Vital Tundra
Member
So like the most recent Ubisoft games then?
Haven't played many Ubi games recently but what Ubi games doesn't reveal all info when activating a "tower". This literally gives you what amounts to map topography here.
So like the most recent Ubisoft games then?
So like the most recent Ubisoft games then?
Haven't played many Ubi games recently but what Ubi games doesn't reveal all info when activating a "tower". This literally gives you what amounts to map topography here.
Consider that ACU is a three year old game and they've released a ton more games past that. WD2 is a great example. Back on topic, Zelda seems more like a simulation than a game world. Enemy death permanence especially helps with that since you can clear out areas and they'd stay gone. The amount of things they simply thought about and implemented seems pretty unprecedented for an open world game in general let alone one from Japan.Cucurbitacée;231008084 said:I can't tell, the last one I played is Assassin's Creed Unity and it was literally hiding the map under POI in max zoom out. Breath of the Wild leave the map blank when you unlock a tower.
You could read the impressions of people who have sat down and played the game for 10+ hours.
Anyways
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You could read the impressions of people who have sat down and played the game for 10+ hours.
Anyways
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"shrug" I found TP, MM and SS intolerable after a period. WW had a charm and better sense of exploration I couldn't put down. I'm 35 now. I don't think it's an age thing. I think a lot of modern games ( although, I'm not even sure what we are comparing?) easily beat those out for my attention in a number of ways. I've thought most of the 3d Zelda's lost what the originals did, and dropped respect for the player with absurd, hand-holding tutorials that lasted an eternity. This game looks so far above and beyond. Like I said in the past, from reveal one, I've been excited.That's also a matter of opinion. I think TP ands MM are better than those other modern games which don't hold my attention - maybe it's my older age? WW is weak for me.
You could read the impressions of people who have sat down and played the game for 10+ hours.
Anyways
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Last three Zeldas had at least two hours of cutscenes but a lot of that was introducing the world so this may have way less aside from the flashbacks.Has anyone commented on like, how much story is in this game? Cutscenes or whatever.
Because that trailer we saw at the Switch event seemed super story heavy, but I imagine it was just a megacut. Is it as sparse on story as an MGSV, or does it seem well balanced?
I'm almost your age and agree ith the WW comments. MM is close behind for the 3D Zelda games. The others never really held my attention the way the 2d ones did. WW is soooo good."shrug" I found TP, MM and SS intolerable after a period. WW had a charm and better sense of exploration I couldn't put down. I'm 35 now. I don't think it's an age thing. I think a lot of modern games ( although, I'm not even sure what we are comparing?) easily beat those out for my attention in a number of ways. I've thought most of the 3d Zelda's lost what the originals did, and dropped respect for the player with absurd, hand-holding tutorials that lasted an eternity. This game looks so far above and beyond. Like I said in the past, from reveal one, I've been excited.
Has anyone commented on like, how much story is in this game? Cutscenes or whatever.
Because that trailer we saw at the Switch event seemed super story heavy, but I imagine it was just a megacut. Is it as sparse on story as an MGSV, or does it seem well balanced?
Would equipping the torch and lighting it keep Link warmer?The amount of things they thought about tho...
Read more at http://gamingbolt.com/will-the-lege...wilds-release-affect-horizon-zero-dawns-sales
The problem here is that people forget how good Zelda games are and give other game 9s when they don't compare.
Would equipping the torch and lighting it keep Link warmer?
Also, it just hit me that bombs can start fires, so if you have bombs, and there's grass in the snow area, it might be a way forward to be a mad chilly bomber.
Cucurbitacée;231008392 said:This is all embargoed.
Last three Zeldas had at least two hours of cutscenes but a lot of that was introducing the world so this may have way less aside from the flashbacks.
The Legend of Zelda was the original open world game. It didn't have a linear structure, it didn't guide you by the nose, it didn't rob you of every discovery. Largely it was the 3D era games that introduced this. BOTW is a return to original form.
Adventure on Atari predates it, and there may be other games before that.The Legend of Zelda was the original open world game. It didn't have a linear structure, it didn't guide you by the nose, it didn't rob you of every discovery. Largely it was the 3D era games that introduced this. BOTW is a return to original form.
Consider that ACU is a three year old game and they've released a ton more games past that. WD2 is a great example. Back on topic, Zelda seems more like a simulation than a game world. Enemy death permanence especially helps with that since you can clear out areas and they'd stay gone. The amount of things they simply thought about and implemented seems pretty unprecedented for an open world game in general let alone one from Japan.
Are there quest markers in the game? Are they for story quest AND side quests? If there are quest markers, I'm assuming there's a quest log that you can choose the change the markers, right?
The purpose of the towers.....
Nothing can escape that Ubisoft influence. >_>
So like the most recent Ubisoft games then?
I listened to some of Dan Ryckert's impression on the Giant Beastcast, and it sounds like this is more kind of focused around the combat than it is about the puzzles? Just saying, he seemed like entered his first dungeon. Are other people saying stuff like this?after twenty hours
Seems very different for Zelda, but in a super exciting way
GameXplain needed even longer to enter the first. I guess there are so many things to explore if you want to take your time. But I am pretty sure you can get there faster too. And there will be a lot of puzzles too, overworld and of course the shrines will offer that.
Wouldn't be a true Zelda game without Link's greatest enemy.You could read the impressions of people who have sat down and played the game for 10+ hours.
Anyways
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But,super mario bros U was a good game? 😑I'd say A Link to the Past changed the Zelda formula first and to much acclaim, including a more linear structure. OoT simply brought that game into the 3D realm and quite successfully.
But I think the point Edge is making is that OoT was heralded upon release as a revolution in how we perceived a Zelda title, mainly for its leap into 3D and how well that translated. OoT didn't ruin Zelda, or at least no one at the time saw it that way; it was the lack of similar innovation in subsequent games that dimmed Zelda's light. Blaming OoT for Skyward Sword's malfunctions is like saying it's Super Mario Bros. fault that New Super Mario Bros U wasn't a good game.
Not in the "tower" form, and that's a lot of people's point.No, Nintendo did it first in wind Waker.
GameXplain needed even longer to enter the first. I guess there are so many things to explore if you want to take your time. But I am pretty sure you can get there faster too. And there will be a lot of puzzles too, overworld and of course the shrines will offer that.
Nah.I know the edge review mentions the Wii U version but are there any new screens or vids of it?
Quest markers for main story quests and Shiekah Towers only, it seems. Sidequests are recorded in your log but no quest markers, you set them yourself based on the info NPC's tell you.
Well IIRC OoT wasn't completely linear, and if anything there was enough to do nonlinearly outside of the dungeons. That said I don't agree TLoZ was the original open world. You could not really plan your path in a contiguous world. You couldn't see the mountain or anything else beyond a few meters. There also wasn't any temporal influence, no day/night, no weather, no villages. It was more a puzzle game than a living breathing world. Now OoT was the real start of open world gaming, and as such BotW is the continuation and, as it appears, superlative of it.The Legend of Zelda was the original open world game. It didn't have a linear structure, it didn't guide you by the nose, it didn't rob you of every discovery. Largely it was the 3D era games that introduced this. BOTW is a return to original form.
Wasn't there many more types of markers revealed before? Don't remember the source for where I saw that, though. Anyhow, you have a total of 100 markers to place where you want them on the map.
[10]The Legend of Zelda: Breath of the Wild |OT| Actually play Todd Howard's ambitions.
I don't get it.
BOTW is perhaps great, in my opinion, precisely because it's undoing the extensive damage that OOT caused to the Zelda series. It's ironic to say it's the best thing since then.
You said it has weather, dynamic systems, simmy stuff-- That's all great, but I'm not sure what's new. Someone else claimed the game is doing something completely new, so I asked what was new and so far haven't been told.
I'm not trying to bash the game. I think it looks great -- And while I'm super excited to play it and somewhat caught up in the hype myself, and I'll be playing it on the 3rd -- I'm not willing to believe it's some kind of revolution until I do play it. Nintendo has earned a skeptical eye from me.
So yeah, it looks cool -- I'm just a little flabbergasted by some of the hyperbole and declarative statements that are flying here, particularly from people who haven't played it yet.
Not in the "tower" form, and that's a lot of people's point.
The thing with it, like many said, is that a lot of open worlds with similar techniques spoil you as soon as you uncover that part of the map, they take out the fun of discovering by giving you icons on the map, so you already know where there's stuff to see/do. I don't really mind it tbh, but I much prefer to make my own waypoints, to discover for myself, to go somewhere because it caught my attention and not because a point on the map appeared there. Also, running around the world and have those icons get closer on the minimap isn't as fun as running around the world and have something catching your eye, or simply surprise you. But yea, all my opinion of course.
Are there any Zelda reviews out yet? I saw it got reviewed by Edge but any more?
Edge gave a 10 simultaneously to the Switch and Wii U versions, take that as you will.The lack of Wii U info is killing me
You could read the impressions of people who have sat down and played the game for 10+ hours.
Anyways
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