analog_future
Resident Crybaby
- Visual Changes
- 1440p/60 in default performance mode, just like earlier patch
 - Foliage pop-in in remastered version has been significantly reduced
 - Foliage density/LOD for distant foliage has been increased
 - Shadows generally look the same as the original version
 - Struggled to spot any difference in texture quality compared to the original version
 - Anisotropic filtering is improved
 - Some manual lighting/shadow tweaks seem to have been applied on a scene-by-scene basics
 - A few random cutscenes have been tweaked and/or reframed
 - Biggest upgrade is still the ability to play at 60fps, which the earlier patch already provided
 - 4k/30 in fidelity mode
 - Fidelity mode image quality over performance mode not as big of an upgrade as you might expect
 - Fidelity mode does come with a certain clarity that performance mode lacks, however. Particularly fine details like blades of grass
 - Some ambient occlusion changes in fidelity mode, but AO is not preferable in one mode over the other
 
 - Performance
- Performance mode stays at a close to locked 60fps in gameplay, with only a few occasional dropped frames
 - Fidelity mode is completely locked to 30fps in gameplay
 - Some frame pacing issues in cinematics
 - Fidelity mode unlocked w/ VRR off attempts to run at 40fps on 120hz displays, and keeps a fairly stable 40fps
 - If you enable unlocked w/ VRR ON, you can play both modes with truly unlocked framerates. With this preset, performance mode runs 75-100 fps on average, and fidelity mode runs around 40-60 fps
 - Load times have been reduced from 40-50 seconds down to 16-17 seconds typically
 
 - Additional options
- FOV can now be adjusted, with a pretty decent spread between the lowest and highest values
 - Dualsense haptics and trigger feedback can be adjusted extensively
 
 
			
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