it could've been the peak or second best if not for the bad reputation
this is what happens when you ignore to optimize for 8 gb vram+16 gb ram
these specs are just a touch under PS5. with some work being put into it, I'm sure they could've easily made it possible. these are the people who made tlou2 possible on 5.5 gb ram budget + slow disk + 1.6 ghz jaguar cpu. this game visually is just a tad bit above TLOU2 at 1080p. (yes, at 4K looks better. but I didn't see TLOU2 at 4k so i cannot compare. I played tlou2 on ps4. i tried tlou remake on PC at 1080p to compare with TLOU2, and they're evenly matched in my opinion. yes looks a bit better but genuinely felt like I was replaying tlou in tlou2 graphics.)
oh well, they can do whatever they want. NV too.
asobo a much smaller and less technically competent studio can make a plague tale requiem scale back to Series S. That game honestly looked better 4K to 4K in comparison in my opinion. All the while perfectly being compliant with 16 GB RAM and 8 GB VRAM. Legit used like 8-9 GB RAM and 6.5 GB VRAM with a texture setting one notch below, while still having actual better textures than TLOU except characters themselves. all of that were possible thanks to Series S most likely. so whatever that much smaller studio did, ND couldn't? I don't believe this. a plague tale requiem also has a ultra texture option that goes bonkers on VRAM usage. but also a high vram texture setting that eases the GPU. in this game, Medium texture preset literally look like N64 textures.
it seems to be rushed. and sorry but it wont move hardware sales either. people will sit on these specs for at least another 3-5 years. they have to get creative. you know they can.
honestly, even Flight Simulator is more compliant with 6-8 GB VRAM. dunno where and what gone wrong.