Chuck Berry
Gold Member
"Making the rounds"? That subreddit is a bubble and a cesspool lmao.
Like Reddit in general?
"Making the rounds"? That subreddit is a bubble and a cesspool lmao.
Oh yeah. We got out THC Vapes, some drinks, daughter is going to be with parents for the weekend.That sounds like a weekend of QUALITY video gaming
Yikes.
About the same level I'd say.How are the graphics compared to LOU: Remastered?
TLOU Remastered or part 1 remake?How are the graphics compared to LOU: Remastered?
Sorry remake I meant. Okay great good to know.TLOU Remastered or part 1 remake?
It's much better than the PS4 remaster but around the same as part 1 remake.
Yeah similar feelings about no return rn - no dodge on Joel? Fuckin weird choice. It’s just not holding my attention all that much - and it feels like the areas are kinda random and don’t match with each modeFinally started playing this and man, I was right to worry when I said ND are not as good game designers as SSM, and that they wouldnt be able to make this as fun as Valhalla.
THis is still fun. It's still well designed, until its not. There are just way too many issues here where it almost feels like they didnt even playtest this thing. Or they clearly dont understand the rougelite genre. These things are supposed to be a power fantasy. You start off weak and by the end you are god and then you rape the boss. Thats basically what valhalla is, what hades was, and what returnal ended up becoming after you unlocked all the upgrades. No return doesnt have any upgrades that are permenant, and the game is brutally difficulty through out each run.
Which would be fine if there werent so many one hit deaths. A mode like rougelite needs to be balanced accordingly. You cant have one hit kills from clickers, grenades, and your own fucking trap mines. It's just inexcusable. And you have to have revives. Every game i listed above lets you revive like 3 times. They know how frustrating it could be to lose 45 minutes of progress over a dumb mistake.
Then there are the perks. They have cool stuff like headshots slow down time but you can create builds around it because its random per encounter instead of last the whole run like valhalla and hades perks. it also lasts like half a second so you literally cant even move your crosshair to the person next to the guy you headshot. its utterly pointless. And thats just the good ones. the bad ones are horrific, stupid filters that completely change the colors on the screen so you cant see shit. who decided this was a good idea?
several modes are broken. hunted is fun if you are fending off a horde of unlimited enemies for a minute and a half, but 3 minutes? completely breaks because this is a game where you have to manage ammo. this aint god of war where you dont run out of an axe. Oh and holdout is broken because they charge your NPC friend who cant fend them off for shit. i lose it every round.
Lastly, not giving joel and tommy the ability to dodge is peak retard. These guys just dont get it. The game's enemies and encounters are designed around dodge and the game simply doesnt work well without it. I have yet to beat a boss with these guys because if you get put in a round with the infected you are pretty much fucked.
There is so much to like here, but its buried under so many amatuer design decisions that i just cant get over. Ive been playing valhalla every day for the past 3 months and they added so many new things to ensure the combat works well within the mode. ND did the complete opposite. they took away things and made other things worse.
To me this all reads once again, just like Forbidden West, like a huge skill issue. No offence man.Finally started playing this and man, I was right to worry when I said ND are not as good game designers as SSM, and that they wouldnt be able to make this as fun as Valhalla.
THis is still fun. It's still well designed, until its not. There are just way too many issues here where it almost feels like they didnt even playtest this thing. Or they clearly dont understand the rougelite genre. These things are supposed to be a power fantasy. You start off weak and by the end you are god and then you rape the boss. Thats basically what valhalla is, what hades was, and what returnal ended up becoming after you unlocked all the upgrades. No return doesnt have any upgrades that are permenant, and the game is brutally difficulty through out each run.
Which would be fine if there werent so many one hit deaths. A mode like rougelite needs to be balanced accordingly. You cant have one hit kills from clickers, grenades, and your own fucking trap mines. It's just inexcusable. And you have to have revives. Every game i listed above lets you revive like 3 times. They know how frustrating it could be to lose 45 minutes of progress over a dumb mistake.
Then there are the perks. They have cool stuff like headshots slow down time but you can create builds around it because its random per encounter instead of last the whole run like valhalla and hades perks. it also lasts like half a second so you literally cant even move your crosshair to the person next to the guy you headshot. its utterly pointless. And thats just the good ones. the bad ones are horrific, stupid filters that completely change the colors on the screen so you cant see shit. who decided this was a good idea?
several modes are broken. hunted is fun if you are fending off a horde of unlimited enemies for a minute and a half, but 3 minutes? completely breaks because this is a game where you have to manage ammo. this aint god of war where you dont run out of an axe. Oh and holdout is broken because they charge your NPC friend who cant fend them off for shit. i lose it every round.
Lastly, not giving joel and tommy the ability to dodge is peak retard. These guys just dont get it. The game's enemies and encounters are designed around dodge and the game simply doesnt work well without it. I have yet to beat a boss with these guys because if you get put in a round with the infected you are pretty much fucked.
There is so much to like here, but its buried under so many amatuer design decisions that i just cant get over. Ive been playing valhalla every day for the past 3 months and they added so many new things to ensure the combat works well within the mode. ND did the complete opposite. they took away things and made other things worse.
These things are supposed to be a power fantasy.
Not sure why you expected a roguelite game made of TLOU2 assets, rather than a rouglite mode for what Part 2 is at its core. No it's not about a "power fantasy" akin to GoW. One-hit deaths is the whole point, only the boss in this mode has a health bar. And if you die to your own trap mines man ... that is inexcusably on you.THis is still fun. It's still well designed, until its not. There are just way too many issues here where it almost feels like they didnt even playtest this thing. Or they clearly dont understand the rougelite genre. These things are supposed to be a power fantasy. You start off weak and by the end you are god and then you rape the boss. Thats basically what valhalla is, what hades was, and what returnal ended up becoming after you unlocked all the upgrades. No return doesnt have any upgrades that are permenant, and the game is brutally difficulty through out each run.
Which would be fine if there werent so many one hit deaths. A mode like rougelite needs to be balanced accordingly. You cant have one hit kills from clickers, grenades, and your own fucking trap mines. It's just inexcusable. And you have to have revives. Every game i listed above lets you revive like 3 times. They know how frustrating it could be to lose 45 minutes of progress over a dumb mistake.
I do agree, positive perks don't add much, maybe except low enemy health. It's all about managing the negatives.Then there are the perks. They have cool stuff like headshots slow down time but you can create builds around it because its random per encounter instead of last the whole run like valhalla and hades perks. it also lasts like half a second so you literally cant even move your crosshair to the person next to the guy you headshot. its utterly pointless. And thats just the good ones. the bad ones are horrific, stupid filters that completely change the colors on the screen so you cant see shit. who decided this was a good idea?
That's utter BS, neither are broken you're just getting filtered. Hunted against human is the hardest thing on grounded, it's not about killing all the spawns, just out-maneuvering them. Also not sure if you noticed, infected move way slower in holdout than other modes and your task is to protect the ally, who they prioritize attacking.several modes are broken. hunted is fun if you are fending off a horde of unlimited enemies for a minute and a half, but 3 minutes? completely breaks because this is a game where you have to manage ammo. this aint god of war where you dont run out of an axe. Oh and holdout is broken because they charge your NPC friend who cant fend them off for shit. i lose it every round.
Have you tried not getting hit? :d They both require making shivs against grabs and just playing well and thinking about positioning differently. But I do feel they're a huge missed opportunity, should be way tankier and yes should have a dodge, just slower and less reliable one. Sadly they're both Abby reskins, not a hard guess why.Lastly, not giving joel and tommy the ability to dodge is peak retard. These guys just dont get it. The game's enemies and encounters are designed around dodge and the game simply doesnt work well without it. I have yet to beat a boss with these guys because if you get put in a round with the infected you are pretty much fucked.
Well scrap that, since I play in another language names for these modes are different and I mistook Holdout for Capture. Sorry.You say Holdout is broken when it's my favorite mode, not a single issue with my NPC ally and I did an awful lot of them.
lol Skill? I have beaten almost every ND game on crushing. This has nothing to do with skill. i have listed in great detail actual design issues. If they want to disable revive, they couldve made it a grounded difficulty thing. Again, every rougelite game ive played has up to 3 so this is just bizarre.To me this all reads once again, just like Forbidden West, like a huge skill issue. No offence man.
Managed to beat at least two Grounded runs, one daily.. countless wins with Tommy and Joel at Hard. You say Holdout is broken when it's my favorite mode, not a single issue with my NPC ally and I did an awful lot of them.
It's all perfectly doable if you to take your time, display quick thinking and adaptability, and spare ammos and resources for when they're truly needed (aka boss and desperate situations only). This is survival 101.. Having revives would completely kill this mode entirely, keep that pussy shit out of here.
you probably dont play these much then. I was flat out addicted to games like Hades, Returnal and more recently Valhalla with hundreds of runs in each game, and by the time you get to the final boss, you are a killing machine. its the journey in these games thats tough. not the final boss. I dont want to post videos of my runs showing me killing final bosses in under a minute because it would just be gloating. Point is, you are supposed to come up with a build using their randomized loot and perk drops which is completely lacking in this game because you dont retain any of the perks aside from the upgrades.No, they're absolutely not.
because thats what this is. Just not as well designed as valhalla and other games.Not sure why you expected a roguelite game made of TLOU2 assets, rather than a rouglite mode for what Part 2 is at its core. No it's not about a "power fantasy" akin to GoW. One-hit deaths is the whole point, only the boss in this mode has a health bar. And if you die to your own trap mines man ... that is inexcusably on you.
See above. i had a good experience playing holdout just now because the filters did not ruin it for the first time. However, my latest run was ruined by a crushed black filter right before the final boss which made me expend all the ammo leading to a quick death at the boss.That's utter BS, neither are broken you're just getting filtered. Hunted against human is the hardest thing on grounded, it's not about killing all the spawns, just out-maneuvering them. Also not sure if you noticed, infected move way slower in holdout than other modes and your task is to protect the ally, who they prioritize attacking.
I cant believe owen is not in either, but it makes sense because he never joins you in the field like Mel, Manny, Lev and Yara do. So they didnt have animations for him.Well scrap that, since I play in another language names for these modes are different and I mistook Holdout for Capture. Sorry.
Holdout isn't really my favorite mode, but it's definitely not broken nonetheless and quite alot of fun, just as Bartski says designed around the concept of you protecting the ally.
If there's one complaint I truly have Is the absence of Owen in the character selection.
I mean we play as Mel for fuck sake, such a boring character design simply playing as her is unintentionally funny. I get it, she's a medic and a more present NPC in the campaign, and Owen would't have offered something much different than Manny.. but at this point give me Owen over him.
Would have just really liked playing as Owen as he's my favorite new character in Part II.. and the more I think about it the more it feels insane he's not playable.
You listed things you dislike for very personal reasons though, not a single "actual design issue".lol Skill? I have beaten almost every ND game on crushing. This has nothing to do with skill. i have listed in great detail actual design issues.
Or not.If they want to disable revive, they couldve made it a grounded difficulty thing.
Dude come on, I've seen so many damn posts from you complaining about that 1 damage on armor parts with regular arrows, while bitching at the same time about the amount of options/tools at your disposal.. like no shit dude, you're supposed to get rid of the armor first.. by using those tools you complained about.And im not going through horizon with you. ive posted that youtube video of my experience multiple times here and two years later i still get random comments literally saying the same thing. got a comment literally today. people really truly fucking dislike the combat in that game.
See? Play more and more and your opinion will likely change over and over again.Just played a holdout mode that wasnt in a black and white crushed filter and it was actually fun. I had a blast because one i could actually see stuff and two i was playing as Joel who has a one hit revolver. See? Was it skill or maybe it was the fact that the revolver is designed around the enemy encounter in this game?
But there's choice given to you so if you don't want to do Hunted simpy.. don't.You CANNOT take your time in most of these modes especially hunted. Come on. The hunted modes typically take place in smaller arenas where it is impossible to take your time. You cant even heal in that mode.
That Boss battle is amazing, my favorite and first I completed with Joel. It's a constant shoot and run.. amazing and exhilarating.I literally just died to the final boss in the garage because the game decided to have ten dudes chase me while the boss threw things at me. i got stun locked and fucked in seconds.
No, it's what it is because it's a survival experience, unlike Valhalla and other games.you probably dont play these much then. I was flat out addicted to games like Hades, Returnal and more recently Valhalla with hundreds of runs in each game, and by the time you get to the final boss, you are a killing machine. its the journey in these games thats tough. not the final boss. I dont want to post videos of my runs showing me killing final bosses in under a minute because it would just be gloating. Point is, you are supposed to come up with a build using their randomized loot and perk drops which is completely lacking in this game because you dont retain any of the perks aside from the upgrades.
because thats what this is. Just not as well designed as valhalla and other games.
Yeah No Return makes you do whatever the fuck you want basically, you can customize everything and tailor the whole experience around what you like.i didnt know i could turn them off. lets hope it doesnt disable trophies and other bonuses.
Yeah I guess.. well just give him Manny's then.I cant believe owen is not in either, but it makes sense because he never joins you in the field like Mel, Manny, Lev and Yara do. So they didnt have animations for him.
Manny is crazy good and the only character I ever beat a run on grounded without any accessibility cheats. Mainly due to ammo crafting, if you browse for those world record high scores (11-12k+) it's either him or Jessie.I refused to play as Mel and Manny. Fuck em.
Manny is crazy good and the only character I ever beat a run on grounded without any accessibility cheats. Mainly due to ammo crafting, if you browse for those world record high scores (11-12k+) it's either him or Jessie.
I'm way too casual for grounded, for me it's just too difficult. But I love to watch videos from dudes who made playing this game their full-time job:
Yeah you will likely love playing as Manny.. another reason why I wish so bad it was Owen instead.I will suffer through playing as yara and lev then. I love the revolver I get with Joel... its a headshot machine, but lack of dodge results in way too many deaths in the final two rounds when the difficulty spikes up.
You can do it in Custom Run by chosing what Mods you want to allow, if any.Vick how do you disable filters? I couldn’t find the option to do it.
eh i dont want to do custom runs. thats cheating.Yeah you will likely love playing as Manny.. another reason why I wish so bad it was Owen instead.
You can do it in Custom Run by chosing what Mods you want to allow, if any.
hot take but TLOU 2 one of the best games ever and TLOU 2 > 1 (both goats IMO)
beating it again and still loved it even though some of the story stuff still makes no sense to me.
anyways,Part 3 can't wait for abby and ellie to team up.
wtf is this sheit dude
The foregone bitch flipwtf is this sheit dude
Feels like it but they just give you control over the randomized aspects of the run, had to necessarily use those for the Modded Trophy.eh i dont want to do custom runs. thats cheating.
Fixed.especiallyonly right now because im unfamiliar with the layouts and end up in dead ends, get cornered, grabbed and killed in seconds.
Concepts for the 80's Bonus Costume. They chose the last but one and it's actually by far the best look for that character.wtf is this sheit dude
Yeah you will likely love playing as Manny.. another reason why I wish so bad it was Owen instead.
You can do it in Custom Run by chosing what Mods you want to allow, if any.
lol it cant be any worse than my runs. Just upload it. In rougelikes, the runs where everything goes wrong are the best ones.No Return Grounded no cheats with Jessie done! I have it on video but played the boss so bad I’m embarrassed to upload it. I’ll keep trying to get a good one!
Nah, i tried dodging but they stunlocked me. My only mistake was missing that first shot on the stalker and using a rifle instead of a shotty.
What a miserable luck with that misterious encounter.
I can feel the panic from here with that turned off flashlight and total absence of dodges LMAO.
And man I know it's super easy to mock and give suggestions after the fact, but what on God's earth were you even trying to do there?
Dodge your fucking ass out of there immediately, actually go for the window just as soon as freed from the stalker grab and then shoot and run, shoot and run, shoot and ru..
Not a hot take at all. TLOU 2 is phenomenal.hot take but TLOU 2 one of the best games ever and TLOU 2 > 1 (both goats IMO)
beating it again and still loved it even though some of the story stuff still makes no sense to me.
anyways,Part 3 can't wait for abby and ellie to team up.
Wanted to upload my first Garage Boss with Joel because at one point it relates to your post, but it's exceeding Streamable free limit of 250 MB..Nah, i tried dodging but they stunlocked me. My only mistake was missing that first shot on the stalker and using a rifle instead of a shotty.
I died at the final encounter at the theater while placing a trip mine which was tripped by a stalker sneaking up behind me so i have not used one since.Trap mines are your best friend for those Hunted encounters. Find a decent spot to camp and you can buy yourself some time before shit starts to get dicey.
Manny is indeed a beast in No Return. His starting weapons are ace. Only character I was able to complete a Grounded run with.
Wanted to upload my first Garage Boss with Joel because at one point it relates to your post, but it's exceeding Streamable free limit of 250 MB..
Since I'm totally out of storage on the PS5 I don't have much to share in general, but here's my first success with Abby where the only damage is due to the pickaxe attack taking forever:
Here a decently cool moment with Tommy's OP rifle:
And here what a Grounded Permadeath run did to my aim:
The explosion right at the start of Part 1 in the house with the news airing on the TV is brilliant. It adds a rattle on the walls of the bedroom when it happens. Both parts have some great bits of audio at times for sure.The audio fidelity of this game is insane. It’s not overly complex but at the same time, really immersive.
Almost deceptively at times.
The explosion right at the start of Part 1 in the house with the news airing on the TV is brilliant. It adds a rattle on the walls of the bedroom when it happens. Both parts have some great bits of audio at times for sure.