I recently noted that Rolent's clock tower had a staircase leading inside from the north side, usually out-of-view. I hope to find out soon why Estelle is so skittish around that thing.
There are. Not a lot of them, but they exist. Most of them are fairly obvious, but either way, if you get near a chest, you get a "!" over your head and you can see that through whatever's covering it up.
It's a lot like Final Fantasy IX in that regard, except Falcom didn't litter every single map with random bits of mira and items in every nook and cranny. It's mostly readable notes, chests and known quest items/objects of interest that cause the *!* to pop out.
Default controls should work ok for Dual Shock 3 users right?
I use a Dual Shock 3 w/ the Mayflash adapter. I posted before earlier in the thread about how the default mappings were a little whack (this was in Xinput mode, however). I've since switched to the adapter's DirectInput mode and regained use of the trigger buttons.
Any reason to remap the buttons on an 360 controller? Default seemed to "work", but will i regret not changing it up? :]
I don't know about you or anyone else, but I remapped them to classic PS1 jRPG configuration, accordingly. Then again, I kind of had to:
Inverse camera control. Aw yiss.
I did resort to Xpadder to be able to use the Dpad. I feel this works quite well for me, it's second nature almost. Only Camp being the same as Cancel throws me off, but as I recall there were a few jRPGs that did weird things like that too.