Really? I could've sworn I tried this... maybe it wasn't to the head... gonna go play right now!
I'm talking about headshotting a downed player for a normal execution
Anyways, this is a game where bullets spread is huge if you're moving don't forget.
Headshots at any time are always denoted with hit markers that look like
X and + combined in your reticule. if you see
- . - , that's a hit against armor
X or
+ alone denote a soft body hit.
Don't get me started on lag. -_-
Tell me about it. It's sad putting shots, or worse, arrows through someone multiple times to have them run up and hit you with a 2X4.
I'll usually find whoever is closest to the guy that just lag got me to only see how the game is being played via the host: Only to see the teammate popping off shots aimed 2-3 feet behind the guy that just got me and ending up dealing with the same fate. If the host is got bad latency to you, you're pretty much screwed and running with 200-300ms no matter what the connection graphic says. I guess I need to just start guessing which way they're strafing and lead them by 4 feet, and keep strafing myself.
The lag compensation and P2P netcode is bloody terrible in this game when people are moving around. It does heavily handicap people not expecting a brawler, which is where the complains are coming from I'm guessing.
Anyways, be on in 30! Beer run first!