butter_stick
Banned
I've finished dungeon 6 and so far the game is below Ocarina and TP, above WW and probably a little above MM.
As of Dungeon 3, I place it above TP and WW, unsure about OoT.
I saw a lot of people complain about the Earth temple, but I thought it was great. Fun, unique, and visually stunning.But you've only played through one good dungeon!
I saw a lot of people complain about the Earth temple, but I thought it was great. Fun, unique, and visually stunning.
The boss was also very good.
I saw a lot of people complain about the Earth temple, but I thought it was great. Fun, unique, and visually stunning.
The boss was also very good.
And thepart where you get the boss key was cool.
Take for instance the route to dungeon 5 I believe.The Sandsea
The boat stuff is cool, like a paired down version of that DS game's boat applied to some small areas. Its a novel trick with the time stuff, and you're following a breadcrumb trail of clues to find the real Dungeon. Then it sends me to one room, which has the re-use of a boss in it and its like.... PAAAADDDDDIINNNNGGGGG. nothing else in there, amplified by Fi having to say "yeh, nothing in here of any interest now. lol."
just reachedand continuing with post dungeon 6 anticsflooded faron woodsI'm assuming that was the last real one?
i need the last note its a yellow one stuck under a spiked lilly pad? how do i get it?
love, love loving! this game....though am now entering about to as big of fetch quest filler scernario as i fear?
I am finished with 6 dungeons. I'm going to be so sad when this game is over. It's too short! Will I have to wait another 5 years?!?!
I thoughtThe 3rd dungeon boss was a joke.You'd think this would be some mini-boss instead.Ghirahim >> Big Ball of Fire >>>> Scorpion.
[Dungeon 3 boss spoilers]The 3rd dungeon boss was a joke.You'd think this would be some mini-boss instead.Ghirahim >> Big Ball of Fire >>>> Scorpion.
At least the dungeon itself was interesting.
Dude, spoiler tags.an entirely on rails (literally) sequence and a re-used boss followed by a "I GUESS THERES NOTHING HERE, HAHA" prompt is the definition of padding. And the game just doesn't need it. Bottles of restorative water to be fetched from the other side of the map and through a temple, finding gates to challenge levels somewhere in a level and more just sour me from the actual good parts.
We also distort the meaning of words, apparently. Or lack reading comprehension: the sentence had nothing to do with padding or fetch quests, and everything to do with the fact you can theoretically call anything padding, because videogames are inherently a repetitive activity, but it doesn't mean it makes sense to.Damn, we even defend padding/tedious fetch quests now as the basis of video gaming.
We also distort the meaning of words, apparently. Or lack reading comprehension: the sentence had nothing to do with padding or fetch quests, and everything to do with the fact you can theoretically call anything padding, because videogames are inherently a repetitive activity, but it doesn't mean it makes sense to.
[Dungeon 3 boss spoilers]
Yes, it's by far the weakest boss in the game imho. The twist when he buried himself under the sand was pretty cool, though.
And that's what I said (twice, actually). What I also said is that this doesn't mean it makes sense to call out everything we meet as padding, just because we know there is padding in the game.Oh stop being so obtuse, Jocchan. When people say something is "repetitive" they usually mean because its fucking BORING. The game didn't engage you with enough variety, depth, or challenge to mask its repetitive design decisions.
There's a lot of BORING/"repetitive" gameplay elements in Skyward Sword.
Listening to the CD now...I swear this was composed by gods.
Sure but it's never just black and white. Do you think devs would include so called fetch quests in games if it was a fact that fetch quests are 0% fun and 100% agony? Some fetch quests are made better than others, some players like certain fetch quests better than others.Oh stop being so obtuse, Jocchan. When people say something is "repetitive" they usually mean because its fucking BORING. The game didn't engage you with enough variety, depth, or challenge to mask its repetitive design decisions.
There's a lot of BORING/"repetitive" gameplay elements in Skyward Sword.
They better have more locations than just London when they announce the next tour for Europe. God damn I was so pissed when I found out it was only London!!You shoulda heard it live, it was awesome.
They better have more locations than just London when they announce the next tour for Europe. God damn I was so pissed when I found out it was only London!!
And that's what I said (twice, actually). What I also said is that this doesn't mean it makes sense to call out everything we meet as padding, just because we know there is padding in the game.
Would it make sense to call the second deku baba you meet in the game padding because you already defeated one? Of course not, it would be laughable. So where do we draw the line? Probably at the point where you stop having fun and start to see the puppet strings. And while there are some of these instances throughout the game, honestly, I believe most of the ones that are being called out are way overblown.
But hey, everyone is entitled to their opinion, of course.
Hey, at least its hitting Europe. No dice for us Canadians ):
This. Going to places I have already been - better equiped - is fun. And I can't get enough of this game.And that's what I said (twice, actually). What I also said is that this doesn't mean it makes sense to call out everything we meet as padding, just because we know there is padding in the game.
Would it make sense to call the second deku baba you meet in the game padding because you already defeated one? Of course not, it would be laughable. So where do we draw the line? Probably at the point where you stop having fun and start to see the puppet strings. And while there are some of these instances throughout the game, honestly, I believe most of the ones that are being called out are way overblown.
But hey, everyone is entitled to their opinion, of course.
It'll come to Toronto, I'm sure of it!
It better.
It feels like they wanted every pre-dungeon segment to be of reasonable size and length but didn't invest in the resources for half of them to make them enjoyable.
They better have more locations than just London when they announce the next tour for Europe. God damn I was so pissed when I found out it was only London!!