I just reached Spring. Incredible. Speechless.
Pretty good, eh?
I just reached Spring. Incredible. Speechless.
Yes. This game is pretty damn good.Pretty good, eh?
Here are my impressions after about 24 hours and reaching level 12 or so (Supply Raid since I avoid elimination game types at all costs).
good
+ The maps are decent except for The Dam. Some tense choke point shootouts.
+ A few of the Tier 1 and 2 perks get interesting once you start leveling. Playing Medic and chasing around weak teammates while slowly healing them is fun.
+ Rarely have I had an enemy spawn behind me.
+ Don't think Listening Mode is nearly as OP as everyone thought it'd be. Seems to only last a few seconds before recharge and requires you to move at a snail's pace. Rarely felt the need to use it.
+ Being able to heal self while moving.
+ Rewards teamwork. You lone wolf, you die.
bad
- Constantly in and out of crafting menus for the entire match. I realize this is what differentiates this from Uncharted MP, but having to press Select, R1, Down, Craft Ammo after every few kills gets old quick, even though I can now fly through the button presses with the speed of Bruce Lee.
- It's hard to judge how visible your character is when peeking around a corner, more so than any other TSP. Not good for a shooter with gunplay that centers around stealthily ADS'ing around corners.
- Reminds me how every TPS needs a Gears 3 cover system (and control scheme).
- No blind firing?
- Spotting lasts way too long (I realize there is an "impervious to being spotted" perk). Still game-breakingly OP. Fortunately nobody realizes this yet.
- ADS strafe speed feels too slow. Needs slight boost.
- Can't see this holding my interest long term, especially when SC: Spies v. Mercs, a much more interesting, complex, 4v4 competitive MP game, releases in a month.
Manis really fun.Pittsburgis a really nice change of pace fromFighting humans, it really is a whole different ballgame gameplay-wise imo. Also, Ellie's awesome, love the chats her and Joel hadfighting infected. It was also fun seeing the context of that cut-scene that was shown way back as a trailer, within the car on the way into the city.the Hunters trying to trick Joel and Ellie, and the car crash
You know who voicedI just reached Spring. Incredible. Speechless.
Pretty good, eh?
Pretty good, eh?
This right there is how to NOT do spoilers. Nobody knows shit about where you are at.
50% into the game on my second playthrough. The game is even more incredible this time around.
In my top 5 of all time, easily.
This is the best looking console game this, gen hands down. The detail, art design and lighting are just draw-jopping, i cant believe people were bitching over the visuals in other threads, it's different seeing stills on your monitor compared to playing it on a big hd tv, I'm a PC gamer and this game just looks incredible,
Damn, just beat it. 100% at 14 hours 35 minutes on hard with no listen mode.
Random stats:
41 deaths, 221 melee kills, 79% accuracy with 599 shots fired.
I'll let it sink in a bit and make a giant post about my thoughts, but overall this game is amazing. ND's finest work for sure.
Ditto. Survivor is awesome50% into the game on my second playthrough. The game is even more incredible this time around.
In my top 5 of all time, easily.
I think those responses are almost meta in a way. Cause I bet some people are like 'Ugh, another freaking floating pallet puzzle...'"Alright Ellie, I need you to-"
"I know....step on the fucking pallet."
Which is actually pretty bad design. If you know people will be rolling their eyes, instead making it clear you too know what you're making them do is lame, don't make them do it.I think those responses are almost meta in a way. Cause I bet some people are like 'Ugh, another freaking floating pallet puzzle...'
So Ellie's comments mirror the gamer's thoughts
I assume this is sarcasm, but agree with most of it, except the walking sections.too linear, ugly IQ, cliche story, slow ass walking sections, too forgiving checkpoints, terrible puzzles, 6/10 I guess
Nice job! I took longer, died 100 times (exactly) and killed 666 enemies (exactly). Now what does it all mean?
It means I'm a murderer. :[
This is one of the few games that has asection that doesn't suck.sewer
I think my favourite parts are the quiet times between the action where you can enjoy all the hard work that went into the environments - I really enjoy looking around the environments without worrying about something jumping on my back for another QTE or checkpoint restart and tbh would really like a game world like this where scavenging and surviving are the aims rather than shooting things.
one thing I want to know, Should I play on hard for the first time ? It's my usual go to setting for most games.. but sometimes hard means hard on games like these !
How....10 hours, 23% complete.
This is literally the first game I feel bad about that resold it.
Usually I import them, since they're incredibly expensive here, then resell them at almost the exact same price I bought them for.
But man, this game was so good and now that I don't have it anymore, I feel empty inside. Very first time this has happened. FUCK. Gonna have to get another copy, I guess.
How....
10 hours, 23% complete.
Probably asked before:
brick or bottle?
team brick for life.
Did you take a 4 hour shit with the game running? It took a little over 18 hours for me on Hard not rushing and getting my ass kicked for a bit during the10 hours, 23% complete.
I've just got to the start of.Winter
Met up withDavid and am now in a high room at the top of the building, and am getting annihilated by the rush of runners/clickers and a bloater. I've got bugger all health, hardly any ammo and get fucked up by the second wave that arrives just before the bloater.
What is the best tactic here? Playing on Hard, 15 hours thus far. Any pointers would be great.
thanks
That's a tough encounter if you're low on resources. Make good use of bricks!/bottles to stun enemies so you can take them out quickly with mele. Also I think there'd a few crafting materials on he upper section you might be able to make use of.I've just got to the start of.Winter
Met up withDavid and am now in a high room at the top of the building, and am getting annihilated by the rush of runners/clickers and a bloater. I've got bugger all health, hardly any ammo and get fucked up by the second wave that arrives just before the bloater.
What is the best tactic here? Playing on Hard, 15 hours thus far. Any pointers would be great.
thanks