vas_a_morir
Banned
Jet Force Gemini.
I've somehow never heard of this game before. Youtube'd it, and damn, it's ugly.
Jet Force Gemini.
You're ugly!I've somehow never heard of this game before. Youtube'd it, and damn, it's ugly.
I've somehow never heard of this game before. Youtube'd it, and damn, it's ugly.
I've somehow never heard of this game before. Youtube'd it, and damn, it's ugly.
Hint:
There are things in the room that hurt Link if he touches them, so use them without touching them.
More obvious directions:
Use the beetle to get the baby-hermits to the wall switch. Stand on the switch, get them inside the little box-area, and voila.
I genuinely don't class those areas you guys are talking about as padding. Padding is that awful 20-30 minute collectathon.
Hero, the bold part works against your argument, cause of the way Nintendo handles plot in a Zelda game, the story is written around the play mechanics not viceversa.It's padding to you because you seemingly have a really extreme definition of padding. Considering it made sense for the storyline and it was challenging in the aspect that you had a time limitation and it was possible to fail I don't consider it padding.
The point of no return isIs there a point of no return in the game? Can I continue after I beat the last boss?
You need toI'm avoiding spoilers so I haven't read anything in this thread, so forgive me if this is the kind of question that's answered ten times per page. But this happened. I just finished the second dungeon.
I was dicking around in the air and flew up as high as I could and dropped off my bird and started falling towards a (particularly low) random island. As I got closer, some colourful birds appeared. I steered towards them and grabbed onto them and we formed a skydiving circle. They flew away before I hit the ground. I tried it again and this time called my bird before they let go, and they just flew off in every direction again. Do those things do anything, or are they just a fun little easter egg?
What got this discussion started is one user complaining about padding in [pre-dungeon 5 and 6 spoilers]I genuinely don't class those areas you guys are talking about as padding. Padding is that awful 20-30 minute collectathon. Anyone who's gotten that far will know what I'm talking about. It's mindless tedium. The difference with those other areas where you collect stuff is that you have to engage with what's going on, use your knowledge of the area to be efficient, watch your time. I enjoyed every one of them, they're tense and short. It's the mechanics that are added that stop them bring mindless collect-em-ups like DK64 or the tear collecting in TP. And the area reuse is deliberate. They would be unfair if they were brand new areas.
I mantain it's the most clever in the game.Anyway, dungeonis very clever. Took me a while to figure out what was going on.7
This is the first Zelda game where I felt like full voice acting was sorely needed (even by keeping Link silent). Seeing the characters move their lips with no sound coming out was... weird.Going to talk a bit of sacrilege.
They missed their perfect opportunity to give Link some dialogue.
When Demise curses them and their descendants, Link could have done a badass "and we will alwyas defeat you" line. Would have been epic.
Thanks for the hint,I was trying to do something of that flavour, but with hitting the adult hermits with the beetle trying to get them to the switch, looking back I have no idea why I though that would work, didn't break the right stone to get the time shifting crystal, assumed it was in the locked room and had to get it open somehow. I feel so stupid.
So how do you pronounce Fi's name? Is it Fee or Fah-ay?
This is the first Zelda game where I felt like full voice acting was sorely needed (even by keeping Link silent). Seeing the characters move their lips with no sound coming out was... weird.
What's even stranger is that Link himself has several instances in the game where he talks, or its implied he talks, and he moves his arms around and gestures but no words come out. Its a very disconnecting experience, like "suddenly, pantomime!" and you kinda go along with it. It's just...awkward, at best, and I hope eventually Nintendo realizes how archaic and misplaced their storytelling can be sometimes.
It is in the sense that it's the first amazing thing in the game that all else has to live up to. I think the fourth dungeon is just as good (if not better), but it's missing the cool element that makes the third so good. Later, however, themes of the third dungeon return and are made even better. It's definitely a high in the game for sure.Temple 3 is living up to the hype so far.
The controls in the game are better than fine, just as I assumed despite the naysayers.
I'm still working my way through Temple 3, I hope there's a lot more good stuff afterwards.
I know there's a lot more game but many seem to think it's the highlight of the game it seems.
It's one of those things, some want it, some don't. AT the moment Zelda still sells without Voice acting so Nintendo won't feel the need to change, especially as it risks alienating that fanbase who doesn't care abou VA.
I wouldn't mind Link remaining silent as long as he's shown gesturing from a certain distance. Everyone else, though...What's even stranger is that Link himself has several instances in the game where he talks, or its implied he talks, and he moves his arms around and gestures but no words come out. Its a very disconnecting experience, like "suddenly, pantomime!" and you kinda go along with it. It's just...awkward, at best, and I hope eventually Nintendo realizes how archaic and misplaced their storytelling can be sometimes.
Just think of how picked apart every aspect of every game in the series is already, multiply that by 10 times the ugly if there is voiceacting.
Nintendo can't win in this situation.
I didn't notice it that much when I originally played TP, but when I replayed it earlier this month it really stood out how the faces of character were fully animated as if they were supposed to support voice acting. And now too in SS. If Nintendo just got some decent voice actor I truly believe it woul dbe for the better, heck, even with Zelda games usally having charactertured characters it should be easier for us to accept the voices.This is the first Zelda game where I felt like full voice acting was sorely needed (even by keeping Link silent). Seeing the characters move their lips with no sound coming out was... weird.
I think those are the worst animated scenes yet. Flapping mouth, stilted body, bleh. The skating like stuff were much better done. The sound's not great either.I know everyone hates Fi, butI like it a lot when she sings.
I think those are the worst animated scenes yet. Flapping mouth, stilted body, bleh. The skating like stuff were much better done. The sound's not great either.
At least I shouldn't have to go through that scene many more times (2 down, 1 to go?).
I wouldn't mind Link remaining silent as long as he's shown gesturing from a certain distance. Everyone else, though...
Just beat Temple 3.
WOW.
-Definitely the hardest dungeon so far in terms of difficulty...Beamos, like always, prove to be tough, and I was at 2 hearts for most of the dungeon and freaking out. I even died!
-That fucking sentry robot...jesus christ! At first I see it shooting missiles at me, but they're slow and I just annoy it...suddenly, I hear a strange little tune playing, and turn around and find myself faced with floating bombs!
-I love how this game plays with your expectations when it comes to puzzles...there's one room in particular with a crystal behind a gate, and no way out as the entry door locks behind you. At first, I thought this was finally one of those "defeat all the enemies!" to proceed, considering there were little scorpions hiding in the sand, but nope, you had to hit the switch using the slingshot to shoot a seed through the bars. In all the other 3D Zeldas, bars are basically solid walls...never thought to simply shoot between it.
*One part, in order to cross the quicksand, all you had to do was look at the map. Never thought to do that, haha.
*I liked Moldarach, and I almost died too. One of his attacks does 2-hearts worth.
It's weird how I never felt this way with TP. Of course, they would need to get good voice actors.I didn't notice it that much when I originally played TP, but when I replayed it earlier this month it really stood out how the faces of character were fully animated as if they were supposed to support voice acting. And now too in SS. If Nintendo just got some decent voice actor I truly believe it woul dbe for the better, heck, even with Zelda games usally having charactertured characters it should be easier for us to accept the voices.
The spoiler threads has unmarked ending spoilers (it's meant for those who beat the game), so you'd better avoid that one.I'm almost to the fourth dungeon. I'll post my thoughts so far, but I'm not touching the spoiler thread yet.
I'm about to talk to the Water Dragon, saved at a Bird Statue underwater last night. What the fuck are these squid things and are they the early form of Zoras? I was so glad to finally find out what was in that dome-shaped cloud behind Skyloft. It had been bugging me the entire game. The creatures back there were....interesting. Also, how in the fuck do I open those black chests?! There was one on an island in the thunderhead area.
I found Skyloft's "Demon" too. I honestly wasn't sure wasn't to expect and he did seem scary at first. I'm actually impressed, good job with this character Nintendo.
Also: Is it just me or is Fi's singing voice done with Hatsune Miku?
The greek letter phi is pronounced "fee" as wellI prefer "Fy" (Like "Phi") over "Fee." Fee sounds too much like the short version of Fiona, which isn't weird or cool enough.
Also, DEM LEGS!
Are we talking about Fi's cum face?
It looks so fucking bad. Considering how animated Fi is at other times... her singing animation (or lack there of) sticks out like a sore thumb.
The greek letter phi is pronounced "fee" as well
Yea, that's why we don't get a Zelda based on motion controls. Hold on a second...It's one of those things, some want it, some don't. AT the moment Zelda still sells without Voice acting so Nintendo won't feel the need to change, especially as it risks alienating that fanbase who doesn't care abou VA.
Well, I'm done with this; I can not take it anymore nor do I fathom how any of you can go so far as to call this your favorite game ever. Is anyone even playing dark souls or skyrim?
Psh, phi is totally "fie", since pi is "pie" and psi is "sigh"The greek letter phi is pronounced "fee" as well
Fi, feth quests. One dimensional chracters. Controls i find a harder time with than the puzzles.
Well, I'm done with this; I can not take it anymore nor do I fathom how any of you can go so far as to call this your favorite game ever. Is anyone even playing dark souls or skyrim?
I can't deal with the fetch quests, boring design...i can't believe this is coming from nintendo. This game makes Wind Waker look genius and i thought that was a series low.
Fi, feth quests. One dimensional chracters. Controls i find a harder time with than the puzzles.
No. Just no. I am a huge fan and am stunned that i would have to force my way through this. So pissed.
[Sidequest spoilers]Question about a side quest.
Pre 5th dungeon spoilersI can't undo it because I did it hours ago but with the love letter thing I gave it to the girl. Was that the right thing to do?
Hehe I saw Zelda's dad in the tub.
Agreed.Reality is, going the motion based route was a bigger risk than implementing voice acting for the plot scenes. It has benn sugested that Nintendo could have the characters speak Hylian, leave Link as a silent protagonist and be done with it. They did artistic language in Pikmin and they have been using "grunts" and noises in several Zelda games, so why not try some voiced dialog?
I can hear the complaints about the voice acting already.
"Such a stiff performance... it doesn't sound natural... She sounds too whiny".... oh god.
I just think Link is in this weird space that no other video game character is in right now. He's in a story-heavy game, with plenty of cutscenes, NPC interactions, the works. He's got actual personality traits like his initial laziness, clear likes and dislikes like his feelings for Zelda or antagonistic relationship with Groose. He's clearly a character the developers have made to fit into the game, like the thousands of other games that do it, but he doesn't talk, spoken written or otherwise...and he doesn't have the benefit of first person view to mask the awkwardness behind "GORDON FREEMAN IS YOU, THE PLAYER!". Link is now this halfway-house version of blank slate avatar and actual character with cinematics and relatable human traits...and I just don't think it works anymore. Its like trying your cake and eat it, too. You either do one or the other; Nintendo has been trying to do both for years, and I just don't agree with that.