I'm enjoying the game so far and I will post more detailed impressions when I get father, I'm on my way to the 4th dungeon now.
There's a certain feeling I can't shake, however, and reading that different teams designed different parts of the map kind of brings it to light.
For some reason, it almost feels like I'm playing something like Sphinx and the Cursed Mummy rather than a Zelda game. Particularly in Lanayru, how the whole thing was a puzzle that you create shortcuts as you go through (and to a smaller extent Farore Woods or whatever its called). It just seems so much more ... gamey, which may not be the right word as Zelda has always felt this way. But it just seems like the design team thought "we need some puzzles between A and B because we're mixing things up" rather than the previous paradigm of "let's create this really cool area where these people live and then put some secrets in it".
It just comes off feeling more contrived than usual. It is still fun, but it just feels cheaper than the usual Zelda experience.