What exactly do you want them to add? RTGI, RT Reflections and Shadows? Its a $10 upgrade like Death Stranding and Ghost of Tsushima. Neither game added those RT features.
The game is already done. The team has moved on to other games. no artist is going back to this game to redo the assets. No programmer is going back to this game to add support for RT. The reason why other games do this on console is because RT and higher quality assets were already generated by third party devs since PC is their primary platform. So porting those over to PS5 was relatively easy since it was all already there. Thats not the case with PS4 games.
Its disappointing that they didnt go back and give us the E3 2018 version, but it has nothing to do with laziness or lack of power in the PS5.
Ok so it has to do with the fact that any remaster is some kind of lazy port with upgrade any upscaling program oculd do.
Dude i do not know how much work it would take to add all the "next-gen" effects you are talking about.
I'd tend to think that having haptic feedback with ps5 controllers is something one must program support for. Why the devs choose to programm this and not RTGI or some other stuff ? Is it because it is really harder ?
Naughty dog has not release a game in years, maybe they had time to ask their devs to do more ?
Maybe they keep the real improvments for a remake down the line i don't know.
I'm asking if it's a PS5 problem because im waiting eagerly for GTA6 and as much as i know it will be limited by the PS5 output, i wish this output is better than "making ps4pro games work 4k60fps".
I don't care what any of you do with their money for fuck sake, and i won't judge your tastes. I defended the shitty resident evil netfixl adaptation on this very forum how could i judge any of you ?