I just parried them usually.What aboutthe dudes with electric swords?
Also, the lighting effect on those guys looks amazing.
I just parried them usually.What aboutthe dudes with electric swords?
Skyward slash -> Fatal blow. Easiest way ever.
I don't really see the complaints about the first two dungeons.
Dungeon #1: better than the first dungeons in OoT and TP.
Dungeon #2: better than the second dungeons in OoT and TP.
You can make a case for the first two dungeons in WW being better, though I think that's debatable. MM has the best first two dungeons, but that's not exactly comparable. In any case they're hardly a step down from the usual Zelda greatness.
On the subject of subjectivity and padding in this game, I could offer this.
People are quick to call anything they find uninteresting "padding". I do wonder what definition of padding they have.
I define padding as Donkey Kong 64; creating collectibles for the sake of making busy work and a time sink to distract players from the fact that the game is lacking legitimate content.
It seems most of the various side quests and such in SS relate to tangible rewards - like improving gear. You may or may not find that boring to do, but I wouldn't call it "padding". It's a specific reward with a challenge attached to it. The Silent Realm stuff reminds me of the Dark Aether sequences in Metroid Prime 2... some people called that "padding" as well, but it was stuff that did advance the exploration and theme. The fact that the activity was split into several iterations across the game was thematic and not arbitrary (in both games).
I think what bothers some, is when someone calls a game mechanic that they merely don't like inherently bad, or pointless.
It's funny how you gradually get better at swordfighting in this game. Regarding Bokoblins, I can now reliably take them out by alternating quick sword swings from different directions before they have time to adjust.
Not going to comment on Dungeon 2 since just starting it.
However.......TP's first dungeon was massive and satisfying. SS's first is an intro half dungeon. Imo TP's first is miles ahead.
(I know its taboo to every say anything good about TP....but at this point in the game 10 hours in....spending a lot of time just exploring skyloft and doing quests/gathering....I prefer TP's dungeons, characters (esp midna), and world more.)
I don't really see the complaints about the first two dungeons.
Dungeon #1: better than the first dungeons in OoT and TP.
Dungeon #2: better than the second dungeons in OoT and TP.
You can make a case for the first two dungeons in WW being better, though I think that's debatable. MM has the best first two dungeons, but that's not exactly comparable. In any case they're hardly a step down from the usual Zelda greatness.
So wrong.
Games like Donkey Kong 64 are designed for collecting. Here's the world: now find golden bananas, bananas, coins, blueprints etc. If you're expecting anything other than collecting, you're playing the wrong game. It is not padding, because that's what the whole game is about.
In games like Skyward Sword and Twilight Princess, I'm not here to go on collectathons. Previous Zeldas have never had collectathons like this. Between dungeons, they take a familiar area, change the colors on you, and tell you to find 20 of x. That is padding.
In Majora's Mask, between dungeons, I navigated my way through the Deku Palace, followed the soul of a dead Goron, learned a song to make a baby stop crying, found zora eggs (see! It's okay to do it once and when it's introducing new areas in the game!)... and the list goes on. There was no padding in Ocarina or Majora. Not sure what happened with TP and SS.
Are you even playing the same game as the rest of us? If you even played Skyward Sword you would know it's 15 of something and only takes about 10 minutes each time if you're even a half competent video game player. The only "collect-a-thon" in the game that is legitimately a complaint is the tadpole mission.
Temple 3 was fun, but nothing special imo. Also the boss was maybe the easiest yet... Didn't take a single hit. I almost expected the dungeon to continue after the disappointing bossfight... Temples are super linear.
The story section after the temple was epic.
10 boring minutes
times
4, and then we get the tadpoles which took far more than 10 minutes
It's still padding whether you liked it or not. Honestly, I didn't hate it, I just expect more from team Zelda. Especially after 5 years.
In the pre-dungeon 2 area...
I'm trying to get the 4th key piece. I figure I need to "bowl" to get it, but even when I curve my shot, it still doesn't reach the rocks in time.
In the pre-dungeon 2 area...
I'm trying to get the 4th key piece. I figure I need to "bowl" to get it, but even when I curve my shot, it still doesn't reach the rocks in time.
Ok so...
How the hell do I get to the second power generator in Dungeon 5?
In the pre-dungeon 2 area...
I'm trying to get the 4th key piece. I figure I need to "bowl" to get it, but even when I curve my shot, it still doesn't reach the rocks in time.
So wrong.
Games like Donkey Kong 64 are designed for collecting. Here's the world: now find golden bananas, bananas, coins, blueprints etc. If you're expecting anything other than collecting, you're playing the wrong game. It is not padding, because that's what the whole game is about.
I'm kinda stuck, pre-dungeon 3:
Trying to activate the power to go in the mining facility, did the first generator and the second one is inside a room, Fii tells me I need a power source of some sort to open the door and get in the room with the switch, what Am I supposed to do?
use the lifeboat
Donkey Kong 64 is the standard bearer for pointless padded collectathons that don't even belong in games about collecting - to the point Rare themselves mocked it (and their other padded collectathon games) in that Banjo-In-A-Car game.
The sequences in question in SS are, to be entirely fair, similar in some concept to the tears of light in TP. Though another facet of this is that whether something turns into unnecessary padding can depend on where you place it in the game and the context.
People hate the tear collecting in TP because it dragged out the wolf stuff even further, starting from the very beginning of the game too, and long over stayed its welcome.
The Silent Realm stuff in this game, while similar in a broad category, is brief and spaced out as moments along the timeline in a very long game. It's also a play mechanic of its own, which I feel is important. It's not just stopping normal progression and saying "go pick up these 20 widgets in a scavenger hunt without so much as an interesting play mechanic to reward you for the effort." The whole concept behind the Silent sections is its own gameplay mode.
QUESTION ABOUT MEDALS
Does the cursed medal prevent you from using other medals as well? This isn't clear to me.
What? You don't "use" the medals, all their effects are passive. The only negative effect of the Cursed Medal is that you can't open your Adventure Pouch anymore. Any passive bonus is still active (Fairies too, I think).
meh
I'll admitthe speed of the statues caught me off the guard the first time I accidentally stepped in water, but when I realized they chill the fuck out as soon as I touched another tear... the segments stopped doing anything for me.
And I still disagree with what you say about Donkey Kong 64. I had a blast with that game. I loved the worlds and the gameplay (N64-era Rare ain't nothing to fuck with), so I wanted to explore and collect as much as possible. But there is no way in hell I'm winning this argument, GAF fucking hates that game.
Again, I point it back to Majora's Mask and Ocarina of Time. They managed to do fun things between dungeons, without resorting to taking an area previously explored, changing the colors, and making you collect things.
When I was a kid, I collected everything in Donkey Kong 64.
Let me say that again, in case you didn't catch that.
I collected EVERYTHING IN DONKEY KONG 64
Hey at least we got an extra ending out of it though right? clearly worth the effort.I still think JFG did it worse by requiring all the tribals to actually finish the game, I collected everything in all of those Rare N64 games but JFG will remain uncompleted.I could never do it again!
Now to tie things back into Zelda, it does what TP/PH/ST wanted to do with stealth and tears, it's good that they got there in the end even if I had to suffer for it in the past 3 games.the silent realm is pretty good
What does JFG stand for?