Yoboman
Member
Or it could just be that many of us think (referring to the original TLOU) they've crafted an excellent story and characters, packaged with great and visceral gameplay and some really great systems (for 2012 when scavenging and resource management wasn't as widespread as now)What I'm gonna say is NOT a popular view but fuck it, here goes:
I think many hard core Gamers suffer shame over their hobby and when a game like this comes along (serious and with presumed importance and meaningfulness) the folks inclined to be ashamed by playing story based video games rush to say, 'See?!? DO YOU SEE?!? Our hobby is not for children! This is serious business and these games are ART and they are MEANINGFUL!!!'
And BECAUSE of this, a lot of games that present themselves as adult and mature and serious get way more of a pass than they should, from both Gamers and the gaming press. A good 90% of the Games lauded for story and character development would be rejected by Hollywood (this view based simply on my subjective comparison of what Hollywood currently offers up in terms of story/character compared to what games offer up) and yet, many of us Gamers claim that Shakespeare himself has returned and he's working at Rockstar or Naughty Dog.
And I take issue with this because I love the medium of games, both what Games are and what they can be. But I feel they will NEVER reach their actual artistic potential if we don't call out the bullshit that- when accepted and praised- actually stunts game development's advancement towards more genuinely mature, adult, emotional, and intellectually meaningful games.
NOTE: I haven't played TLOU2 and it may be simply wonderful. Naughty Dog is prob the very best execution developer in the history of the medium, so I'm sure- if nothing else- it is going to be a FUCKING PHENOMENAL treat to play in that regard. And who knows: this may be the game that CLAIMS to be important and artistic and actually is! My mind is open. And I do like what Druckman has said about killing dogs and killing in general in TLOU2: being something you don't need to do but you've been trained to do so you don't even question it and when you discover you never HAD to do it it makes you question your own person. If that works, that's cool!
However, it is important to make sure- before heaping praise- that we are able to tell if most of us rush in and start shooting w/out thinking BECAUSE:
a- it says something about the human condition
OR
b-because it says something about how we've been trained to play VIDEO GAMES over the years.
If it turns out to be 'b' but the press tells us it's 'a' (because let's face it, 'a' is a better story), therein lies my issue.
Jaffe
Things can definitely be viewed within their box as elevating their particular niche. Like Logan can be appreciated for what it attempted with comic book movies or Heath Ledgers take on the joker. Or even the narrative superiority that the first God of War brought to the character action genre