast
 

AkIRA_22

Member
ND can seriously produce some games. There isn't another dev out there like them, maybe Bioware, that do what they do so well. Can not effing wait.
 
[

what the, I've read some species of cordyceps attacks worms

There is this stuff, Toxoplasma Gondii, it's a single cell organism that primarily uses cats as the hosts. It is known to actually infect humans as well, and has been linked to psychiatric disorders such as schizophrenia.
Some claims are that it effects around 1/3 of the worlds population.

There is a short movie about it, sort of.
Kitty Kitty
 

NBtoaster

Member
He he you're getting mixed up.

It's real-time run on a PS3. But it's not 'in-game' as in, it's not gameplay.

It's a real-time cutscene rendered by a PS3 (it's NOT pre-rendered in-engine - it's more than that).

No he is right. It's pre rendered, in engine just like Uncharted's cutscenes.

Real time would imply it's the PS3 processing, rendering, directly controlling what is happening, while the cutscene is being run.
 

JaseC

gave away the keys to the kingdom.
No he is right. It's pre rendered, in engine just like Uncharted's cutscenes.

Real time would imply it's the PS3 processing, rendering, directly controlling what is happening.

I can understand the confusion; Balestra says it was rendered in-engine, but the trailer says the footage was captured directly from a PS3, which implies it was rendered and captured in real-time.
 

Jtrizzy

Member
The part where they are running and the guy is shooting backwards looks pretty similar to the Uncharted series...there are at least 1 or 2 of these typ sequences in each game in the series.

Also, that art shot where the girl has a rifle on her shoulder and the guy has a pistol, looks similar to Uncharted. I just don't see how a game that covers a large part of the country could be open world...wouldn't that be like Fallout, but with a huge jump in graphics and combat? That seems impossible on consoles.
 

Sinoox

Banned
Dead Island CG
deadisland.png


Naughty Dog black magic
qdprv.jpg


Who needs PS4

I didn't realize that trailer for The Last of Us wasn't CG. I'm not anymore excited for the game, but that's just really amazing. Dunno if you were joking, but you're right, who needs next gen anytime soon if this is what is already possible?
 

deepbrown

Member
Did you enjoy/play Crysis? I don't like to play many open world games too but it's not because of the concept, it's about the execution.
I want to wander around finding everyday objects like toys or an old radio around the world, discover that post apocalyptic USA. Uncharted in a different setting would be lost potential.

Didn't play Crysis.

I played a slightly enjoyed Far Cry 2. I'm also playing Assassin's Creed Brotherhood at the moment.

Again, I just prefer something more linear and focused. Otherwise, it feels like I'm running from one mission to the other. Nothing feels connected, nor important. There's no sense of urgency (oh, I can do that mission whenever I want). There's not much excitement.

I do however like having a playground to game in. Some of the areas in UC3 felt like that.
 

rataplein

Member
So, this is in-engine, but not real-time. Ugh, I wish they'd stop using this loophole.
yes, thats fucking important about the game.

the game is gonna be ok, maybe not a system seller , and surely not a gaf favorite.... but i think it will be heavily scripted, history-driven game. but good and fun as the uncharted games...
 

TUROK

Member
I can understand the confusion; Balestra says it was rendered in-engine, but the trailer says the footage was captured directly from a PS3, which implies it was rendered and captured in real-time.
I can capture footage of Avatar DIRECTLY from a PS3, doesn't mean the actual movie is being rendered.
 

deepbrown

Member
No he is right. It's pre rendered, in engine just like Uncharted's cutscenes.

Real time would imply it's the PS3 processing, rendering, directly controlling what is happening, while the cutscene is being run.

OK, you think they'd boast at the beginning of the trailer than the PS3 was simply playing a video? No.

The PS3 is rendering what is on screen. Fact. It is, however, a cutscene - meaning all the movements are predetermined, putting less strain on the engine.

This video was rendered on a PS3. Simples.
 
Man, first Elena UC and now this teenage girl - Naughty Dog seems to grasp thin line of making interesting female characters without turning them into whores. Not to mention their coders must be working voodoo magic to get this to work on PS3.
 
Incidentally, non-linear mission design is an area in which the original and oft-reviled Assassin's Creed excels. Yes, your target and their general location is always the same, but it's entirely up to the player how much information they gather (beyond the requisite threshold to begin the assassination mission) and how this data is used to their advantage. This player-driven approach to assassinations is the one reason I love the original Assassin's Creed and the single-most aspect I hope Ubi tweak and bring back for AC3.

Agreed, oddly GTA3 had elements of open design, allowing the player to blockade areas before starting a mission, R* saw this as a bug and ''fixed it'' with later games.
 

Aegus

Member
I didn't realize that trailer for The Last of Us wasn't CG. I'm not anymore excited for the game, but that's just really amazing. Dunno if you were joking, but you're right, who needs next gen anytime soon if this is what is already possible?

I'd like higher quality textures for the backgrounds. Character models are great though.
 

deepbrown

Member
I can capture footage of Avatar DIRECTLY from a PS3, doesn't mean the actual movie is being rendered.

Exactly. So why put that statement at the beginning of the video?

You can see the aliasing/shimmering. It's running and rendered in real-time. Just accept it.
 

NBtoaster

Member
OK, you think they'd boast at the beginning of the trailer than the PS3 was simply playing a video? No.

Yes, they would, to mislead you and make the PS3 seem like it is capable of those exact visuals.

I can understand the confusion; Balestra says it was rendered in-engine, but the trailer says the footage was captured directly from a PS3, which implies it was rendered and captured in real-time.

Yeah. But I think a lot of people know not to trust that kind of thing and get that it was being intentionally misleading. Standard PR with Sony.
 
what? burn it with fire! i don't want a shroom head

I just did some research and THIS SHIT APPARENTLY LIVES EVERYWHERE.

It's COMMON.

They have an R&D Institute for it in CHICAGO.

Let me repeat:
A sentient fungus that infects our goddamn pets and then moves on humans, which affects the brain at such levels as to cause SCHIZOPHRENIA - is apparently common all over civilized North America.
 
Status
Not open for further replies.
Top Bottom